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MK Studios DUBLIN Released

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52 minutes ago, Mace said:

In that case, isn't your / TokTok's solution (widen the runway) much better?

It is indeed the better way to go.


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Minor Update released......
 
MK_EIDW_101a.zip
Updated Installer
 
This fixes a possible bug where double files were installed for ground vehicles that could result in a small performance drop ONLY if you use the HIGH vehicle density option when installing.
 
Manual file removal is also possible. In this case you may navigate to the MKSTUDIOS/MK_Dublin4/Scenery folder and remove vehicles_light.bgl file.
 
MK STUDIOS
Edited by Christopher Low

Christopher Low

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I just bought Dublin but the installer doesn't seem to activate the install. The install location is default under the Ecosystem folder, and it includes an add_on.xml file but I don't get a dialog to enable the scenery when launching p3d. 

Did it work for you by installing it on the default location? 


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21 minutes ago, Daedalus said:

Did it work for you by installing it on the default location? 

 I've installed it twice now, once in the default location and the next was where I wanted to have it. Both times, the sim didn't ask me if I wanted to enable the addon. That being said, it has worked flawlessly both times.


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Why would you get a message to enable the scenery when launching P3D? It should have been automatically enabled during the installation. Check your Scenery Library for a "greyed out" (and activated) Dublin airport entry.


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Ok! False alarm! For some reason it wouldn't appear no matter how many times I'd restart the sim. But upon restating Windows, it worked perfectly. Thank you @Dave_YVR and @Christopher Low for helping me out 🙂 

It looks amazing. The only thing I seem to miss is more autogen (trees, cars) close to the perimeter of the airport, very important factor on approaches. 

Edited by Daedalus

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For some strange reason, I noticed that only Faib Boeing 738 (Ryanair for instance) won't take off from rnwy 28. They line up and just stand there and then eventually dissappear. No issue with other planes whatsoever. 


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1 hour ago, Johnny19 said:

For some strange reason, I noticed that only Faib Boeing 738 (Ryanair for instance) won't take off from rnwy 28. They line up and just stand there and then eventually dissappear. No issue with other planes whatsoever. 

I don't own the scenery, but from experience on this kind of runway HS's and editing freeware airports with ADE, if you stretch RW 28 a few meters, ai traffic will depart (try 10 mts and test, if it doesn't work try another 10 and so on). The only thing is that the length of it would be unrealistic.


Sergio Naiberg

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I am using my modified v1.00 AFD file for this airport, so I am not sure if the following issues have been fixed in v1.01. However, I noticed this afternoon that taxiway Sierra is not designated (it is defined as BLANK), and that Gate 615 is designated as 615R. I have corrected these in my version of the AFD file.

Edited by Christopher Low

Christopher Low

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Hi guys I thought Id chip in here after buying MK-Studios Dublin a couple of weeks ago.  When I got it the current version was 1.01a which included the so called fix for AI aircraft not taking off on Runway 28.  They either stopped at the hold short and remained there or moved onto the threshold and got stuck there resulting in all landing aircraft to go-around.  I tried some tweaks mentioned here and managed to get it to sort of work better but not all the time.  I was using UTL but with FLAI aircraft injected into it.  Version 1.02 has just come out so I uninstalled 1.01a, installed 1.02 but still had the same problem, I disabled the tweaks I had done in ADE by renaming all the EIDW files it had created.  I also removed FLAI as I had noticed I often got ntdll crashes.  Still the same problem.  The first aircraft might take off fine but then all others just freeze.  Going to contact the developer 😞

Chris


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Chris Ibbotson

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3 hours ago, cj-ibbotson said:

  When I got it the current version was 1.01a which included the so called fix for AI aircraft not taking off on Runway 28.  They either stopped at the hold short and remained there or moved onto the threshold and got stuck there resulting in all landing aircraft to go-around.

Try this ADE from one of the guys at AIG, he's an ADE guru and does incredible work.

https://www.alpha-india.net/forums/index.php?topic=31599.0

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I added quite a few parking spots, and modified a handful of existing ones. I also enabled AI planes to use runway 10/28, added the "S" designation to taxiway Sierra, and tweaked one or two other taxiway sections for smoother turns of AI planes. It is inevitable that different simmers will want slightly different AFD parking spot arrangements/definitions to suit their own requirements, but it still puzzles me why MK Studios omitted so many potential parking spots from the included AFD file. Like many users, I have lots of AI planes operating in and out of the large airports, and I need as many parking spots as possible!

Edited by Christopher Low

Christopher Low

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I bought this airport last night, it had 2 DL's a 101a that I did not use

I installed and used 102.

Whats what?


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4 hours ago, Nyxx said:

Whats what?

 101a is just an older version. 102 was released about 5 days ago.

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Do MK Studios even have a support system as I contacted them on Thursday about the issues of Runway 28 still existing and they have not replied in any shape or form?

Yes I can make it work using ADE but I shouldn't have to do that.  Their website has a simple contact form, no forums or support ticket system from what I can see.

Chris


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