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contractpilot

KOAK Oakland Int'l Airport

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According to messages on FSElite regarding KOAK the developer texted the following information:

BrianThePilot:

Again, we apologize for the inconvenience, we are working with ORBX directly currently to fix the problems with Norcal. ORBX changes the files for the default Oakland airport to update it in ORBX Norcal, and we just need to get guidance and approval from them if we can find/deactivate those certain files and have a section in the configurator

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Paul K   KGYR

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On 8/5/2019 at 7:14 AM, contractpilot said:

An unfamiliar developer Cloudberry Sim has released KOAK Int'l Airport for P3D.  I'd be interested knowing how the looks and performs.

 

https://secure.simmarket.com/cloudberry-sim-oakland-international-airport.phtm

How is the performance of the scenery? Can one add moving jetways using GSX L2?


Shom

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1 hour ago, Shomron said:

How is the performance of the scenery? Can one add moving jetways using GSX L2?

Performance is good.  The scenery comes with a GSX ini file for optional use instead of the static jetways.  I'm using it and it looks and works good.

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I installed the scenery this evening and noticed I was getting nighttime ground textures in the daytime around KOAK  on the approach end of 30 and near KSJC. I have The standard Orbx stuff installed except NCA. Once I removed the Oakland scenery the bleed through went away. 


Dan

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I bought this scenery about a week ago and installed it. I tried it just briefly, took a UPS B747-8F and sat on the rmap just looking around. engines off but on ground power, the performance was fantastic! The fact is, at least for me, that OrbX's NCA has been a huge frame hog. Ever since I got rid of it and installed Megascenery Earth, my performance has been much better, and that's despite FB's KSFO and IS's KSJC around.

As for the airport itself, it's nice, but needs some more work I think. There are areas that are completely barren, where you can see all sorts of vehicle son the underlying photoground, which is distracting. At the very least vehicles should be placed on such locations, though it would be even better if they were removed in the photoground itself (can be tricky but it;s doable using e.g. photoshop). The buildings are fairly detailed and look nice. All in all, I'm quite happy to have KOAK - it completes my bay area nicely! I jut wish that MSE's coverage was less  'washed out', though...


Benjamin van Soldt

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10 hours ago, TalonMX said:

I installed the scenery this evening and noticed I was getting nighttime ground textures in the daytime around KOAK  on the approach end of 30 and near KSJC. I have The standard Orbx stuff installed except NCA. Once I removed the Oakland scenery the bleed through went away. 

That's generally caused by a landclass file in the scenery conflicting with Orbx OpenLC.  You might try looking through the files in the scenery folder and see if the name of one of the bgl files indicates it's landclass (or ask the dev) and disable that file by moving it out of the folder or adding ".off" to the file name after ".bgl" (e.g. KOAK_LC.bgl -> KOAK_LC.bgl.off)

Regards


Bob Scott | AVSIM Forums Administrator | AVSIM Board of Directors

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How is it performing with FB KSFO just  on the other side ?

Thanks

Michael Moe

Edited by Michael Moe

Michael Moe

 

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12 hours ago, w6kd said:

That's generally caused by a landclass file in the scenery conflicting with Orbx OpenLC.  You might try looking through the files in the scenery folder and see if the name of one of the bgl files indicates it's landclass (or ask the dev) and disable that file by moving it out of the folder or adding ".off" to the file name after ".bgl" (e.g. KOAK_LC.bgl -> KOAK_LC.bgl.off)

Regards

I’ll look into it. Thanks. 


Dan

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On 8/15/2019 at 8:39 AM, w6kd said:

That's generally caused by a landclass file in the scenery conflicting with Orbx OpenLC.  You might try looking through the files in the scenery folder and see if the name of one of the bgl files indicates it's landclass (or ask the dev) and disable that file by moving it out of the folder or adding ".off" to the file name after ".bgl" (e.g. KOAK_LC.bgl -> KOAK_LC.bgl.off)

Regards

Bob

Thanks again for the help. The offending file that was causing the bleed through for Oakland was LC_1518.BGL. Once I turned it off I no longer have bleed through issues with KOAK and KSJC. 

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Dan

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3 minutes ago, TalonMX said:

Bob

Thanks again for the help. The offending file that was causing the bleed through for Oakland was LC_1518.BGL. Once I turned it off I no longer have bleed through issues with KOAK and KSJC. 

It's not actually bleed-thru...what's happening is OpenLC redefines the sim's landclass mappings, and the landclass in the add-on scenery is referencing one or more of the default landclass types which have been redefined.  So you get an Orbx night tile where the default one would have been OK.

Regards

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Bob Scott | AVSIM Forums Administrator | AVSIM Board of Directors

ATP Gulfstream II-III-IV-V

System: i9-10900K @ 5.2GHz on custom water loop, ASUS Maximus XII Hero, 32GB GSkill 3600MHz CAS15, eVGA 2080Ti XC Ultra, Samsung 55" JS8500 4K TV@30Hz, 5xSamsung SSD, eVGA 1KW PSU, 1Gbps internet

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Did anyone ever figure out a solution to the taxiway lines with NCA?

I actually quite like this scenery and the performance really isn't bad but the taxilines to be honest are pretty much a showstopper. Especially when I'm mostly doing some VFR/short IFR flights around Norcal.

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The developer was able to fix the scenery.  If you go to his thread at fsdeveloper (see link in a previous post), you can get the updated file.

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Strange ... the description on simmarket still says KOAK is not compatible with FTX NCA.

Edited by Nemo

- Harry J.

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It's still not technically compatible.  You still have to disable a couple NCA files

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Does anyone else who has this scenery and Orbx NCA with Oakland objects enabled get double stadiums?

pLqUy1B.jpg

 

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