Jump to content

Sign in to follow this  
Noooch

What We Want (Part 1)

Recommended Posts

9 minutes ago, SteveW said:

Would be good.

We would probably need a page whereby we can move sliders around, as we do, that also ignores over reaching settings.

We would need to set up our preferences, such as do we prefer more shadow detail rather than shrubs and trees.

In the end, I think tweaking will always play a part of some kind as on the PC with the march of improving them.

 

Just a thought, but I wonder if an automated performance system might be feasible. Whereby you select the frame rate you desire, and the sim adjusts the relevant parameters to maintain that frame rate. We would be trusting MS in terms of which parameters were adjusted of course. 

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites
1 hour ago, bashope said:

Rod Machado's lessons - I still recommend to anyone who is a complete beginner to flying to get FSX Steam Edition and follow Rod Machado's excellent lessons. It can totally bring you up to speed with the practical side of flying. What are flaps. What's the trim and how to use it. Some notions of principles of flight and aerodynamics. What's a traffic pattern. How to take-off, how to land, etc. These lessons are just invaluable and we should preserve them.

I totally agree, glad to read that.

  • Like 1

i9-9900K / 32 GB DDR4 / RTX 2070 8 GB / W10 64

Share this post


Link to post
Share on other sites
11 hours ago, martin-w said:

A built in, very capable, flight dynamics editor. Lets face it, how many times have we been dissatisfied with a particular aircraft's flight dynamics?

All developers get it wrong from time time to time and we find ourselves, based on real world pilot experience and definitive data, with a somewhat inaccurate representation. Well to be able to jump into a flight dynamics editor, that's easy to use, with a well designed UI and tweak to our hearts content would be wonderful. No more diving into air flies and having to learn the black arts to tweak. No more less than effective CFG tweaks.

Yes, that's exactly what I would like to have.

Thank you for mentioning it.


Share this post


Link to post
Share on other sites
4 hours ago, martin-w said:

 

Just a thought, but I wonder if an automated performance system might be feasible. Whereby you select the frame rate you desire, and the sim adjusts the relevant parameters to maintain that frame rate. We would be trusting MS in terms of which parameters were adjusted of course. 

That's what I was saying. To keep within the fps there will be decisions such as less shadows or something else has to give depending on a scene. And so that becomes a new set of sliders I mentioned, where we choose the preference of what detail we want to lose when a scene becomes too complex to maintain the fps we chose or require for the monitor.


Steve Waite: Engineer at codelegend.com

Share this post


Link to post
Share on other sites

Most modern games have auto detect system that gives you the best setting for your specs, but we know simmers will go to options and crank the sliders to full then scream just like FSX when it came out.😫 

  • Like 2

i9 10900K\ASUS 490 APEX \ MSI RTX 2080Ti GAMINGX TRIO \ 3 +1TB M.2  Samsung 970 EVO Plus  \ 2 X 1TB Samsung 850 EVO \ 2TB BarraCuba SATA\ 32GB G.SKILL Z 3600MHZ \ Windows 10 Home\ ASUS 28" 4K monitor\ 4TB Portable Drive\P3DV5.2hf

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

Share this post


Link to post
Share on other sites
11 hours ago, SteveW said:

That's what I was saying. To keep within the fps there will be decisions such as less shadows or something else has to give depending on a scene. And so that becomes a new set of sliders I mentioned, where we choose the preference of what detail we want to lose when a scene becomes too complex to maintain the fps we chose or require for the monitor.

 

Respect brother! 🙂 

  • Like 1

Share this post


Link to post
Share on other sites
14 hours ago, marcus11 said:

Yes, that's exactly what I would like to have.

Thank you for mentioning it.

 

Yep, I'm not simming at the moment, haven't done so for quite a while, that will change if the new sim is what I think it will be. But when I was simming, I spent plenty of time  correcting dodgy pitch on approach and other issues. Nothing irritates me more than having to put up with characteristics of a flight model that are demonstrably wrong. 

  • Like 1

Share this post


Link to post
Share on other sites

A few more addition, some of which will be controversial.

 

1.  Proper simulation of fly by wire. So many aircraft these days are fly by wire. Thus its essential that the new sim properly simulate fly by wire.

2. Auto-trim. Now this will be controversial. Many will scream "but we want realism". Well I recall way back when we were enjoying Flight Unlimited III, that this was a feature.  At the time I found it quite useful when cockpit workload was high. And given that most of us will be flying aircraft intended for two man operation, a useful feature. Realism is great, but that doesn't mean we cant sacrifice a little realism from time to time.

3. Proper Turboprop modelling. Traditionally not done well in flight sim, especially taxiing. Apologies if the situation has improved since I've been out of the game.

4. Rather than an instrument only view,  what about a well simulated Head Up Display. 

Edited by martin-w
  • Like 1

Share this post


Link to post
Share on other sites
41 minutes ago, martin-w said:

2. Auto-trim. Now this will be controversial.

Personally, I have no issue with unrealistic features as long as it's easy to have full realism.

As I recall, FSX had a tab for realism options, and simply having max realism was as easy as ticking a checkbox. And I don't think I've ever seen a person complain about the ability of not having full realism 🙂

In fact, with some sceneries, the crash detection had to be turned off because they had "invisible" buildings sitting on the runway. One of which ruined a 2 hour flight of mine (thanks, TropicalSim).

Cheers!


Interested in real world general aviation? Check out my youtube channel. Thank you!
https://www.youtube.com/channel/UCP2ETF-LIZq70invkDiZtUA/

Share this post


Link to post
Share on other sites
58 minutes ago, bashope said:

the crash detection had to be turned off because they had "invisible" buildings sitting on the runway.

Yes, no more invisible buildings would be nice. so you can actually have crash detection turned on! 

 


AMD Ryzen 3900X - Asus Crosshair VI Hero - G.Skill 32GB (2x16GB) 3000 C14 DDR4 @ 3600 14-14-15-14-28-42

AMD Red Devil Radeon 6900XT  2700/2112 1125mv - 3 x Iiyama G-Master GB2888UHSU 4k @ 11560x2160

Saitek X-55 Rhino - Track IR5 - Obutto Sim Cockpit + Triple Monitor Stand - Fancy some Techno? https://www.mixcloud.com/dj_bully/

Share this post


Link to post
Share on other sites

I'm sure everyone remembers the trees in the runways in FSX. Please no repeat. 

  • Like 1

Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

Share this post


Link to post
Share on other sites

Has anyone mentioned the ability to close one end of a runway for take-off / landing whilst leaving the other end open.

The classic example in the UK being 05R/23L at EGCC where 05R is used only for landings and 23L used only for take-off.

Currently impossible to configure this way using the ESP engine and a AFCAD utility such as ADE.

  • Like 1
  • Upvote 1

Ray (Cheshire, England).
System: P3D v5.2 & v3.4, Intel i7-8086K o/c to 5.2Ghz, Nvidia GTX 1080 Ti 11Gb, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD, Asus Prime Z370-A mobo, 32Gb G.Skill DDR4 3000Mhz RAM, Win 10 Pro 64-bit, BenQ PD3200U 32” monitor, Fulcrum One yoke.
Cheadle Hulme Weather

Share this post


Link to post
Share on other sites
27 minutes ago, vortex681 said:

The constant gentle bouncing around in flight, which most people seem to thinks is so realistic in XP, is much less common in the real world. Most full-sized flight sims use table-based flight models rather than the system that XP uses because it's easier to exactly model the response you want. 

To each his own. I guess everyone has different opinions due also to different experience. You say "contant gentle bouncing around" is much less common in the real world... in my experience I get this constant bouncing around at least 90% of the time. Maybe it's orographic... Maybe your neck of the woods winds are smoother... maybe in my neck of the woods (and of Laminar Research) the "bumps" are pretty much always there. Who knows? But my opinion remains, flying feels much more realistic in X-Plane compared to ESP based simulators, even with high-quality payware add-ons.

PS: If I may, I have proof. Here's a recent real life flight I have recorded with a couple of colleagues. I'm holding the camera with my hand. You will notice easily the constant, gentle bouncing around. Cheers.

 

Edited by bashope

Interested in real world general aviation? Check out my youtube channel. Thank you!
https://www.youtube.com/channel/UCP2ETF-LIZq70invkDiZtUA/

Share this post


Link to post
Share on other sites
1 hour ago, Ray Proudfoot said:

Has anyone mentioned the ability to close one end of a runway for take-off / landing whilst leaving the other end open.

The classic example in the UK being 05R/23L at EGCC where 05R is used only for landings and 23L used only for take-off.

Currently impossible to configure this way using the ESP engine and a AFCAD utility such as ADE.

I was to open a topic regarding this. 

LEMD has 4 runways, and two configurations, north and south. On those configurations 2 parallel runways are used for TO and the other 2 for landings.  

In FSX aerosoft LEMD scenery has issues with this, having to use an external app before starting the sim... and even with that it had some problems. And I think I'm XP is almost the same. No way of change that. 

So an option regarding the posible configuration (Idk, from X to Y wind degrees one config, from X+1 to Y-1 the other one) and the option to set the open/close runway or runways for TO and for Landings could be fine... 

Share this post


Link to post
Share on other sites
1 hour ago, Ray Proudfoot said:

Has anyone mentioned the ability to close one end of a runway for take-off / landing whilst leaving the other end open.

The classic example in the UK being 05R/23L at EGCC where 05R is used only for landings and 23L used only for take-off.

Currently impossible to configure this way using the ESP engine and a AFCAD utility such as ADE.

I mean there should be a utility to control AI in general, period. 


Jacek G.

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    50%
    $12,660.00 of $25,000.00 Donate Now
×
×
  • Create New...