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Chuck_Jodry-VJPL

Interview With Microsoft Flight Simulator Team

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Jorg Neumann, Head of Microsoft Flight Simulator and Sebastian Wloch, CEO, Co-Founder, Asobo Studio were on the microphone for an interview with Avsim.

A multitude of topics were covered , among them the amazing features list , it looked like the  What We Want wishlist  in the forums .

Discussions began with the genesis of the project in 2016 and followed through the elements that brought this amazing mix of real world weather , traffic and imagery to its current point in development.

accompanying   Images were provided in addition to an outline of Microsoft Flight Simulator's New World , its places and Aircraft.

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Microsoft Flight Simulator has made use of  two petabytes of Bing Maps data covering the entire globe and allows players to fly anywhere, with 40,000 airports now available to visit.

Azure AI can add over 1.5 trillion trees, make 3D buildings, add missing buildings and ameliorate the quality of all aerial images.

Further , new from Asobo Studios proprietary engine are procedurally generated blades of grass, millions of individual blades of grass, and dirt, asphalt, building details, water and much more.

Adaptive Streaming For Bandwidth and Offline Use

Discussions include how the sim adapts to cache sizes and user locations, how players can customize their simulation parameters Streaming is optimized to adapt to available internet bandwidth. The simulator also supports an offline mode in case no internet connectivity is available.

 

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Weather , live, real-world weather, including fronts, storms, rain, and all-real-world clouds presented in the sim. using  20 vertical layers including pressure, temperature, humidity, wind speed, direction and gusts.

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New Aerodynamics were among the topics covered , Microsoft Flight Simulator has an improved physics engine, surface element aerodynamics and new air mass simulations. As well  a new collision model that allows the support of slopped runways, skidding, braking and bumps.

New are over 1000 simulated surfaces  described as having "locally applied 3D forces and 3D moments" , this enables local stalling, buffeting and flutter. Improved aerodynamics make  it possible to have realistic stalls, deep stalls, spins in addition to other aerobatics: chandelle, flat spin and invert flat spin.

The air mass simulation affects each surface of the aircraft locally and differently, and any 3D shape of any size impacts the movements of air. Hills, mountains and buildings create thermics, updrafts and currents.

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Realistic Cockpits & A new Checklist

Among the topics were aircraft of course , inside and out ,  new rendering techniques and the included aircrafts offering realistic analog and glass cockpits with high-fidelity instruments, fully interactive and simulated touchscreens with rendering engine that displays 2D or synthetic vision 3D data.

Cockpits are described as being designed using reference photos and videos, and 3D scans

A new sound engine based on Wwise creates  realistic sound scape.

 A new  interactive checklist system has the option of highlighting the instruments,  They offer the user options from fully manual to assisted, fully automatic or  skip entirely.

45 minutes of details await , listen to the full interview Podcast MP3  .

 

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Thank You very much. Listening to the podcast now.

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Thank you Chuck - still trying to get my jaw off the floor...

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Posted (edited)

This was perfect, thank you very much!

I didn't understand, so it will be a walk around mode?

Edited by Noooch

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ATC isn't included yet but might make it in as its high on the user wish list, the walkaround was more of a suggested addition on my part for the checklist.

 

Best CJ

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Posted (edited)

Thanks for that, certainly hoping ATC makes it in, kind of interested in the "level" of default aircraft as well, since it's likely to be a while before we get quality add-ons designed for it...

 

G

Edited by Gazzareth

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The great thing about this is that when it is released, it won't be a "there you go, here it is, see ya later". We will see service packs, new features, patches, an evolving simulator over time based on community feedback. If something doesn't make the initial release, such as ATC, doesn't mean we won't ever see it added. 

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Thanks Chuck! wow this sim is really sounding amazing every day a lot of stuff that us simmers were talking about and wanting for years is becoming a reality. 

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4 hours ago, Chuck_Jodry-VJPL said:

ATC isn't included yet but might make it in as its high on the user wish list, the walkaround was more of a suggested addition on my part for the checklist.

 

Best CJ

Thank you very much!

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2 hours ago, PWJT8D said:

The great thing about this is that when it is released, it won't be a "there you go, here it is, see ya later". We will see service packs, new features, patches, an evolving simulator over time based on community feedback. If something doesn't make the initial release, such as ATC, doesn't mean we won't ever see it added. 

Yes, modular... 

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Something occurred to me this morning. One of the talking points of the initial trailer was the various animals on show, but I don’t think they’ve been mentioned once, or appeared in any other videos or screenshots ever since? Do we think they were just added as a bit of fun, or are we actually going to get different species of birds flying around depending on which part of the world we’re in?

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37 minutes ago, aleex said:

Considering the people that uses VR, I don’t think a delay could benefit anyone. 

What does this mean exactly?

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6 minutes ago, Thac said:

What does this mean exactly?

Means that I don’t think the game should be delayed because of non essential feature implementation that will come later anyways. 

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ATC can be handled one of two ways. Either get it in there for release, or allow a 3rd party to have something ready to sell on release.

No matter what, it'd be a huge mistake to have nothing at the start and it would severely handicap the sim's userbase as far as the hardcore market goes. This is something they simply must get done, even if it's only a slightly expanded version of what FSX had to start.

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1 hour ago, Superdelphinus said:

 animals 

I'd say that we didn' tsee anything like the Orbx Objectflow, animated mickeys on tarmac or around : animals, people etc. I wish there were some. 

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16 hours ago, Chuck_Jodry-VJPL said:

ATC isn't included yet but might make it in as its high on the user wish list, the walkaround was more of a suggested addition on my part for the checklist.

 

Best CJ

If ATC won't be ready for launch, they should just integrate the FSX solution until they program something better. But I have no idea what i'm talking about so it's probably best to ignore me.

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I'm very conscious that I may be doing my bit to make this thread yet another pro and con VR one but IMHO if there's a choice between resources going to ATC or VR then the resources should go to ATC as it benefits a larger portion of users.

If they can manage both for launch then marvellous but I really doubt that there's sufficient resources and time to accomplish both as well as all the other important areas that need to be in a decent state by launch.

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1 hour ago, domkle said:

I'd say that we didn' tsee anything like the Orbx Objectflow, animated mickeys on tarmac or around : animals, people etc. I wish there were some. 

Good question. Something I would love taxiing to the ramp. Marsheller even just that. Gimme just that. Then I'll decide if I need a baggage truck from 3rd party.  

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Posted (edited)
2 hours ago, domkle said:

I'd say that we didn' tsee anything like the Orbx Objectflow, animated mickeys on tarmac or around : animals, people etc. I wish there were some. 

Yes we saw, on the lauch trailer, when the A320 is being pushed back, there is people moving around. Also on the Hangar scene.

You can see here:


And here:

 

Edited by ca_metal
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1 hour ago, Noooch said:

So about the hangar scene? Does anyone know anything about hangars?

Metal or plastic? 

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33 minutes ago, Casualcas said:

Metal or plastic? 

Those are hangers, not hangars... :laugh:

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