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P3D v4.5 Hotfix 2 released (26 Sep 19)

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trying not to turn this into a personal support forum.  I removed LC NA and Vector.  The problem goes away.  Then I deleted the files in prepar3d/orbx and reinstalled.  Problem came back.  Do i need to look for more files?


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56 minutes ago, simbol said:

I am sure lots of airport developers will now take advantage of the new fix for runway operations.

I expect to stop seeing multiple AFCAD files to force selection of runways for example.

S.

Hi Simbol,

I do a lot of ADE's and am keenly interested in this one. Looked at LM's site but can't find any documentation for this. So, couple of questions:

- Does this end the adding of phantom runways around the compass to get crosswind runways to work?

- If an airport has 2 long runways at say 09R (10,200ft) and 09L (6000ft) and a 3000ft 05/23 set a little south so that it does cross 09R/27L but just at the 27L end and 05 is enabled will P3D recognize the difference in length and not try to land commercial on the short runway but do land GA on 05? (Yes, this is how my home field KMLB is. 05/23 is the preferred GA runway at MLB for south side and 09L/27R for the north).

https://aeronav.faa.gov/d-tpp/1910/00252ad.pdf#nameddest=(MLB)

Thanks,

Gerald

Edited by gsand

Gerald

EAA #: 1317747

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Is FFTF Dynamic now working with the Hotfix 2?

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Greetings, Chris

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1 hour ago, simbol said:

I am sure lots of airport developers will now take advantage of the new fix for runway operations.

I expect to stop seeing multiple AFCAD files to force selection of runways for example.

S.

That would be great. I'm always to lazy to switch between different airport (AFCAD) files.

Edited by Nemo

- Harry J.

i7-7820X (@4.8 GHz), 32GB RAM (@3467) 2080Ti (3440x1440), SSD 500GB, (Win10x64),  SSDs 1+2 TB (P3Dv5.x + ORBX). FSGlobalNG (mesh), ORBX (Global+OLC, all FTX Regions, all TE products, many Airports), DDscenery (NY, CH, MIA), Airports (FT, FB, FSDT, AS); PMDG (737, 747, 777), MJC DQ400, RA Piston Duke, A2A C172. Weather ASP5. F1 GTN complete. AI Traffic: AIG OCI

 

 

 

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1 hour ago, simbol said:

I am sure lots of airport developers will now take advantage of the new fix for runway operations.

I expect to stop seeing multiple AFCAD files to force selection of runways for example.

S.

I’ll be delighted to see an end to those multiple BGLs where you have to select the correct one for the current weather. Then that stays in place until the next time when if the winds are significantly different requires you to swap them again.

If that isn’t bad enough map programs like EFB detect a change and ask if you want to rebuild its database. Arrgghh! It will be wonderful to be free of that.


Ray (Cheshire, England).
System: P3D v4.5, Intel i7-8086K o/c to 4.6Ghz, Nvidia GTX 1080 Ti 11Gb, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD, Asus Prime Z370-A mobo, 32Gb G.Skill DDR4 3000Mhz RAM, Win 10 Pro 64-bit, BenQ PD3200U 32” UHD monitor.
Cheadle Hulme Weather

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6 hours ago, Christopher Low said:

I was referring to the fact that all take offs are on 23L and all landings are on 23R.

Then it certainly sounds like you have an AFD with takeoffs prevented on 05L/23R and landings prevented on 05R/23L.

That has always been possible. The fix in HF2 is that you can close each end separately now for Takeoff and Landing. 

The problem with an AFD amended to do what you say is that with a more Northerly or Easterly wind you'd get AI taxiing down most of 23L to turn at the far end for takeoff on 05R.

LEMD (Madrid) is a worse example of the problem which is now solvable. The two northerly runways conflict with the two Southerly ones unless steps are taken. The scenery makers have usually supplied to AFD BGLs -- one for Northerly winds, the other for Southerly winds. Now it is possible to solve the problem with just the one AFD BGL.

Pete

 

 

  • Upvote 1

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5 hours ago, Christopher Low said:

I keep forgetting that I almost always used a fixed wind direction of 270 degrees for my flights, and also completely calm weather.

Ah, that would explain it, for an AFD BGL modified as I surmised! 😉

Mystery solved?

Pete

 


Win10: 2004 19041.264
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3900 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 30Hz onto 200 FOV curved screen

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4 hours ago, pmb said:

I didn't install HF2 yet, but GEN/GES run at least as good under 4.5HF1 as they did under 4.4, I'd say even a touch better on my system.

4.5 HF2 seems to run better in full screen mode on my test systems, but I can't positively attribute that to LM as there were other variables involved called Windows 10 update which was a significant update ... so not really sure which is responsible for better Full Screen mode performance (it was an improvement feature on Microsoft update list).

Cheers, Rob.

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Has anyone noticed a slight increase of vram with HF2?

I seem to have be using another 1 to 2 gig more with the same settings compared to HF1.

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10 hours ago, AnkH said:

Is FFTF Dynamic now working with the Hotfix 2?

Not as of this morning. Saturday.


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Ray

"I’ll be delighted to see an end to those multiple BGLs where you have to select the correct one for the current weather. Then that stays in place until the next time when if the winds are significantly different requires you to swap them again. "

I have never seen that in my 25+ years of simming.

Can you give an (now defunct) example.


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4 minutes ago, IanHarrison said:

Ray

"I’ll be delighted to see an end to those multiple BGLs where you have to select the correct one for the current weather. Then that stays in place until the next time when if the winds are significantly different requires you to swap them again. "

I have never seen that in my 25+ years of simming.

Can you give an (now defunct) example.

FT EKCH and LEMD are two that I know of. I use Real Traffic, so not an issue. It was when I was using bgl AI.


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7 hours ago, Rob_Ainscough said:

4.5 HF2 seems to run better in full screen mode on my test systems, but I can't positively attribute that to LM as there were other variables involved called Windows 10 update which was a significant update ... so not really sure which is responsible for better Full Screen mode performance (it was an improvement feature on Microsoft update list).

Oh no! Is that a good reason now to get my Windows updated? I've had it fixed at 1803. I have been very reluctant to allow updates after the assorted horror stories I read about how the updates always mess up one thing or another!

Pete

 

  • Upvote 1

Win10: 2004 19041.264
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3900 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 30Hz onto 200 FOV curved screen

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On 9/27/2019 at 5:58 PM, mpo910 said:

Are you using shader mods (like PTA Evshade or Tomato)? You could try to run the content update either. Uninstall first, then install new. Because Aircraft Textures should be part of the content

Found my problem.

I have a key mapped to the P3D function for regenerating the shader cache and had assumed the function would clear the shader cache as a first step.

However clearing the cache is not something the function seems to perform, instead it regenerates and will overwrite but looks to otherwise leave existing items untouched.

Result, some funky stuff like this A2A 172 pic, great effect for the F35's sensor helmet, not so great otherwise. Solution was to manually delete the shader cache completely, then use the P3D function to regenerate the cache contents.

Cheers

2FC155A1EE9B8D713C23D4BDB34C67090B4F01F9


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ive reinstalled to latest version and now im using SSD for prepar3d. The fps is worse than previous version. But soon i unpark CPU 0, The fps drasticly increase! what causing this problem?


Dray Langley

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