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What We Want (Part 1)

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On 10/26/2019 at 1:34 PM, WestAir said:

I'm not looking to be macabre or anything but seeing if I could land an airliner with ridiculous levels of damage is just something I'd really, really love to try to do.

I believe this was discussed in an AVSIM podcast interview with Asobo or Microsoft and it's not going to happen. Aircraft manufacturers don't license their planes to get damaged in a consumer flight sim. Also, there's no way around 9/11 PR issues. It would just generate a ton of YouTube videos focused on crashes.

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On ‎10‎/‎26‎/‎2019 at 10:53 PM, Aravon said:

Replay Flying!

I would very much like to have the ability to not only watch any flight through a robust replay system with RW/FF capabilities (like X-Plane), but it would be great if we could save a flight for replay, then have the ability to join that replay as another flight and do some formation flying with your previous aircraft in flight. So on and so forth.

It would be great fun to create your own one man airshows!

+1. A program such as FSRecorder for FSX

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I would love to have a Cirrus Vision Jet (all-composite, low-wing, seven-seat, pressurized, cruises at 300 kn, 1,200 nmi range, whole-aircraft ballistic parachute system).


Corsair i160, Asus PG279Q, Honeycomb Alpha Yoke, CH Pedals

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Not to forget the all new "Autoland" system for emergencies! :ph34r:


Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556

Interests: Gauge Programming - 3d Modeling for Milviz

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One or more dedicated STOL aircraft and realistic ground handling for landing on unimproved terrain.

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Corsair i160, Asus PG279Q, Honeycomb Alpha Yoke, CH Pedals

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I’d rather have incredibly realistic fictitious aircraft (I.e. ones where everything and anything can break) than quite realistic real ones, honestly.

It’s quite similar to the way the early versions of the current series of f1 games used to be where none of the cars would ever break down, or even suffer minor gremlins. 

My single most enjoyable moment on a flight sim was when the autopilot broke wildly in my pmdg 737. I would have been sacked for sure in terms of what happened next if it was real life, but I didn’t crash and got her down at an airport eventually! I used to deliberately not do a good job of maintaining the a2a aircraft I have in the hope something would break (the most that happened was a flap getting stuck). I have a rule now where I won’t buy an aeroplane add on if they don’t model a things breaking. 

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I'm all for having fictitious aircraft. There are many that enjoy having fun, & not everyone wants 'fancy' PMDG type planes.

We are NOT lessor simmers because of that!

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Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

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It doesn't need to be entirely fictitiious, just look e.g. Carenado/Alabeo, none of the aircraft features the name of the company that actually builds the aircraft.

Basic damage modelling like shredded tires and bent landing gear legs like in DCS would be really nice. This kind of damage modelling, plus the ability to e.g. fly formation with your own created AI traffic increases the likelyhood that the new MS sim might not replace DCS on my PC.   

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Cars & boats please. It will be great to do a bit of city & sea exploring!

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Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

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The way the sim works, with flying machines available in sections like props, jets, choppers, and gliders, to include vehicles and boats is not a big deal - but not flight. Perhaps a future chapter with the new technology, they can include other forms of transport. Maybe cool to include an odd section for other types of flying contraption. Or a way to make our own machines. Could become complicated, after all, a pogo stick is a kind of flying machine.


Steve Waite: Engineer at codelegend.com

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lol. I remember cruising around Scotland on a HD Chopper once. Proper road handling and tyre physics on the simulated aircraft should help with the immersion on the ground and make for better cars.


Steve Waite: Engineer at codelegend.com

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