Jump to content
Sign in to follow this  
RobbieHe

Two simple but much needed improvements

Recommended Posts

Guest

I've boarded aircraft parked at jetways where the jetway could not connect to the aircraft.It meant everyone having to take the stairs down the side of the jetway and walk up to the aircraft and in using airstairs.And that wasn't just Fokkers and ATRs, it was propliners, 737s, once or twice a DC-9.

Share this post


Link to post
Share on other sites

I am not saying what you are talking about does not exist. However, it is more the exception than the rule. RH

Share this post


Link to post
Share on other sites
Guest

rather what you want is the exception.Most airports (in fact all I know of) have a standard size jetway to which all aircraft should fit.If they don't fit, passengers have to be transported to the aircraft some other way.The default jetways are low poly models that don't model the complex docking mechanisms that make that flexibility possible and that's for a very good reason: performance.Adding that would likely add several thousand polygons to the average airport terminal, seriously slowing down most machines and causing reams of complaints about poor framerates.

Share this post


Link to post
Share on other sites
Guest tdragger

<>Okay, we'll make a special version just for you that doesn't have them. ;)

Share this post


Link to post
Share on other sites

Its the height. You can vary the height of the gateways keeping everything else the same (keeping the low polygon count or whatever). Again, this is not rocket science. At KATL, for example, use only the 747 and 777 sized (as in height) at terminal E. All other gates (T-Gates, Terminals A, B, C, and D) should be at a lower level to properly fit 737, MD80s, 757s...AT LHR, for example, this might be more problematic, since there are more 777s and 747s. However, you can still vary the heights of the gates to fit more aircraft more appropriately, keeping all other variables the same.RH

Share this post


Link to post
Share on other sites
Guest

much appreciated.I'd like to not have them at dirt airstrips most of all ;)

Share this post


Link to post
Share on other sites
Guest Kaltenbrunner

#Adding that would likely add several thousand polygons to the average airport terminal, seriously slowing down most machines and causing reams of complaints about poor framerates.#Well, that's ####. Few thousand polys here or there - you'll hardly notice it on even the slowest computers. In fact, I'm really impressed how small impact on FPS high-poly objects have. Poor framerates usually come from using lots of high-res uncompressed textures with alpha channels. If gates are low-poly, use LODs and have small well-compressed textures, then there is no remarkable FPS hit.

Share this post


Link to post
Share on other sites

Keep looking around here in the forums, FSInsider, and blogs, and you'll find the answer you want. :-)


Jeff D. Nielsen (KMCI)

https://www.twitch.tv/pilotskcx

https://discord.io/MaxDutyDay

10th Gen Intel Core i9 10900KF (10-Core, 20MB Cache, 3.7GHz to 5.3GHz w/Thermal Velocity Boost) | NVIDIA GeForce RTX 3090 24GB GDDR6X | 128GB Dual Channel DDR4 XMP at 3200MHz | 2TB M.2 PCIe SSD (Boot) + 2TB 7200RPM SATA 6Gb/s (Storage) | Lunar Light chassis with High-Performance CPU/GPU Liquid Cooling and 1000W Power Supply

Share this post


Link to post
Share on other sites

So, if I keep looking, I'll find that these much needed improvments (fixes for airport gates and improved flight planner) will be included in FSX? If that is the case, then I am over the moon happy! RH

Share this post


Link to post
Share on other sites

Now you're putting words in my mouth, LOL.


Jeff D. Nielsen (KMCI)

https://www.twitch.tv/pilotskcx

https://discord.io/MaxDutyDay

10th Gen Intel Core i9 10900KF (10-Core, 20MB Cache, 3.7GHz to 5.3GHz w/Thermal Velocity Boost) | NVIDIA GeForce RTX 3090 24GB GDDR6X | 128GB Dual Channel DDR4 XMP at 3200MHz | 2TB M.2 PCIe SSD (Boot) + 2TB 7200RPM SATA 6Gb/s (Storage) | Lunar Light chassis with High-Performance CPU/GPU Liquid Cooling and 1000W Power Supply

Share this post


Link to post
Share on other sites

Man, you had me all excited there. I thought maybe you had some inside scoop... Oh well...RH

Share this post


Link to post
Share on other sites
Guest tdragger

Details, please? ;)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...