fs1

AIs now following Sloped Runways in P3D

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Posted (edited)
On 7/13/2019 at 2:39 PM, unc1rlm said:

Thank you for your development of the dll and obviously all the hard work that went into it.  :smile:

I don't have the ORBX sceneries for the sloped runways. I tried to install the St. Barth.. I have P3dv4.5 and i have a separate scenery file so not in p3dv4.5.  I added the terrain cfg at end and numbered in highest number. Which folder should I use for the scenery/texture.. The auto cfg did nothing. I also can use Add on Organizer by Lorby-si.  Should I use the default xml or the one that Lorby-si writes?   My scenery looks nothing like in the pictures.

 

Thanks,

Bob M.

Hello Bob. I had trouble with it too.

1st try I installed and pointed it to my install of p3d which for me is E:\Lockheed Martin\Prepar3D v4 then copied the text to terrain.cfg, then ran P3d. Added to scenery library by pointing to the scenery dir under the ST. Barth directory. then from my default scenario I navigated to St.Barth in the parking spot 3. This 1st install didn't work right I had parking but everything else was below the hills and runway was covered by the hills.

2nd try; opened p3d, uncheck st barth.. in scenery library, let scenery refresh and close P3D. Deleted the new Add On directory under P3D main. Restarted P3D checked scenery library and verified St. Barth was no longer there, but when I navigated to St barth, it was still there with the parking spots (because I didn't remove the st barth.bgl from scenery\world\scenery directory ) It was still there and I didn't remove it. I re-installed it again pointing install to main P3D directory, only this time I didn't open up terrain.cfg, I left it alone. *and then rebooted the computer (because this time after install it asked me {in French} do you want to restart.) After restart, I re-added to scenery library and placed it above my last 3rd party airport scenery. Let scenery rebuild then navigated to ST,barth and picked a runway. Todah! it was working. *I'm pretty sure it was working because of two things. 1. I didn't do anything to terrrain config and I rebooted I think that got the configurator.exe working.

What a weird install!!!  

*edit, I went back in and added the 2 text files to the terrain.cfg - parking spots are in those text files. parking spots were just listed as 1 2 and 3 

Edited by jimcarrel

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Posted (edited)
7 hours ago, jimcarrel said:

Hello Bob. I had trouble with it too.

1st try I installed and pointed it to my install of p3d which for me is E:\Lockheed Martin\Prepar3D v4 then copied the text to terrain.cfg, then ran P3d. Added to scenery library by pointing to the scenery dir under the ST. Barth directory. then from my default scenario I navigated to St.Barth in the parking spot 3. This 1st install didn't work right I had parking but everything else was below the hills and runway was covered by the hills.

2nd try; opened p3d, uncheck st barth.. in scenery library, let scenery refresh and close P3D. Deleted the new Add On directory under P3D main. Restarted P3D checked scenery library and verified St. Barth was no longer there, but when I navigated to St barth, it was still there with the parking spots (because I didn't remove the st barth.bgl from scenery\world\scenery directory ) It was still there and I didn't remove it. I re-installed it again pointing install to main P3D directory, only this time I didn't open up terrain.cfg, I left it alone. *and then rebooted the computer (because this time after install it asked me {in French} do you want to restart.) After restart, I re-added to scenery library and placed it above my last 3rd party airport scenery. Let scenery rebuild then navigated to ST,barth and picked a runway. Todah! it was working. *I'm pretty sure it was working because of two things. 1. I didn't do anything to terrrain config and I rebooted I think that got the configurator.exe working.

What a weird install!!!  

*edit, I went back in and added the 2 text files to the terrain.cfg - parking spots are in those text files. parking spots were just listed as 1 2 and 3 

The static planes in St Barth are sank even with the DLL, this is because there are scenery objects not AI.

Maybe try another scenery?

Regards,

Federico

 

Edited by fs1

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Thank you..I now have the FlyTampa Barth and St Maarten. Yesterday I loaded her up and there was a flight from Maarten to Barth across the water.. Got  excited that I would actually see this sloped runway business. the plane on approach flew thru the chimney smoke....hit the tree...hit the embankment and kinda fell down the wall and roadway and finally rolled to the end of the runway and then took off  across the grass to the terminal...lol....That was my day 🙂

Any ideas.....I used the full version of fsuipc...Super Traffic Board and also have AI Companion which is fantastic.

Bestest,

BobM.

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Posted (edited)

Before anyone says this add-on either is or isn't working correctly, I suggest that everyone check their scenery library to see that they do not have duplicate airports installed for the ones they are testing. Fly Tampa St. Barth and Princess Juliana may have airport flatten polygons that were installed silently by ORBX Vector and ORBX Open LC. You can search for these BGL files by their ICAO code in the ORBX subfolder. If a flatten is installed, it could make the runway flat as opposed to following the terrain, depending on the order of the scenery library. One way to check for this situation is to taxi from one end of the runway to the other with the AMSL displayed in left top corner of P3d4 view (Most people have only FPS displayed, but that can be switched via the keyboard). The altitude displayed will be the ground altitude plus the height of the aircraft CG. If the displayed altitude does not change, then a "rogue" flatten is hiding somewhere in your scenery library.

Edited by jabloomf1230
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I ran there elevation tool but you know how that goes. If I find the "flatten" bgl..do I rename it to off or what. Can you shoot a pic or explain exactly what to do. I do have Vector  and Open LC installed.

 

Thanks jabloom1230..great to see you 🙂

BobM.

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2 hours ago, unc1rlm said:

the plane on approach flew thru the chimney smoke....hit the tree

I'm not exactly sure if this is by design, but VOXATC AI aircraft seem to be able to takeoff and land at airports with sloped runways. However, they do the same thing as you've described on approach at St. Barth's. The approach is probably too steep for the algorithm to handle in real time. I'm guessing that the DLL described in this thread works the same way. It uses either SimConnect or the PDK to monitor the upcoming ground elevation and adjusts the flight path accordingly.

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Just now, unc1rlm said:

I ran there elevation tool but you know how that goes. If I find the "flatten" bgl..do I rename it to off or what. Can you shoot a pic or explain exactly what to do. I do have Vector  and Open LC installed.

 

Thanks jabloom1230..great to see you 🙂

BobM.

Just renamed it to <filename>.BGL.OFF.

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Do know the name of St. barth...don't see it in the Orbx/AEC scenery folder?

Thanks,

BobM.

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Posted (edited)
2 hours ago, unc1rlm said:

Thank you..I now have the FlyTampa Barth and St Maarten. Yesterday I loaded her up and there was a flight from Maarten to Barth across the water.. Got  excited that I would actually see this sloped runway business. the plane on approach flew thru the chimney smoke....hit the tree...hit the embankment and kinda fell down the wall and roadway and finally rolled to the end of the runway and then took off  across the grass to the terminal...lol....That was my day 🙂

Any ideas.....I used the full version of fsuipc...Super Traffic Board and also have AI Companion which is fantastic.

Bestest,

BobM.

The airport needs to have proper taxi ways or similar, needs to be taxiable. Try with the major airports such as the ORBX ones, among others

Edited by fs1

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Posted (edited)

will go to EDDF..that works...lol

Thanks,

BobM.

Edited by unc1rlm

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7 hours ago, unc1rlm said:

Thank you..I now have the FlyTampa Barth and St Maarten. Yesterday I loaded her up and there was a flight from Maarten to Barth across the water.. Got  excited that I would actually see this sloped runway business. the plane on approach flew thru the chimney smoke....hit the tree...hit the embankment and kinda fell down the wall and roadway and finally rolled to the end of the runway and then took off  across the grass to the terminal...lol....That was my day 🙂

Any ideas.....I used the full version of fsuipc...Super Traffic Board and also have AI Companion which is fantastic.

Bestest,

BobM.

I must be missing something, because in P3Dv4.51 I have FT St. Maarten complete (latest version) that includes St. Barth and SABA. I don't see sloped runways at any of those locations, whether Orbx files are active or inactive.

Are these airport sceneries supposed to have sloped runways...if so, they aren't sloped on my installation.

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Got me. I have the Fly Tampa St Barth and there are two planes parked at the end and they just try to go thru the wall.....still trying to figure it out 🙂

Sorry I can't be any help. probably need an updated afcad for St Barth.

BTW: What is considered a slope runway...how does planes going over a road bridge constitute a slope runway anyway.

Well Bestest,

BobM.

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3 hours ago, unc1rlm said:

BTW: What is considered a slope runway...how does planes going over a road bridge constitute a slope runway anyway.

It doesn't. It means that the model of the road bridge contains what are called platforms. The platform construct is a solid planar surface upon which SimObjects will sit without sinking through. The most common usage of a platform is on the top of a building that has a helipad. 

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It actually works for me so far. I don't have that annoying issue at Frankfurt with the highway bridge anymore.. It's very easy to install and I thank you for this tool.

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Posted (edited)

With regard to ORBX PAKT, has anyone modified their AFCAD in a way that gets AI moving correctly to/from the terminal to the runway? Is it a matter of lowering the airport altitude by 80'....? Just not sure what steps to take....

Edited by sddjd

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Has anyone resolved the issue with the bridges at Taxi2Gate KMCO ?

 

TY

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Mine stopped working all of a sudden. I didn't change anything but I started using the Lorby addon manager to make groups. Could that have done it. I checked and your files and they are still in the same place in the userdata p34 addons folder. I didn't move that folder at all. Thank you

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