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mpo910

Customer needs feedback on PTA Compat. 4.5 HF2

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Dear Matt,

as a PTA customer I would like to now if there are any modifications necessary from your side to make PTA compatible with P3D 4.5 HF2?

I (we) would really appreciate if you make a statement on that AND if there an modifications necessary maybe also communicate a rough estimate to deliver.

Unfortunately I didn´t see any activity from your side here on AVSIM for a couple of months, which can cause me (us) thinking PTA will not be further developped anymore. That may not be right, but that is why I would appreciate a feedback from you.

Thanks a lot.

Regards Marcus 

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Indeed. When Matt bought Yuri’s work with the intent to sell it to all of us, I’m sure he realized that he would be held to a higher standard than a freeware author. Never the less here we are wondering if this software is even being supported anymore while freeware programs like TomatoShade continue to be improved and updated as soon as new versions of P3D are released. Not impressed.

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2 hours ago, Barnes said:

Indeed. When Matt bought Yuri’s work with the intent to sell it to all of us, I’m sure he realized that he would be held to a higher standard than a freeware author. Never the less here we are wondering if this software is even being supported anymore while freeware programs like TomatoShade continue to be improved and updated as soon as new versions of P3D are released. Not impressed.

Yet he will still take someone's money for a product that is not yet? updated. 

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I could give you an update daily, people would still assume the worst of me. It's a battle I've learned not to fight. The evidence is plastered all over the forum - just view some of the replies.

Within 35 minutes of the HF being available, people like Eric above were already doubting that PTA would be updated within a reasonable time. Just because others are a little quicker to the mark when it comes to updating doesn't render me as some sort of useless entity. I have a myriad of other things going on at the same time. When you work by yourself (as I have been for some time), you have to prioritise certain things. I only got my hands on it at the same time as you did.

The general attitude of some people is hugely demotivating. PTA has been updated, as promised, to work with the latest versions of P3D for years now. There is an ever growing part of me that wishes I'd never bothered with PTA from day 1. It's caused more problems than it's solved - doing what I thought was right by something turned in to a legitimate avenue for people to be absolute morons. I just hope they find some sort of peace in life beyond getting angry at a computer.

Anyway, to answer your question, I'll post an update to it during the week/weekend. I'm still working out what they've changed - as the versions progress, the shader logic seems to change pretty violently. 

I'll post when it's available. 

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Posted (edited)
3 hours ago, MattDavies said:

I could give you an update daily, people would still assume the worst of me. It's a battle I've learned not to fight. The evidence is plastered all over the forum - just view some of the replies.

Within 35 minutes of the HF being available, people like Eric above were already doubting that PTA would be updated within a reasonable time. Just because others are a little quicker to the mark when it comes to updating doesn't render me as some sort of useless entity. I have a myriad of other things going on at the same time. When you work by yourself (as I have been for some time), you have to prioritise certain things. I only got my hands on it at the same time as you did.

The general attitude of some people is hugely demotivating. PTA has been updated, as promised, to work with the latest versions of P3D for years now. There is an ever growing part of me that wishes I'd never bothered with PTA from day 1. It's caused more problems than it's solved - doing what I thought was right by something turned in to a legitimate avenue for people to be absolute morons. I just hope they find some sort of peace in life beyond getting angry at a computer.

Anyway, to answer your question, I'll post an update to it during the week/weekend. I'm still working out what they've changed - as the versions progress, the shader logic seems to change pretty violently. 

I'll post when it's available. 

With all respect. Thanks for replying. I was very respectful and politely asking and not expecting anything.

And hopefully you reach the goals you have set. That would motivate you and us too. Great work. 

Thanks again

Marcus

Edited by mpo910

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Posted (edited)
7 hours ago, MattDavies said:

It's caused more problems than it's solved - doing what I thought was right by something turned in to a legitimate avenue for people to be absolute morons. I just hope they find some sort of peace in life beyond getting angry at a computer.

A big “thank-you” for your reply from one of the absolute morons...

Best of luck with the future development of PTA

Edited by Barnes

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8 hours ago, MattDavies said:

Anyway, to answer your question, I'll post an update to it during the week/weekend

Promises, promises. 

 

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Posted (edited)
12 hours ago, MattDavies said:

I could give you an update daily, people would still assume the worst of me. It's a battle I've learned not to fight. The evidence is plastered all over the forum - just view some of the replies.

Within 35 minutes of the HF being available, people like Eric above were already doubting that PTA would be updated within a reasonable time. Just because others are a little quicker to the mark when it comes to updating doesn't render me as some sort of useless entity. I have a myriad of other things going on at the same time. When you work by yourself (as I have been for some time), you have to prioritise certain things. I only got my hands on it at the same time as you did.

The general attitude of some people is hugely demotivating. PTA has been updated, as promised, to work with the latest versions of P3D for years now. There is an ever growing part of me that wishes I'd never bothered with PTA from day 1. It's caused more problems than it's solved - doing what I thought was right by something turned in to a legitimate avenue for people to be absolute morons. I just hope they find some sort of peace in life beyond getting angry at a computer.

Anyway, to answer your question, I'll post an update to it during the week/weekend. I'm still working out what they've changed - as the versions progress, the shader logic seems to change pretty violently. 

I'll post when it's available. 

After a second and third time reading your comment I will post my reaction on this also here. I was a lttle shocked how aggressive you replied on my politely question as a customer who likes your products! You COULD have ignored the other comments from users who were NOT rexpectful by quote my Post and answer. Simple as that. But you didn´t and decided to call your customers Morons.

Copied from my post at your thread 'Big news on the horizon":

It seems to me, that there is a lot of frustration and some customers have to accept your unfriendly reaction on requests.

I am not talking about unpolitely pushing and wracking.....but just asking if the product is still compatible and  this seemed to be to much.

Maybe it will help not making promisses which can´t be held AND not taking to much workload at once, on top communicate about big plans and than jell back to people (in your eyes also "morons") who are asking after progress.

I am not expecting anything. But this kind of reaction no one earned.

@Matt: It would be very wise to hold a little back with this kind of reactions from you as a developper who probably lives?? from selling products to your customers. 

I love your products. PTA and Projectfly. But after this reactions I will think twice if I will "investigate" further.in your products.

It is in your hands.

Kind regards

Marcus

Edited by mpo910

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Posted (edited)
3 minutes ago, mpo910 said:

...double post deleted

 

Edited by mpo910

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Posted (edited)

Wasn't there a big update for PTA announced at FSExpo & one of the other threads, planned for release end of June or July?  Did I miss that update, or is it folded into this incoming update?  Not trying to be a "moron" here, seriously.  I remember real-time, in-sim shader changes being mentioned which really caught my attention.

 

Thanks.

Edited by CaptKornDog

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@mpo910 How you choose to perceive text is your doing - I didn't target you specifically. I am simply telling you how it's looking from my POV. 

@CaptKornDog Yup, there was. It was "almost" (i.e 90%) completed, then the investor pulled out, people didn't get paid, code wasn't completed. I am working to get it resolved though so hopefully not too much longer.

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40 minutes ago, MattDavies said:

@mpo910 How you choose to perceive text is your doing - I didn't target you specifically. I am simply telling you how it's looking from my POV. 

@CaptKornDog Yup, there was. It was "almost" (i.e 90%) completed, then the investor pulled out, people didn't get paid, code wasn't completed. I am working to get it resolved though so hopefully not too much longer.

That is good to know. Thanks for your statement. Whish you luck and strength to manage this situation  

Regards Marcus 

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18 hours ago, MattDavies said:

There is an ever growing part of me that wishes I'd never bothered with PTA from day 1.

I'm not surprised, but I am grateful that you kept your word. I can conclude that your delays are not denials.

I will still continue to say that your PTA utility is one of the best investments I've ever made for P3D v4. There are still P3D v4 users today that have to deal with the washed out default textures that come with default P3D v4 because they have not discovered PTA or refuse to give it a try.

Thank you for your continued work and updates as well as good look with all your future endeavors.

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I wonder how people can expect all addons to be compatible from day 1 or 2 after an P3d update or hotfix ?

Many - if not most, developers are making addons and tools in their sparetime, and has a normal job, family and other stuff to take care off.

 

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Just a small update - I had it working and ready to release but last minute found a issue with another tweak as a result of fixing one of the changed ones. This is gonna put things back a small while whilst I fix it.
 

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Posted (edited)

Thanks for the update Matt. 

In the meantime I have applied my Preset and it shows no issues with P3Dv4.5 HF2.

To be sure I did not Reinstall default Shaders as they are still P3Dv4.5 HF1 

Here with HF2 :

 

 

Edited by GSalden

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15 hours ago, MattDavies said:

Just a small update - I had it working and ready to release but last minute found a issue with another tweak as a result of fixing one of the changed ones. This is gonna put things back a small while whilst I fix it.
 

Hi Matt,

 

Thanks for keeping us informed! Appreciate it.

 

Regards Marcus

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Hi, I'm not sure but I have updated to H.Fix 2 client only which I asume installs default shaders as per P3DV4.5 H.F. 2, I went ahead and applied my preset that I was using with H.F 1 P.T.A 2.66 and I have no errors at all, all applied with no issues 🤔, is it something system specific, what would the non compatible sections of P.T.A 2.66 with P3DV4.5 H.F 2 be? and thanks for the heads up Matt can't fly without P.T.A.

Regards Rod 

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@doublebubble If you're going from HF1 > HF2 (or whatever the older version was called), you'll be fine. It's only causing errors for people who are starting from scratch as PTA doesn't have a way of "bridging" the gap between the older shaders & the newer changed ones. In terms of what has changed, surprisingly nothing in terms of actual physical logic, they just decided to rewrite and optimise some of the shader code. The way PTA works from a core point of view is quite simple: it looks for the section of the shader that you want to be tweaked and simply does an overwrite with the values that you have specified. The moment those default values get changed (even down to adding spaces/tabs), the entire logic breaks as it can only work with exact matches.

I hope that makes sense, It's 8am here and I'm still awake from yesterday so everything is just a bit of a mush at the moment 🙂

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Thanks Matt, yep that does make sense and appreciate the description, all the best.

Regards Rod.

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Came in to wonder why my new install of P3D v4.5 wasn't working with PTA...

Thanks for the hard work Matt. Looking forward the new release onced fix sorted ✌️

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Mine Pta works Fine in HF2, no errors.

im only use cloud, haze, ralleigh settings, and these Works with hf2.

Edited by Alti
Korrekt autokorrect

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