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What We Want (Part 1)

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Just now, Airboeing said:

Well, pushbak would be nice.

Sustained

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Oh, do not know if that's been mentioned already, but something like the FSRecorder as default for replaying things would be great!

Thanks!

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2 hours ago, Andiroto said:

Oh, do not know if that's been mentioned already, but something like the FSRecorder as default for replaying things would be great!

Thanks!

That is a great suggestion.  I'd second that.

But a recorder that is capable of recording a whole range of animations on complex aircraft, which doesn't result in a jerky, stuttery mess.

Edited by ErichB
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MISSIONS, please: more, deeper and better missions

I am glad to see that many friends here have already made their requests about Missions in the new Sim. I maintain two Sims in my system: a “vanilla-scenery” FSX, only dedicated to Missions (the default and every add-ons, freeware or payware, that I can obtain: I have learned that scenery improvements often interfere with Missions); and a P3D up-to-date for the nice stuff.

So, after the July 25th update, I feel more encouraged to add my own three (Euro) Cents:

Learning: I think that Interactive Missions was one of most important forward steps of FSX. With Missions, the user can be guided to learn and improve skills about any aspect of aeronautical knowledge, and all across the world. The entire Missions system was very improved in the failed Flight Sim World, I hope that all those improvements could be recovered and put even forward now.

Discovering the World: I remember that, before discovering Missions, many times I enjoyed the sim, but without any goal. You have literally ALL the world at your disposal, with all possible combinations of weather, seasonal options... It is too much. Because of this, I thanks a lot to all good missions designers out there, for the good time past discovering the most beautiful or special places that they have prepared for me to fly and experience all kind of adventures.

Creating your own Missions: when you like something, you want to create it. The vanilla FSX Mission Creation Kit was a little hard. I used sometimes FSX Missions Editor, and I felt that possibilities improved with FSW and P3D. Please, take care about this part of the sim. It is one of best ways to recreate episodes of Aviation History, for example. I remember my baptism in creating missions after seeing the movie “Sully”.  There were several versions already, but I wanted my own one, the one that I like best to fly from time to time.

Thanks for your attention.

 

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i9-9900K / 32 GB DDR4 / RTX 2070 8 GB / W10 64

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Concerning what someone said about combine the sim with ETS/ATS jobs style. Imagine that with realistic handling animation and services (you aircraft being loaded with ULD's and/or passengers). That could be awesome!

Edited by aleex

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One thing I would like to see that I do not believe has been mentioned would be continuous delivery of product updates. This is a practice of delivering updates in a continual manner without being release dependent on a quarterly or semi-annual basis.

This would mean that after MSFS is released to production, smaller updates are deployed to production without the need for a user's intervention (except maybe restarting the app).

Practically speaking, this would mean that when enhancements to an existing aircraft are ready, or when photogrammetry is available for a new city, or when a new feature is available for the weather engine, the updated code would be delivered when ready. This would result in having updates few days or weeks as new features, functionality, or enhancements are ready.

 

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@MikeT707 -  I get the feeling that it will be that way.  MS calls Windows X a service instead of operating system and I think they want us to think of MSFS the same way... as a service to be updated, changed, expanded...indefinitely. dont really know though.


|   Dave   |    I've been around for most of my life.

One day I was feeling suicidal and so I got up on the roof and ran and jumped off the edge but I accidentally tripped, did a triple somersault and bounced off the awning below.  No one saw it except these two little kittens and one said to the other "See? That's how you do that." -- Steven Wright

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Sounds amazing to me.

I have no desire to spend anytime doing updates myself.  

I'd really like that to be automagically handled.

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that would be an absolute dream for me. The release would be possible earlier in something, in which then is improved step by step. But this would probably rather a subscription needed. Do not you think so?

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5 minutes ago, sightseer said:

@MikeT707 -  I get the feeling that it will be that way.  MS calls Windows X a service instead of operating system and I think they want us to think of MSFS the same way... as a service to be updated, changed, expanded...indefinitely. dont really know though.

I would imagine and hope this is the case. That could also be a reason why Microsoft is not attaching a date to the title like MSFS, 2002, MSFS 2004, MSFS 2020, as those dates pass like a car model year.

By calling it MSFS, the name of the product does not hark back to the past, rather is continuously improves and evolves as more features are added (new aircraft or new city grammetry) and enhancements are made (weather system upgrades, airport enhancements, or new ATC regional accents, ).

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exactly, Mike.  thats my thinking too.

 

and to Pitbull - im 99.9% certain you don't have to worry about subscriptions becuase the most recent news had that reply to Chock about the money in unmarked bills and the phone with a text that says 'no subscription'


|   Dave   |    I've been around for most of my life.

One day I was feeling suicidal and so I got up on the roof and ran and jumped off the edge but I accidentally tripped, did a triple somersault and bounced off the awning below.  No one saw it except these two little kittens and one said to the other "See? That's how you do that." -- Steven Wright

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17 minutes ago, Mark II said:

So, if you do not want the story to keep on repeating itself, I would suggest you/all to rethink your approach. My approach is based on STARs and approach charts to study & analyze, I do not want Mario Karting in the sky again and again and again and again and again and again....

Going by that logic all the sims currently here are arcade games. I think you're not really thinking this through. Besides, there are plenty of offerings for charts. If MS were to include charts for all airports and keep them current you'd most probably indeed be looking at some kind of subscription.

That said, I would love for the sim to include a whole navdata database with update functionality (Navigraph and the likes) that also supports SIDs and STARs.

Edited by threegreen

Prepar3D v5.2 | PMDG 737NGXu/777 | FSLabs A320/A321 | www.united-virtual.com | www.deltava.org | i9 9900K 5 GHz | Corsair Vengeance RGB Pro 32 GB | RTX 3090 24 GB MSI Suprim X | Windows 10 Pro 64 bit | HP Reverb G2 VR HMD

 

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29 minutes ago, Pitbull2504 said:

But this would probably rather a subscription needed. Do not you think so? 

No, this has to do with deploying updates more frequently and behind the scenes. For instance, P3D releases a minor release (point release) every 4 moths or so and include a long list of updates. That point release (4.1, 4.2, 4.3, etc.) requires the user to intervene by removing files and adding files, or in the case of X-Plane, the user has to click through an update wizard.

The update model that I am mentioning would release the long list of updates in smaller chunks and when they are ready. So one week the platform would release five items, the next week, maybe seven, the week after that three items, but basically as updates are ready, they release them soon after.

And when those frequent updates are made available, they load behind the scenes with no user action needed. This is much like what happens with YouTube updates, Google application updates, and updates to many games on Steam.

The product development methodology utilizes an agile approach with continuous delivery/deployment.

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9 minutes ago, Spac3Rat said:

I wouldn't make such a thorough list to start with. I'll be happy if 50% of that list actually make the initial build.

Can a new flight simulator be a success if it only does 50% of what we can already get in our current flight sims? 

Some of that list of helicopter features are custom plugins like the searchlight and (I think?) some of the autopilot modes. But I think the core flight model should include features like VRS, icing, individual blade modeling, retreating blade stall etc. for a couple off reasons.

First, that stuff isn't the kind of thing that a 3rd party developer should have to code for themselves in an addon aircraft model. If it's already in the base sim, then it's much easier for addon developers to create accurate helicopter models. All of this goes for fixed wing flight dynamics too, of course.

The second reason it should be in the default sim is that any helicopter in the new MSFS (assuming we get any) will inevitably be compared to what we can fly now in XP11, DCS, and FSX/P3D. For a new and competitive flight sim, we should expect equal performance and features, if not even better. Otherwise why bother?

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X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

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34 minutes ago, Pitbull2504 said:

I understand what you mean. but Xbox is a company that wants and needs to make money. These types of updates would be free in this form. And updating costs money.

Couple of things to consider. It is likely that MSFS would release in a feature complete state, however, some features might have a roadmap for improvement such as ATC (as an example). Let's say ATC releases with both keyboard and voice interaction for English, Spanish, and French and has three regional accents. MS could find it profitable to add German and Japanese voice interaction and add three more regional accents. This might increase the appeal for more people to purchase the product.

Second, it would be important to continue to improve the product over time to keep selling MSFS to new customers or if it is part of an Xbox pass to have an offering that adds value to the Xbox pass, much like how Netflix continues to create new show content.

Third, this is a good way to keep a solid segment of the user base engaged. For instance, As an example, let's say MSFS is released with 15 missions and missions are important to a certain percentage of the consumer base. By adding a few new missions, that segment of the consumer base is more likely to stay engaged and by being engaged, MS could offer DLC that they would purchase. This DLC could include a set of premium missions, aircraft, or other goodies that would be important to this segment. To add, good customer engagement would lead to more third party sales, of which MS would likely take a cut as the publisher. This is a good way to keep people interested so they come to the "MSFS Store" to purchase MS or third party add-ons and MS can well capitalize on their platform.

Last, if third party content providers utilize the same deployment stream, things will be much easier on "install-reinstall-reinstall again" weary simmers. Happy users that can purchase and maintain add-ons in the MSFS platform with no pain can be a beautiful thing.

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