June 24, 20196 yr 2 hours ago, Clutch Cargo said: Can one get a 2080Ti with 11GB of ram or only 8GB? The 2070 and 2080 are 8GB cards...the 2080Ti is 11GB Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
June 24, 20196 yr On 6/21/2019 at 11:00 PM, Shomron said: And I was sure autogen is CPU dependent... You're sure because you are correct. Building autogen IS still quite cpu dependent at the present time. Vegetation is less cpu dependent. Now, if you add in vegetation and building shadows (in the shadows settings) there you can hit a gpu pretty hard as shown in the vid. You can see the cpu and gpu overrun and batching is evident between the two cards at 3:45. Thanks for posting the vid! Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
June 24, 20196 yr 1 hour ago, Mace said: You're sure because you are correct. Building autogen IS still quite cpu dependent at the present time. Vegetation is less cpu dependent. Now, if you add in vegetation and building shadows (in the shadows settings) there you can hit a gpu pretty hard as shown in the vid. You can see the cpu and gpu overrun and batching is evident between the two cards at 3:45. Thanks for posting the vid! Thanks so the difference is due to the shadows mostly... Shom MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs
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