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The Learjet 35A version 4.2g is now available

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The next time I buy from a 3rd party store, especially an aircraft, somebody please punch me in the grill!  I'm still waiting on JustFlight to post the updated Lear.

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My thoughts on the new engine start sounds:  Love them, but to me they don't match what the instruments are telling me.  I  think I hear the run-up, then the light-up followed by acceleration to idle.  However, my instruments have already got to idle before the light-up sound is heard.  All this could depend on when the fuel is selected on (for me this is at 15% turbine or better as the light-up generally occurs at 20%).  If I've got the real-world sound right, the engine start on the instruments seems to be way faster than real life.  Or maybe I should cut the fuel in much earlier..?

(I know - some people are never satisfied 🙂)

Ariel

 

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Tested the new version- the sounds are way better now, many thanks! Maybe the transition from ide to shutdown could also be smoothed out just a bit.

While we're on sounds, when starting the inverters you hear the gyro spooling up and the sound of the ADI card coming to life, but the instrument just spools from 90° up to horizon level. As an AC unit, it would be cool if the gyro "wig-wag" could be simulated. Also I found out, that the the ADI will also come to life when you switch the inverters on, but have BAT and GPU off.

All of the other issues I posted are still there (spoiler being the most important).

After landing I couldn't attach any outside stuff (like GPU or chocks), they would just flicker up and vanish again. Airplane was completely shut down. After I hit C&D in the 2D panel, it worked again.

The other flight, the warning lights stayed on even though all power was removed. Again, C&D fixed it.

I flew two legs with around 1,5 hours each, and during the second leg the CDI was always a bit to the right, the plane was flying a bit offset but did not correct that over the whole duration. Maybe a gyro drift modeling bug?

 

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Posted (edited)
1 hour ago, MatzeH84 said:

Tested the new version- the sounds are way better now, many thanks! Maybe the transition from ide to shutdown could also be smoothed out just a bit.

While we're on sounds, when starting the inverters you hear the gyro spooling up and the sound of the ADI card coming to life, but the instrument just spools from 90° up to horizon level. As an AC unit, it would be cool if the gyro "wig-wag" could be simulated. Also I found out, that the the ADI will also come to life when you switch the inverters on, but have BAT and GPU off.

All of the other issues I posted are still there (spoiler being the most important).

After landing I couldn't attach any outside stuff (like GPU or chocks), they would just flicker up and vanish again. Airplane was completely shut down. After I hit C&D in the 2D panel, it worked again.

The other flight, the warning lights stayed on even though all power was removed. Again, C&D fixed it.

I flew two legs with around 1,5 hours each, and during the second leg the CDI was always a bit to the right, the plane was flying a bit offset but did not correct that over the whole duration. Maybe a gyro drift modeling bug?

 

I tried to reproduce some of the problems you are having but could not (P3Dv4.5).  The spoilers work for me either by using the switch in the VC or via FSUIPC. I also have no problem adding or removing the chocks, engine covers or sun shade.

It would be helpful if others would report on these particular issues as well.

Al

Edited by ark

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18 hours ago, Ariel said:

My thoughts on the new engine start sounds:  Love them, but to me they don't match what the instruments are telling me.  I  think I hear the run-up, then the light-up followed by acceleration to idle.  However, my instruments have already got to idle before the light-up sound is heard.  All this could depend on when the fuel is selected on (for me this is at 15% turbine or better as the light-up generally occurs at 20%).  If I've got the real-world sound right, the engine start on the instruments seems to be way faster than real life.  Or maybe I should cut the fuel in much earlier..?

(I know - some people are never satisfied 🙂)

Ariel

 

Yes the new start up engine sounds are so realistic that this can cause more issues because they are not generic to fit the sims timing. So sometimes we can't both worlds. But our tech pilot and i both agree realistic startup sounds not matching the needle is better than non realistic sounds that do match. because even if it matches the rate at which the engine revs up is already too fast. Anyways i think you will agree with this logic.

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@Flysimware@capceo@Wickedbacon92

You guys! 😍 Show me one other FS developer on any platform offering this level of support.  This is such a huge update.

It's crazy to think that I bought the Lear in early 2016 and was satisfied enough that I didn't fly anything else for 2 months...never thought it would continue to evolve to the standard we see today.

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Posted (edited)
9 hours ago, MatzeH84 said:

Tested the new version- the sounds are way better now, many thanks! Maybe the transition from ide to shutdown could also be smoothed out just a bit.

While we're on sounds, when starting the inverters you hear the gyro spooling up and the sound of the ADI card coming to life, but the instrument just spools from 90° up to horizon level. As an AC unit, it would be cool if the gyro "wig-wag" could be simulated. Also I found out, that the the ADI will also come to life when you switch the inverters on, but have BAT and GPU off.

All of the other issues I posted are still there (spoiler being the most important).

After landing I couldn't attach any outside stuff (like GPU or chocks), they would just flicker up and vanish again. Airplane was completely shut down. After I hit C&D in the 2D panel, it worked again.

The other flight, the warning lights stayed on even though all power was removed. Again, C&D fixed it.

I flew two legs with around 1,5 hours each, and during the second leg the CDI was always a bit to the right, the plane was flying a bit offset but did not correct that over the whole duration. Maybe a gyro drift modeling bug?

 

I think you may try to remove the shaders folder from the appdata/fsx folder. It will create a new one. this may fix your issue. You may have a black screen for 30 seconds on the next time you start fsx. Make a backup of those shaders just in case but i am pretty sure you do not have to.

Edited by Flysimware

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On 8/14/2019 at 9:09 AM, Flysimware said:

Yes i also agree and i am working on enlarging the orbs. I can't see the beacon from 30 feet away. The ground effects are amazing. E did an amazing job all around. I enlarged the nav, beacon and strobe light orbs.

Image may contain: night

 

On 8/14/2019 at 2:44 AM, Wickedbacon92 said:

 

Haven't experienced this issue, I texture with true RGB settings on my monitor, and as far as I can tell no other user has had an issue. I would check your HDR settings in P3D, and go over your monitor settings. That's unfortunately the best solution/advice I can give you.

 

I haven't noticed any issues with the lighting like this. If you mean the Beacon orbs are not visible, that would be because they are small and the Dynamic Lighting has taken over the beacon effect. Only so much you can do in the sim. 
If that's not the issue, then I suggest reinstalling to see if that fixes it.

Hello,

I confirm the problem with the red beacon lights. Red light reflection is ok but the moving light spots are producing very small and dim red halo.   I can't see why a reinstall may solve that? I tried to disable dynamic lightning without any effect.

I hope we can get a fix without reinstalling?

Skip.

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6 hours ago, skipy33 said:

 

Hello,

I confirm the problem with the red beacon lights. Red light reflection is ok but the moving light spots are producing very small and dim red halo.   I can't see why a reinstall may solve that? I tried to disable dynamic lightning without any effect.

I hope we can get a fix without reinstalling?

Skip.

A reinstall would not solve that, I stated if that was not the issue, you may want to try a reinstall.

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Posted (edited)
8 hours ago, skipy33 said:

 

Hello,

I confirm the problem with the red beacon lights. Red light reflection is ok but the moving light spots are producing very small and dim red halo.   I can't see why a reinstall may solve that? I tried to disable dynamic lightning without any effect.

I hope we can get a fix without reinstalling?

Skip.

Reinstalling will never fix any issues as the files would always be the same and you would get the same result. So I never suggest this as a maybe fix.

But we did release a new version V4.2a that we enlarged all these light orbs. The image you just re-posted is from the new version showing the larger orbs. So you have to download the latest version and install over the old version.

Edited by Flysimware

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Really enjoying the update however, I am having an issue on engine start. Prior to v4.2, the AIR IGN light/starter would kick off (I believe) around 55% N1. Now, I have to manually switch it off by moving the START-GEN switch to OFF. Is this how it is supposed to be or is this a bug? Thanks!

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1 hour ago, longhorns3514 said:

Really enjoying the update however, I am having an issue on engine start. Prior to v4.2, the AIR IGN light/starter would kick off (I believe) around 55% N1. Now, I have to manually switch it off by moving the START-GEN switch to OFF. Is this how it is supposed to be or is this a bug? Thanks!

You didn't mention what sim you are using, but in P3Dv4.5 the AIR IGN lights go off approximately 20 sec after the throttle is moved out of cutoff.

Al

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Posted (edited)
8 hours ago, Flysimware said:

Reinstalling will never fix any issues as the files would always be the same and you would get the same result. So I never suggest this as a maybe fix.

But we did release a new version V4.2a that we enlarged all these light orbs. The image you just re-posted is from the new version showing the larger orbs. So you have to download the latest version and install over the old version.

I did install the 4.2a downloaded from SimMarket. Nav and strobe lights are very good as shown on the previous image. My issue is only about the red beacon light without any light orbs. I'm running P3D4.5.

Skip.

https://1drv.ms/u/s!AgqDHnm5Mq4Ck5I33xQAOAO_eKSJtA?e=CgM4g7s!AgqDHnm5Mq4Ck5I33xQAOAO_eKSJtA?e=CgM4g

 

Edited by skipy33
Pic

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2 hours ago, skipy33 said:

I did install the 4.2a downloaded from SimMarket. Nav and strobe lights are very good as shown on the previous image. My issue is only about the red beacon light without any light orbs. I'm running P3D4.5.

Skip.

https://1drv.ms/u/s!AgqDHnm5Mq4Ck5I33xQAOAO_eKSJtA?e=CgM4g7s!AgqDHnm5Mq4Ck5I33xQAOAO_eKSJtA?e=CgM4g

 

There's an issue with the tail beacon lights on my end, they disappear when looking at the aircraft from different angles. I wasn't able to figure out the issue, as they are the same effect as the lower beacon. Lower beacon does not disappear like the tail does for me. It doesn't really bother me, but would be nice if there was a solution. Couldn't find anything.

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My concern I only have trouble with the red beacon light. If I replace the effect file "fx_FSW_bcnorb.fx" by any other beacon effect file (standard fx_beacon.fx or Aerosoft CRJ one) I get a result which is not very nice because not synced with FSW red reflections effects but at least I can see a red beacon flashing...

Skip.

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10 hours ago, ark said:

You didn't mention what sim you are using, but in P3Dv4.5 the AIR IGN lights go off approximately 20 sec after the throttle is moved out of cutoff.

Al

Sorry, Al. Was tired and forgot to mention that I am using P3D v4.5. Thank you for your response!

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The update is really excellent! I love the new sounds and flightdynamics. But of course, the highlight is @Wickedbacon92's new textures. They are simply sensational. Thanks a lot for all your work, Elias! A donation is already on its way. 

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6 hours ago, skipy33 said:

My concern I only have trouble with the red beacon light. If I replace the effect file "fx_FSW_bcnorb.fx" by any other beacon effect file (standard fx_beacon.fx or Aerosoft CRJ one) I get a result which is not very nice because not synced with FSW red reflections effects but at least I can see a red beacon flashing...

Skip.

That's the thing with this Beacon, it's an oscillating beacon, which means it does not flash. Each beacon assembly has two rotating lights that are constantly on.

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4 hours ago, Tim-HH said:

The update is really excellent! I love the new sounds and flightdynamics. But of course, the highlight is @Wickedbacon92's new textures. They are simply sensational. Thanks a lot for all your work, Elias! A donation is already on its way. 

Glad you're enjoying it @Tim-HH, thanks for your generosity! 

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2 minutes ago, Wickedbacon92 said:

That's the thing with this Beacon, it's an oscillating beacon, which means it does not flash. Each beacon assembly has two rotating lights that are constantly on.

And that's the most difficult thing to get right in FSX/P3D. Because you would see it "flash" in the moment the lightbeam passes your eyepoint, but it actually doesn't. I couldn't even tell I've seen a really good representation of this yet, maybe the A2A V35 comes close, but even that one is not the best solution.
When I tested the PC6 at MilViz, we also experimented with another idea of a moving beacon, but couldn't get it right, so right now it just flashes again.
 In my opinion youor solution is the probably best that's possible right now, without making a scientific program out of it. For me it's looking good!

So do the textures, amazing work mate, especially on the outside. The PBR is just amazing!

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Posted (edited)
42 minutes ago, Wickedbacon92 said:

That's the thing with this Beacon, it's an oscillating beacon, which means it does not flash. Each beacon assembly has two rotating lights that are constantly on.

Yes I can see the two oscillating beacons with a small red dot in the middle of them.... But as MatzelH84 wrote above the "flash" effect is not visible and in fact except the reflected beam I can't actually see any lightning at the beacon place. I don't get the red halo that we can see on the posted image.

I suppose I have to keep the standard effect if I do want a visible red beacon light?

Skip.

Edited by skipy33

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Just installed and finished my first flight of version 4.2a. Thank you so very much for the great textures, improved sounds and other updates. I even noticed that the fasten seat belt\no smoking lights work. Will really enjoy this aircraft even though I am still in a 32bit sim.

One question: Am I correct to assume the older version repaints will not work this version 4.2a?

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Hi Elias (hah - we have a real name now),

As I may have mentioned - I've been painting many things for many years - you sir - have real skill... What an unbelievable difference - simply gorgeous...

Lunch is on me via PayPal...

Thank you...

OBTW: For those of you running this in a sim that doesn't support PBR - - - get one - seriously... I never liked the old specular very much - the PBR is a whole new world...

Regards,
Scott

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4 hours ago, scottb613 said:

OBTW: For those of you running this in a sim that doesn't support PBR - - - get one - seriously... I never liked the old specular very much - the PBR is a whole new world...

I hope to do so one day soon! Just as I left behind FSX for P3D version 3, I will do the same, leave behind 32 bit for the 64 bit environment that includes PBR..

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Posted (edited)
On 8/15/2019 at 8:03 AM, skipy33 said:

 

Hello,

I confirm the problem with the red beacon lights. Red light reflection is ok but the moving light spots are producing very small and dim red halo.   I can't see why a reinstall may solve that? I tried to disable dynamic lightning without any effect.

I hope we can get a fix without reinstalling?

Skip.

When i enlarged all the lights for some reason i did not get the new beacon light added to the master files for the new version V4.2b

Will be releasing V4.2c tonight.

Edited by Flysimware

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