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Noooch

What We Want (Part 1)

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Thanks. Again, it doesn’t say it won’t be there at release. They said there are no technical limits in the engine; I.e. it can create snow, change the colour of trees and the ground, make water freeze etc, but they haven’t announced when it will be added to the sim yet. Could be after release, could be before - it depends on prioritisation. 

Edited by Superdelphinus

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Well it seems bringing up seasons in MSFS is off topic in a thread labelled What We Want?????????


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Raymond Fry.

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2 minutes ago, Superdelphinus said:

Thanks. Again, it doesn’t say it won’t be there at release. They said there are no technical limits in the engine; I.e. it can create snow, change the colour of trees and the ground, make water freeze etc, but they haven’t announced when it will be added to the sim yet. Could be after release, could be before - it depends on prioritisation. 

Must be my ears then when they said VR and Seasons Will not be in at RELEASE.


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Raymond Fry.

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Maybe in 10years I will care for VR Right now to My understanding that halfs the fps and the Qualität is not really good on any available device


Lukas Dalton

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7 minutes ago, rjfry said:

Must be my ears then when they said VR and Seasons Will not be in at RELEASE.

Lol. I listened from 17 minutes to 19 minutes and they don’t say anything about either vr or seasons not being there at release. They say they aren’t there now, and it depends on priorities when each will appear. Nothing at all about release. 

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Well let me know when they do I will have a look before buying.

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Raymond Fry.

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I want a 100 Petabyte HDD to hold all that scenery data so I won’t have to stream via the internet when flying!

😉


Chris Camp

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8 minutes ago, Kilo60 said:

I want a 100 Petabyte HDD to hold all that scenery data so I won’t have to stream via the internet when flying!

😉

LinusTec just did a video on upgrading his 1 Petabyte server for his YouTube streaming, your going to need deep pockets and keeping it running is no mean feat.

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Raymond Fry.

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I think seasons will come in time. Why do I think this? Because already in x-plane there is a way to create seasonal scenery in ortho4xp tiles by simulating snowfall, the add on is called simtiles I believe. Using azure AI, they could get sample images of small areas of terrain in different seasons and implement those algorythmically. So not beyond the ability of the software to achieve this but I would assume they are going to focus on the current base layer before creating secondary layers. 

For HDD size, 100 petabytes seems a bit unrealistic for the size of the scenery in total. Maybe it is that big, but if it really is that big you would need google fibre at 1000/1000 speed to achieve a usable frame-rate. I have ortho4xp for the whole US in HD and ORBX oregon and washington and  dozens of add on airports and I am only using up 2.5TB. So unless they are pulling some magic tiles that use 100x more storage space I'm not sure how they are going to be pushing that immense size. They already said you could download areas for use offline, im pretty sure they aren't saying you can download California at a size of 15TB. 

Edited by adamv1

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Realistic Engine modelling for the sim such as a good PT6 engine modelling simulation for piston engines and jet engine modelling correctly modelling N1 and N2 behaviour as well as EGT on some jets. 

This would go hand in hand nicely with what we hope you have modelled in the aerodynamics section of the simulation and also keep with the living world ethos. 

 

Blessings 

 

Duncan 

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I suspect it will work like FSW when you open the sim you will select start airport and destination before you can fly, this may help it work in the offline mode.


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Raymond Fry.

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Please add this camera feature : when the aircraft is rolling left or right, the head should naturally be doing 2things, look in the direction the aircraft is turning (head anticipation) and the head should roll less than the aircraft (the eyes want to maintain the horizon axis) so we should see the cockpit rolling more than the head. And all of this without any controller input. Or even better, a slider to customize this feature ! This adds a lot at the feeling of flying and is not very hard to do.

(I start to think I will express myself in french from now on)

Edited by Noooch
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Now that it has been confirmed that the legacy FSX core is being built upon and that home cockpit support will be available, I would like to see a module that recognises peripheral buttons, switches, knobs and dials.

I want to be able to continue using my expensive CPflight MCP. I'd be happy to designate each action separately and for aircraft to recognise the inputs in MSFS.

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1. VR!!!

2. Fully functioning Shared Cockpit with voice com built in (multiplayer)

3. Wig-Wag lights on taxiways to runways

4. A detailed Crash Model that will tell you survival probability

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