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Lorby_SI

LorbyLiveTraffic 1.60 available

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Hello @ll,

LorbyLiveTraffic version 1.60 b04 can be downloaded from the Lorby-SI website.

The biggest new feature is offline (randomized) helicopter, GA and military AI traffic, in all sims FSX trough P3D V4. The app uses the default aircraft for that, but a dialog has been included where you can easily add new models, and localize them down to a single ICAO code. That way you can make sure that only a certain type of aircraft is flying from a specific airfield or country. You can also add "virtual" helipads to increase helicopter traffic if you don't own scenery expansions.

The online part of the app can now be turned off entirely, should you wish to only run the new randomized traffic.

Best regards 

Edited by Lorby_SI
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LORBY-SI

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Those screenshots were taken at the one detailed oil rig that is in FSX & P3D. A virtual helipad called NS01 has been created for it and is precofigured in LLTX by default, so the app uses this spot as trigger point for helicopter AI traffic. EHTP is the nearest helipad on dry land to NS01, and NS02 is a less detailed rig in a different location of the North Sea. You can jump to them using the virtual helipads dialog in LLTX (right click on the entry and select "Jump to").

Best regards

Edited by Lorby_SI

LORBY-SI

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Updated to 1.60 b05, fixing the bug that helicopters sometimes get stuck after takeoff (in FSX or when using the Lorby FDE in P3D).

Best regards


LORBY-SI

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ETEB Ansbach Army Airbase in ORBX Germany South, with a couple of added helicopter models

48943486616_0635b2829e_z.jpg

48942938113_05e7d15cf6_z.jpg

Edited by Lorby_SI

LORBY-SI

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Oh, that looks interesting! 

Do the helos take off and land vertically ? (I assume so judging by the first screenshot sequence)


Dave Garwood.

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27 minutes ago, Dave CBFS said:

Oh, that looks interesting! 

Do the helos take off and land vertically ? (I assume so judging by the first screenshot sequence)

Hello Dave,

of course they behave like helicopters should. 

In the 32bit sims you have to make do with a helicopter FDE that I wrote. In P3D V4 you can opt to use the in-sim FDE that has been introduced around P3D 4.2 (except takeoff and landing, which I had to modify quite heavily).

Best regards

 

Edited by Lorby_SI

LORBY-SI

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