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Microsoft Flight Simulator Preview - 30th September

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1 hour ago, Gulfstream said:

However, there are LODs, and the world is not pixels as you are thinking, it is triangles as you are familiar with.

For "online" mode pretty sure the developer said no "geometry" (i.e. triangles) for the globe ... he was also very specific about "seeing to the horizon" which would make sense in server render projection and also allow high performance with no popping.  Take a closer look at the more recent videos, do you see a LOD radius?  In an earlier video I did see a shadow draw radius which is probably what we'll see for grass scenes also.  I'll disagree with you, client side is not rendering terrain geometry ... that's why this is so very unique and ground breaking and frankly hasn't been done like this before with very high FPS.  

But I could be wrong, the French accents were heavy and it was a little difficult to hear but I did run a few passes, but that's what it sounded like to me.  It's why they can have such high frame rates and why they can have 1000 sample points for flight dynamics as the CPU has been free'd up to do more work on the physics side.

Cheers, Rob.

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Did anybody else notice the smoke from the tires (upon landing) "stuck" to the tires instead of remaining primarily at the point of touch down? Surely the smoke is not suddenly traveling as fast as the airplane. Maybe the smoke would be affected by the aerodynamics, but not pegged to the tires/gear/plane. 🧐🤓

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2 hours ago, pracines said:

You make a good point and I agree with you, I would prefer the newer planes too.   

They may implement hat compatibility mode, but I doubt it will be much used. FS5 had a compatibility mode for (untextured) FS4 sceneries but it was very rarely ever used and developers (there were only few of them at the time) embraced the new scenery system immediately.

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2 hours ago, Rob_Ainscough said:

For "online" mode pretty sure the developer said no "geometry" (i.e. triangles) for the globe ... he was also very specific about "seeing to the horizon" which would make sense in server render projection and also allow high performance with no popping.  Take a closer look at the more recent videos, do you see a LOD radius?

The world is draw using hierarchical tiling, the contents of which will depend on available resources (ie bandwidth, photogrammetry data etc).

I think you are misunderstanding the 'we are not creating the world' comment, to me it seems they mean the vast majority of objects and scenery are not hand built but procedural generated based on what data is available at that location and what the capabilities of the client machine are. There are LODs and available content is delivered as required and then processed locally.

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Bernard

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5 hours ago, Rob_Ainscough said:

Yes, one of the interviews with Phil Spencer and in one of the teaser videos (can't remember which one).

Cheers, Rob.

None of the teaser videos have had any dates slapped on them. We can only hope that MS somehow finished development earlier than expected cos i can’t wait that long 😩

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18 hours ago, Rob_Ainscough said:

 really MS you put a Close app X hotspot next to a maximize/minimize hotspot ... what could possibly go wrong???

It's been that way for 30 years...I think most people are used to it.

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On another forum it was being discussed that OpenStreetMap data is being used.

If that is true, that's brilliant.  That would give them accurate placement of buildings and height maps for a huge portion of the globe, that is continually updated to be accurate by contributors.

Yes, Bing maps has this too but the more data they can combine, the more accurate the planet.

ulBwrg6.png

Edited by Gulfstream

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19 hours ago, Rob_Ainscough said:

"online mode" subscription was still an "unknown" according to a Sergio Costa who discussed directly with the development team ... so there seems to be some contradictions in information after this latest round robin of PR.

P3D V5, XP12 ... there is still much up in the air between now and Nov 2020.

But again, who is Asobo?  All I can find is this: https://www.asobostudio.com/games  however I did find this job posting which I find very interesting: https://www.asobostudio.com/careers/ux-designer-186 ... I guess UI is now called UX just as remote servers are now called cloud.  Maybe I should apply because Windows has been one of the worst UX designs of recent decades ... really MS you put a Close app X hotspot next to a maximize/minimize hotspot ... what could possibly go wrong??? 😉

Cheers, Rob.

 

Two other streamers said they confirmed they do not want a subscription model. Everyone had different conversations with the developers throughout the event.

But is that really any different than paying $60 or $200 every two years for the new P3D? 

P3D V5 isn't going to be anything close to this, nor is XP12 if for no other reason than they lack to data infrastructure to do it. Bookmark it and hold me to it. 

I'd caveat that with the possibility that Lockheed Martin licensing this new engine, along with its Bing data sources, but I doubt that happens. 

Edited by bonchie
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28 minutes ago, Gulfstream said:

On another forum it was being discussed that OpenStreetMap data is being used.

If that is true, that's brilliant.  That would give them accurate placement of buildings and height maps for a huge portion of the globe, that is continually updated to be accurate by contributors.

Yes, Bing maps has this too but the more data they can combine, the more accurate the planet.

ulBwrg6.png

I see no evidence that's what they are using and they said at the event (according to a streamer) that Azure is reading the satellite images and aerial photos and producing buildings on the exact positions. That's what I'm seeing, not the inconsistent splatter of OSM you see in XP11. The buildings are exactly where they should be in MSFS. 

OSM data is also far too sparse in the US to be their data set given what we've seen. 

Edited by bonchie
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19 hours ago, Jim Young said:

But, but, this topic is about the MSFS Preview released on 30 September.  Plus there is another topic just about this at this link 

That topic was made after my post so I obviously couldn't have known about it. Early part of this thread was a catch all for all the updates we were getting. Multiple videos, etc. 

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14 hours ago, BIGSKY said:

How does your area look in Bing? I wonder if the Bing satellite images of the airport proper,will be used somehow?

It appears to be the same (very low) resolution as Google Maps. To put it in perspective, it would probably generate the same sort of scenery quality we got from stock MSFS products when we were restricted to tiny bitmaps (was it 256 x 256 pixels per square mile?).

Interestingly too, the Bing satellite view is about 18 months out of date minimum - possibly even more. The Google satellite however, despite being very low resolution has been updated several times in the last 12 months and is currently about 3 months out of date so far as I can tell.

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3 minutes ago, JonP01 said:

It appears to be the same (very low) resolution as Google Maps. To put it in perspective, it would probably generate the same sort of scenery quality we got from stock MSFS products when we were restricted to tiny bitmaps (was it 256 x 256 pixels per square mile?).

Interestingly too, the Bing satellite view is about 18 months out of date minimum - possibly even more. The Google satellite however, despite being very low resolution has been updated several times in the last 12 months and is currently about 3 months out of date so far as I can tell.

They aren't gonna use low resolution stuff like that from what I can tell. There's a shot of Kenya for example where the satellite imagery is absolute garbage, but it looks great in the sim. 

I think for those areas, they'll have some kind of texture set to use or Azure will somehow clean up the images. 

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Yes the bing data in my area is much older than Google’s, which has also been updated several times in the last few years. I can tell by which cars are parked outside the house 🙂

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2 hours ago, FizziPop said:

None of the teaser videos have had any dates slapped on them. We can only hope that MS somehow finished development earlier than expected cos i can’t wait that long 😩

Me too 😭

I'll take it however they can get it, just SOON!!! no study level aircraft would be fine for now, it would be fun enough to do a round the world in the default TBM because, as X-Plane users know from Ortho - every flight is a genuine adventure to somewhere that looks just like it does in real life

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Maybe I understood this wrong, but they said that they’ve been working with the actual manufacturers of the aeroplanes they’ve put in so far to make sure everything works exactly as it should, and that every knob and dial does exactly what it should. What is that if not study level?

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