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dongdongliushui

The most striking difference between MSFS and other sims is light

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I think a lot of it is proper shadows. It makes everything feel more grounded and appropriate.

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Yes, light makes a difference. P3D gave us the shadows but no decent atmospheric light by default. 

The touchstone will be, for me, how the snow looks like.  Snow textures have always been rather dull so far (default or Global textures alike), and for a good reason, no reflection.  Snow  should at last  bring its own light to the scenery.

Edited by domkle
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Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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6 hours ago, erocfx said:

I think a lot of it is proper shadows. It makes everything feel more grounded and appropriate.

Shadows are only a part of it. We got shadows in P3D but because the scenery looks like it's a cloudy day already the shadows only made things look even more cloudy and dark. You won't get a better impression of light by just adding shadows: you need a new lighting system and MSFS gives us that. P3D will never ever have realistic light unless they change the entire graphical system. MSFS also looks so good because it actually simulates the entire atmosphere (if that's the right word) so light changes depending on humidity and so on. P3D doesn't do that at all.

Edited by Reader

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Yes the engine is light years ahead of anything else used for flight simulation on the market today... And  no matter what technique they used to render the atmospheric light effect, it works beautifully...

And speaking of shadows, I hope scenery developers will finally abandon and stop implementing these overdone "baked"  shadows" / HDR resulting in gloomy looking architecture that feels as if covered by an invisible stormy cloud... 

Plain textures with the proper brightness/contrast and color saturation should be the norm in my opinion in such a dynamic atmosphere...

Edited by Claviateur

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LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

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