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Guest artmartin

Photoreal scenery + FSX = big problem???

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Guest Bell206freak

if I recall, I had heard through the grapevine over at Megascenery's support Forums that PC Aviator and Megascenery (which are pretty much the same company) had struck some sort of a deal with Airphoto USA for most of the aerial imagery used in their MegaCITY packages as well as the MegaCITY portion of Megascenery Pacific Northwest.If there's free stuff floating around, I'd gladly take some. lol

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Guest Foxtrot 125 Tango

>Bring on them higher resolution textures ..i'm sick of blurry>ground, i wanna see some propper soil for a change ;-)>>I'll go buy a larger HDD if that's what it takes...Right on!! So will I. It would be so nice to see some real scenery for a change.:( Regards,Mark.

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Guest Foxtrot 125 Tango

>" X-Plane v8 + Global-Scenery is out !> It is shipped in 7 DVDs double layer. > The disk requirement to install the entire planet is 60>Gig.">>http://www.global-scenery.org/I think one of the developers quoted in this forum that in terms of size of the FSX program, shipping it on two DVD's would be pushing it. It sounds to me like we cannot really count on having high resolution for the whole planet. :( It sure would be nice though! :-jumpy

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>" X-Plane v8 + Global-Scenery is out !> It is shipped in 7 DVDs double layer. > The disk requirement to install the entire planet is 60>Gig."I think most of it is because of mesh. Looking at the actual texture itself I don't think anything on this X-Plane site is "worth" 60 GB of my HD. The mesh indeed seems to be extremely detailed but the rest of the detail is somehwhat disappointing. Mesh is the easy part - anybody can do it since it is only bits of data, give me 60GB worth of landclass information and that would have profound effect on how things look.Michael J.http://www.precisionmanuals.com/images/forum/pmdg_744F.jpghttp://sales.hifisim.com/pub-download/asv6-banner-beta.jpg

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Guest artmartin

Generally, ultra-high resolution photo scenery is a waste out in rural areas. My guess is what we'll see from developers is going to be much the same over the large areas with small interesting areas going to the 1.2 m stuff. Size is going to always be limiting as well as speed of disk acccess.Art

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