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In-game VS Satellite

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1 minute ago, Claviateur said:

Sorry confused, covered in what simuator? 🙂

 

Xplane, but that's ok, I've already done michigan in ortho4xp 

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2 minutes ago, Casualcas said:

Xplane, but that's ok, I've already done michigan in ortho4xp 

Oh I see, yes, there are 2 sets of infrastructure types, one for the US (warm states) and another for Europe (redroofed). These are the ready made 3D infrastrcture.So globally there are 2 region types covering the entire world. SFD architecture covers 8 regions in the world.O4XP uses facades to generate infrastructure.

MSFS seems to be using the "facades" technique (footprint extrusions) as well as ready made infrastructure as far as I could see.

But let's see how the world will be devided in terms of regions covered etc. Again, considering the engine, I doubt MSFS will be limited to 2 region types like XP either in the infrastructure or the vegetation (as it was discussed in another post)... 

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LEBOR SIMULATIONS

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Cape Town, South Africa

jofvSjU.jpg4OBN9ac.jpg

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i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

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A telling shot of the good and the "less good", specially if you look at Google Earth which has a better resolution (overview and Salamander street view).

A superb representation of the relief, a not so superb representation of the urban buildings, what seem low rent housings and a shantytown behind. 

More and more, I have the feeling that a wide scope of addons will open to refine the details.  

 


Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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2 hours ago, Shack95 said:

Cape Town, South Africa

Are those houses along the coast 3D or flat? I really can't tell.

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19 minutes ago, FAZZ3 said:

Are those houses along the coast 3D or flat? I really can't tell.

They are 3d but as far as I can tell some of the smaller shanties aren‘t placed accurately and some of them don‘t seem to be 3d.

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On 3/2/2020 at 7:46 PM, Claviateur said:

O4XP uses facades to generate infrastructure.

Does Ortho4XP generate building infrastructure? I thought it only creates overlays of streets, rivers and stuff.

Edited by tweekz

Happy with MSFS 🙂
home simming evolved

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39 minutes ago, tweekz said:

Does Ortho4XP generate building infrastructure? I thought it only creates overlays of streets, rivers and stuff.

Streets, rivers, water masks, OSM, either from stock xplane, or your own, or sucked from HD mesh v3 or 4. Powerlines, towers, buildings, windmills, etc. And the ground elevation as well from different sources.

Edited by Casualcas
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2 hours ago, Shack95 said:

They are 3d but as far as I can tell some of the smaller shanties aren‘t placed accurately and some of them don‘t seem to be 3d.

The infrastructure in the Cape Town screen capture seem to me, again, to be the equivalent of what they call Facades in XP. They are footprints extruded to create 3D infrastructure. Other tags are required usually to determine the height, roof type and color as well as teh walls textures (depending on regional rules). Without tags, we go procedurally with averages, estimations, random values etc.

Now the footprints that gave birth to the infrastructure in the screenshot, do not seem to be so different from the ones I saw in Open Street maps. We talked a lot about the AI scanning the aerial imagery to fetch in house footprints like those MS released for the US and Canada, but now, after few similar screenshots from the Alpha, the question will be: are they using OSM data as well to fill the gaps the scanning did not cover (yet). 

 

Edited by Claviateur
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LEBOR SIMULATIONS

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2 hours ago, tweekz said:

Does Ortho4XP generate building infrastructure? I thought it only creates overlays of streets, rivers and stuff.

If one does not want to use Overlays from the default scenery or HD one, they can be created with World2XP, then we can use the overlays package W2XP generates to link it to the Ortho4XP during the Ortho generation process.

But then O4XP allows us also to refine a terrain and a new Alpha (non public version) can extract a terrain portion to be edited in a 3D App and then plugged back in the original mesh... 

Edited by Claviateur

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LEBOR SIMULATIONS

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Tumlingtar, Nepal

v3KG7Nw.jpgfhPu5hS.png

at last!

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i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

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1 minute ago, Shack95 said:

Tumlingtar, Nepal

v3KG7Nw.jpgfhPu5hS.png

at last!

You`re a genius, it's impossible !

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LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

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But the Apron surface in not correct. It must be concrete, not gras 🤔


ugcx_banner.png

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9 minutes ago, MUC1 said:

But the Apron surface in not correct. It must be concrete, not gras

Yes. Also the topography is a bit odd here. Not only the airport but also that mountain in the background on the right. But the rest looks good I think, eg the colours.

 

Edited by Shack95

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

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17 minutes ago, Shack95 said:

Tumlingtar, Nepal

v3KG7Nw.jpg

at last!

 You are good !

Looking at it in GE I see it heavily undulating, corrugated would be even more to the point 😏.  The screenshot does not show too much of that bu I suppose it is here.


Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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