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RTK1972

Orbx released Global Buildings HD

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51 minutes ago, Rob_Ainscough said:

Yes, a huge improvement visually and oddly performance seems better on my systems, I gained about 7% ... which is odd, so perhaps there was some older buildings that were causing some rendering issues?  I operate at 4096 and TEXTURE_SIZE_EXP=10 and still stay under 11GB (so far).  There is a list in the documentation that indicates which existing Orbx region/products will be affected by HD buildings (affected in a good way) and which will not.

There is no PBR option sadly (PBR is supported for Autogen per Kevin at LM so no restriction on P3D side), JV mention they would be PBR some time ago but didn't seem to make it into this project, maybe an update?  Once again FSX LCD leads the day dragging down what P3D could be to what FSX can do ... but JV has no problem betting PBR into XP11 ... hmmm. 😉

But even without PBR support for P3D, I'd still recommend this product and hope JV gives P3D some PBR love ... some day ... in the not to distant future.

Cheers, Rob.

When increasing texture is that more of a load on the GPU, or CPU or both?


spacer.pngBob Cardone         MSFS 2020     PMDG DC6,  JF Arrow  , Carenado Seminole , Mooney  

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Runs great on my system and no FPS hit.

It does use a fair bit more VRAM due to the 4096 textures.

I was surprised when I fired up FT KLAS , the FSLABS A320 , and Buildings HD with Texture_Exponent=10 , I was almost maxing out my 11GB 1080TI ( VRAM was at 10.4 GB!). Where before Buildings HD it was running around 7.5 GB max.

Visuals were amazing though.

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I love it to..a big improvement of the p3d buildings...I use Rex airports hd and it does affect some of the texture at the airport. But not enough to remove either one...


Maurice J

I7 7700k 4.7 \ EVGA 1080ti \ G-Skill 32GB \ Samsung 4K TV

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22 minutes ago, reecemj said:

I use Rex airports hd and it does affect some of the texture at the airport. But not enough to remove either one...

If you reinstall REX Airports HD after installing global buildings, does that restore the airport textures?

This is really the only thing holding me back on Orbx buildings.

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2 hours ago, Bert Pieke said:

Are you sure?  I do not notice any impact.. but then I usually have max textures set to 2048, except for the odd "test flight"..

There's an announcement at the ORBX forums that they will probably release a lower resolution version, as a result of enquiries from different users. I have my textures resolution set at 4096x4096 and don't want to change that just to make the autogen HD buildings to work better on my system.

Cheers, Ed


Cheers, Ed

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2 hours ago, Rob_Ainscough said:

Cheers, Rob.

Good to see you on the forum again Rob, I missed your valuable insights and knowledge.

Sincerely

Joe

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I9-9900KS @5.1Ghz/ Corsair H115i / Gigabyte A-390 Master / EVGA RTX 2080 Ti FTW3 Hybrid w 11Gb / Trident 32Gb DDR4-3200 C14 / Evo 970 2Tb M.2 / Samsung 40inch TV 40ku6300 3840x2160 res @30 hz  / Corsair AX850 PS / VKB Gunfighter Pro / Virpil MongoosT-50 Throttle / MFG Crosswind Pedals /   LINDA, VoiceAttack, ChasePlane, FFTF, Pilot2ATC, Oculus Rift-S VR 

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I looked at Orbx bulidings as well as the competing product from RD Presets.

I settled on the the one from RD Presets with no regrets.

 About half the price plus it has the option to install at 4K or 2K or 1K.

...Lloyd

 

 

 

 

 

Edited by Noell

Lloyd Noel (Ontario, Canada)

Intel i7 8700K@4.8GHz / Corsair H100i PRO/ Gigabyte Aorus 7 Gaming / 16 GB G.Skill DDR4 3200 / 500GB WD SSD (Win 10 Pro 64-bit) / 500GB Samsung 960 Pro M.2 (FS2020) / 1TB WD Black M.2 (P3Dv5) / 240GB SanDisk SSD (Misc. P3D Support) 480GB SanDisk SSD (General Storage) / EVGA GTX1080/ Seasonic Platinum 850 watt

 

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Would it be worth it for someone who only flies jetliners with textures at 1024 max? I have autogen set to max though. 

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Does anyone know the correct position of ORBX Buildings HD in the scenery library? When I install the product it positions the entry between 0005 Base and 0006 Base.

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2 hours ago, DChockey08 said:

Would it be worth it for someone who only flies jetliners with textures at 1024 max? I have autogen set to max though. 

Yeah lately I'm into the airliners too and probably wouldn't get to much value out of it, although I did add it to my "buy someday list" as I may return to the low and slow "hands on" flying later this year.  Kinda miss that....but hey the video looks great. 

Mark


Mark Trainer

 

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I'm still waiting for Orbx to have alternate texture size option. One of the Dev's was looking into it but have not heard anything further. 

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Dan

i9-10900K@5.2 (HT off) / Asus Maximus Hero Z490 / RTX 3090 FE / Patriot Viper Steel 32GB (4 x 8GB) DDR4 4400@4000CL17 / ARCTIC Liquid Freezer II 280 / Phanteks Eclipse P600S / 2ea Samsung 970 EVO Plus SSD 1TB / 1ea Samsung 850 EVO 1TB / EVGA 1000W G3, 80+ Gold / Arctic P14 PWM Case Fans / Sony 43in 4K @ 30Hz / P3Dv5.1 & MSFS2020

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Here is a cut and paste from the ORBX Forum about this subject (Scott is the developer for BHD):

"After taking a couple of weeks off for some (much needed) R&R, I'm back at work and the first order of business is a patch for BHD.  I am indeed working on making 1K and 2K versions of the textures, as well as correcting conflicts with some default airport buildings.  No timeline for release, but we realize that you're all waiting patiently and we'll do our best to get it out soon :)

Cheers,

Scott"

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Gigabyte Z97X-UD5H-BK, Blk Ed MB; Intel I7-4790K CPU (@4.5 Ghz); Deepcool 240 AIO Cooler; 16 Gb G.Skill RAM (F3-2400); Win10 Pro (P3D V5.2HF1); 2 Samsung 1Tb SSDs;Toshiba 3Tb hard drive; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.

 

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4 hours ago, joepoway said:

Good to see you on the forum again Rob

Thanks, I've moved into the risky world "commercial" developer (considered evil by some) 😉

6 hours ago, Bobsk8 said:

When increasing texture is that more of a load on the GPU, or CPU or both?

A little of both, but most of the load will be on the GPU side and having sufficient VRAM on the GPU ... if you exceed GPU VRAM then you'll experience significant stutters.  I seem to recall in one of my tests where I really push the boundaries (with tweaks and add-ons) I was "trying" to consume 23GB of VRAM (using one of the Orbx TE products) ... obviously performance was bad.  LM need to support more common compression methods for DX11/12 API that use up a lot less memory (BC6/BC7) and benefit from accelerated support.

4 hours ago, Noell said:

I settled on the the one from RD Presets with no regrets.

Interesting web site, thanks for the link.

Cheers, Rob.

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