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simbol

AI Lights Reborn Professional Edition

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2 hours ago, rgerdes said:

When I set the Configuration in FS Reborn to 4K it changes the shaders. Does this overwrite any settings I have applied with PTA?

No, because all I do is to inject a new version of specific shaders related only to the handling of particles for effects. These are done "Logically" outside the sim using the latest P3D SDK techniques. The shaders cache are then refreshed, but any settings PTA had will remain and re-aplied to your sim.

2 hours ago, rgerdes said:

And when I apply a shader preset with PTA does that overwrite FS Reborns 4K setting?

As far as I am aware it doesn't. During our beta tests I compare all the files MD5 values and PTA will not interfere with AILRP. Both software are totally compatible.

S.

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Just a small info for the AIG AI Manager - OCI users. We found a potential bug in AIM that removes the AILRP settings in the aircraft.cfg [LIGHTS]-Section. This will be fixed in our next version, until then you need to run "scan and assign" in AILRP after you have installed some airlines with AIM.

 

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For anyone interested in knowing the history about how AI Lights Reborn products started, you can read the insider interview here:

https://fselite.net/originals/behind-the-scenes-interview-fsreborn/

Regards,
Simbol

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Great interview Raul! Lots of good stuff.

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Gerald

EAA #: 1317747

i7 8700K 6-Core 3.7GHz (4.5GHz); ASUS ROG STRIX Z370-I Gaming ; RTX 2070 Super Turbo 8GB; 32GB G.Skill TridentZ 3000MHz; 250GB Samsung 960 Evo PCIe NVMe M.2; 2x 500GB Samsung 850 Evo Series SSD; 1TB WD Black HDD; Win10 Pro 64; P3D 4.5

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I am in Livingston at the moment, and I watched a few airliners pass over me on final approach to runway 06 at Edinburgh yesterday evening. I just thought you might like to know that they all seemed to be fully AILRP compatible :biggrin:

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Christopher Low

UK2000 Beta Tester

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