Jump to content
Sign in to follow this  
cepact

imagine the weather with 24 layers of overcast clouds

Recommended Posts

I was just thinking about the fact that each layer of clouds cast shadows and reduce the ambient light from ground

if you put 24 layers (i think it's the maximum) of overcast it may be completely dark as in night time, it would be so weird to see that

I can't wait to mess with the personalized weather 

Share this post


Link to post
Share on other sites

I don't think the 24 layers refer to cloudiness...

It's a 24 layer grid of wind / temp / moist + sigmet events I think...

And I include "moist" although it's really not the correct designation, because they mentioned FS2020 will also take it into account for the air density calculation.

Ideally it would be T / Td at 24 levels...

Edited by jcomm
  • Like 2

Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

Share this post


Link to post
Share on other sites

Well it can get pretty dark with just one layer of cumulonimbus clouds already in reality (and this can also be seen in some of the material we've seen from the sim). They can at least render two layers, so if you add another high altitude layer on top of that it should become pretty dark. Now if they can also render eclipses correctly (probably not and also not that important anyway) you can get some really spooky situations. 

Share this post


Link to post
Share on other sites

If it were to be 24 layers of clouds then you had better like the graphic because on current top end computers you will get about 1 FPW. That is 1 Frame per week.😁

  • Like 2
  • Upvote 1

Sam

Prepar3D V5.3/12700K@5.1/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

Share this post


Link to post
Share on other sites

In my memories, custom weather is not available, only presets or live...

Share this post


Link to post
Share on other sites
3 hours ago, Noooch said:

In my memories, custom weather is not available, only presets or live...

As of now it indeed is limited to that from what we've heard. I don't recall if we've already heard that this will remain the same at launch though. I don't believe that they won't allow us to precisely set the weather eventually (maybe later after launch) as this is a valuable tool to be able to practice crosswind landings. 

Share this post


Link to post
Share on other sites

I just hope they get the cloud colors correct.  Some of what I've seen makes me think they want to use black as a daytime shadow color but during the day, the predominant color of clouds and haze is some shade of blue.


|   Dave   |    I've been around for most of my life.

There's always a sunset happening somewhere in the world that somebody is enjoying.

Share this post


Link to post
Share on other sites
21 hours ago, jcomm said:

I don't think the 24 layers refer to cloudiness...

It's a 24 layer grid of wind / temp / moist + sigmet events I think...

And I include "moist" although it's really not the correct designation, because they mentioned FS2020 will also take it into account for the air density calculation.

Ideally it would be T / Td at 24 levels...

Given that it builds clouds dynamically based on those factors you listed, it's possible there could be 24 different layers, but that's extremely unlikely in the real world. 

In practice, it's the differentials between all those different layers will be what produces the cloud cover we see. It should result in some of the most realistic presentations we've ever seen because it's not just reading a METAR anymore and randomly throwing some clouds up at reported ceilings. 

Edited by bonchie

Share this post


Link to post
Share on other sites

i hope MSFS2020 get the same precisión in clouds as in earth. Both are this world! i think they are gonna get it this time!

Share this post


Link to post
Share on other sites
On 10/19/2019 at 8:30 PM, Raymond.Groenendijk said:

Well it can get pretty dark with just one layer of cumulonimbus clouds already in reality (and this can also be seen in some of the material we've seen from the sim). They can at least render two layers, so if you add another high altitude layer on top of that it should become pretty dark. Now if they can also render eclipses correctly (probably not and also not that important anyway) you can get some really spooky situations. 

The cumulonimbus in FSW was amazing given the texture sprites we had before in flight simulators. I think FS2020 will be even better as the dark cloud shadows and cloud base will make everything feel threatening and we already know the turbulance and rain in those areas are a possibility as well. It's all looking very promising. Next video will be on Weather so we'll no doubt have more information then.

  • Like 1

Share this post


Link to post
Share on other sites

If these are true volumetric clouds as they appear to be, It’s the entries and exits to cloud layers and breaking out through a cloud deck that will be so awesome. Active sky try to emulate it but having seen these previews I find it quite a step down....the wait is already killing me!!!


i7 - 8700k, 4.3Ghz

Nvidia RTX 2070

Win 10

Share this post


Link to post
Share on other sites

One os the aspects I would really like to see considered, in any flight simulator is the "simple" fact that humidity / moist does play an important role too in aviation, and is taken seriously into consideration, in it's various forms, when we go flying for real.

Also the fact that the lapse rates of pressure, just as those of temperature, aren't fixed, as practically all sims assume...

I would like to see my GS above according to my instruments, in a cold Winter day, with the reference altitudes in the approach chart being met, and the opposite in hot Summer days... I would like to feel in my sim that old aviation adage - "In Winter, the mountain tops are higher...".

And, of course, those mentioned up / down drafts, frontal systems, convection, convergence(?), etc...  Great for soaring ! And with the detailled terrain, specially good for training emmergencies and get prepared for our RL tasks 🙂

Edited by jcomm
typos mostly...

Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

Share this post


Link to post
Share on other sites
10 hours ago, Purr said:

If these are true volumetric clouds as they appear to be, It’s the entries and exits to cloud layers and breaking out through a cloud deck that will be so awesome. Active sky try to emulate it but having seen these previews I find it quite a step down....the wait is already killing me!!!

They have confirmed they are proper 3D, volumetric clouds. 

Share this post


Link to post
Share on other sites

I still can't understand how the weather doesn't affect performance. This was the major problem for all the current sims...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...