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PebbleBeach

KSAT San Antonio

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Jeff, this is definitely doable and I will begin on Pittsburgh International beginning this weekend. 

San Antonio should be available for download hopefully Thursday.

Mitch

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You're a machine, Mitch!  All this effort is much appreciated.


John G.

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KSAT San Antonio 2019 Edition is completed and should be available in the library any minute. Hope you like.

Now on to Pittsburgh International.

Mitch

Edited by PebbleBeach
Forgot KPIT

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Thanks for the new version!

There are some missing textures:

- static airplanes (I dont like them anyway because I prefer AI)

- ground polys for parkings

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Hi Mitch,

what a great idea, to get a new shine to this old jewelery from the Mach-1 group. I really do like what I see - thank you so much.

There is only one thing I wonder and like to ask why you put two ADE-files in the scenery folder, AF2_KSAT.bgl and AF2_KSATut.bgl? I couln't find any info about that in the README.

Many regards

Dedl

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23 hours ago, hgschnell said:

Thanks for the new version!

There are some missing textures:

- static airplanes (I dont like them anyway because I prefer AI)

- ground polys for parkings

A picture tells more than 1000 words.

.ksat1qmja9.jpg

ksat2wkj4e.jpg

 

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Beautiful work.

nebojsa

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I found the reason of the texture problem of the "outlines" at the gates:

The ouline_c.bmp and the outline_lax.bmp supplied with KSAT are definitly wrong, because the have no alpha channel.

Only if somebody has another scenery with correct textures loaded before KSAT (in fs9 main texture or in a scenery with lower priority) the outlines of the gates are displayed correctly.

(I supplied these textures with a correct alpha channel by DXTBmp, stored them in FS9\texture folder and deleted all others)

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Thanks for the gate texture alpha channel hint; I think that problem was part of the original Mach 1 airport, because their KIAH scenery has the same problem with the gate ramp markings and uses the same "outline_lax.bmp" file.  


John G.

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