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JB3DG

What developers want

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@Mods Ok to sticky this one?

@Community if you aren't a dev, freeware or commercial, please keep out 🙂 .

I'll head the list with:
Render target access to 3D model textures for everything from dynamic texture effects, glass cockpit displays, and digital signs.

IR and radar camera simulation (@MSFS Team: any questions on pulling this off, feel free to PM me to get my email and I can give some technical suggestions)

Far more freedom to overwrite, or even replace sim variables (especially 6DOF velocities and accelerations and engine parameters) without the sim fighting back.

Access to terrain and vector data for glass cockpit map displays, custom TAWS/EGPWS systems.

Access to eyepoint positions for collimated HUDs, 3D sound, etc.

 

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Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

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I want better testing of the SDK functionality, finding bugs with internal functions while you are already well into production / development is very disappointing, causing severe unexpected delays towards the entire project.

Proper documentation with reliable examples would be also very welcomed.

All the best,

Simbol 

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Greaser, are you a commercial or freeware developer? 


Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

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Read/write access to the sim's internal friction tables, so that more advanced runway surface friction effects can be implemented and changed programmatically (e.g. contaminated, wet, icy runways, standing water, deep snow etc)

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Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS @ 6.0GHz, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
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I would also be nice if the SDK could support other 3D developing tools besides 3Dsmax, for example Blender as it would allow many more freeware developers to contribute with the ecosystem.

Regards,

S.

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Please fellows, this topic is strictly for developers to list their wants and needs in the new MSFS.

We have a topic for "What we want" that covers others.

Thanks.

 

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Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

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For asset creation, a way to reload mesh/textures without switch out of/back into aircraft or restarting the simulator would be super useful. Also a freemove camera to more easily inspect your work (though a photomode would be nice for general gameplay as well).

A built in system for doing variants/configuration of aircraft might also be nice to have. Best example I can think of is something like a helicopter. There's tons of accessories that some helicopters can have (camera, removable doors, wirecutters, low/high skids, and some of these can affect weight/aerodynamics). Currently devs have to build their own systems and user interfaces to integrate this functionality and let users configure the options. Aircraft having the ability to be "modular" in this regard out of the box could be a convenient thing to have, both for the end user and for developers (users can pick their options during aircraft selection, and devs have the ability to add attachments with weight and aero properties instead of copying files unnecessarily or coding custom functionality).

Edited by HughesMDflyer4
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Brandon Filer

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And that brings me to helicopters... Vortex ring state blah blah ALL of the stuff that choppers should have (but don't).

Turbines, turbojets, built in failures for those.

Ability to access the weather for WXR's.

Ability to view textures/materials in 3dsmax/maya/blender.

proper boning, vertex animations, no more dual exports, no more having to go through materials and make sure that they are less than whatever, no more issues with multimaps, no more issues with materials with the same name having to have one different parameter in order to be exported...  which segues nicely into... please, make the max toolset easier to use and more powerful.  (we have one that we wrote and you're welcome to take a look at it...)

Auto wing flex, damage modeling (broken turbines etc)

and finally, anything you can do about weapons?

 

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Please contact oisin at milviz dot com for forum registration information.  Please provide proof of purchase if you want support.  Also, include the username you wish to have.
 

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Oh... a MUCH simpler exporting process would be nice.  (very)

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Please contact oisin at milviz dot com for forum registration information.  Please provide proof of purchase if you want support.  Also, include the username you wish to have.
 

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Very thorough & complete SDK Documentation with Examples, tutorial & videos. The easier to learn the new SDK , the better.

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Instant scenery type app to edit scenery in real time. 

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Simmerhead - Making the virtual skies unsafe since 1987! 

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@Mods thanks for the sticky and clearing out the distractions.


Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

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Oh and @MSFS Team, if you read the fsdeveloper forums, please mention them in some way in your next update. Preferably something to do with Norbert the trainee (do a search on him over there. I promise you will have some good laughs).

Edited by JB3DG
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Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

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Make it possible for Freeware developers to make 3D/2D cockpits independent of aircraft models so they can be used in multiple aircraft models.

Thank you for listening to our requests.

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Non-rectangular autogen that can wrap around any polygon and autogen that allows buildings of any height (not just defined by grids).

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