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Guest thefringe

Visibility in FSX, from a meteorologists point of view

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Guest jan_berlin

>There is NO fix to this...it's a limitation to FS9...>something needs to be done to the core weather engine and as>tdragger has mentioned it has something to do with hardware>fogging ( whatever that means )Maybe there are some limitations due to DirectX 9 and the problem can only be fixed with DirectX 10. But that's very speculative since my knowledge about this is very poor. All we can say at the moment is that the screenshots released so far give no indication that the weather engine significantly differs from what we already have in FS9.Jan

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Guest Fjorko

59 miles DO NOT ( I repeat DO NOT ) solve this issue.....If it could be solved we wouldn't have requested the fix for FSX..We may be talking about two different issues here anyways I'm sure the guys at MS will do their best to give us smooth visibility changes...isn't that right tdragger ? ;-)

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Guest Fjorko

Whatever man...you will just find out that it's not a fix ! Just trying to save you from disappointment ! But hey, what do I know !

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Hi Active Sky Users,Please be respectful of each other!Let's see if it's the same issue as being discussed here. That way, there is a chance that we all might learn something new.Hope this helps,Jimhttp://www.hifisim.comhttp://sales.hifisim.com/pub-download/asv6...development.jpg http://sales.hifisim.com/pub-download/asv6-banner-proud.jpg


http://www.jdtllc.com/images/rcv4bannersupporter.jpg

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Guest thefringe

Sorry to have caused a bit of a stir, but it is indeed my terminology that has caused the confusion. By 'sudden visibility change' I meant going from any distance to the maximum or vice versa. 20 miles to max or vice versa for example. Using graduated visibilty in FSUIPC and Activesky, I do still get incremental changes up to 30,000 ft which I have set as my visibility ceiling. At this altiutude, my max setting of 59 miles still gives me hazy horizons. So, I still get small changes of 10 miles or so that I suppose I have gotten used to. Just no jump from 10 miles to 59 miles for example. My apologies again, (and I am still hoping for haze past 60 miles in FSX !)

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Guest Fjorko

I thought ASV6 "controls" FSUPIC settings and that it needn't be set in both places ? Visibility smoothing for instance ?Am I wrong ?

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Hi All,As noted, with the paid version of FSUIPC you can adjust the the "steppings" of the visibility changes. Is it smooth and gradual? No, but as explained you can get smaller changes and they are not bound by the 10,000ft magic altitude.Not perfect, but there if you want to experiment.Hope this helps,Jimhttp://www.hifisim.comhttp://sales.hifisim.com/pub-download/asv6...development.jpg http://sales.hifisim.com/pub-download/asv6-banner-proud.jpg


http://www.jdtllc.com/images/rcv4bannersupporter.jpg

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Guest thefringe

I had always thought that FSUIPC has the final say, but Jim S. would know for sure.

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