Jump to content

gregory.goodwin1

Bahamas Scenery Pack 2-3 Available

Recommended Posts

1 hour ago, gregory.goodwin1 said:

I must apologize.  I left out one of Art's instructions about his airports and UTX Tropical America/Caribbean scenery:

 

If you are using UTX-TAC, you must open the UTX-TAC setup program and disable airport changes for MYBG, MYBS, MYCA, MYCI, MYEF, MYEH, MYEM, MYIG, MYLS, MYMM and MYSM (Terrain menu>Modify Status of Repositioned Airports).  Alternatively, you can use Windows Explorer to change the .BGL to .XXX following those filenames in the FSX Scenery\World\Scenery folder (Windows Explorer needs to be set to display filename extensions)

When FSX is started after copying files as stated above, select Settings>Scenery Library and add both the Bahamas and kb_static_aircraft_FSX scenery folders to the scenery list, which need to be listed above UTX_TAC folders.  For many scenery objects to display, the Scenery Complexity slider in Scenery settings must be set to "Very Dense".  If you have Jim Dhaenens' lightobj.bgl installed (fsx_lts.zip), apron lighting will be included under "Extremely Dense" scenery complexity.

 

Thanks,   will try that. Where is Bahamas and kb_static_aircraft_FSX scenery folders to the scenery list,.  I don't see that , but I have P3D. 

Edited by Bobsk8

PF3 Beta Tester

Bob Cardone        P3D 3,4       FlyVirtual.net   Aivlasoft EFB2  /pf3-supporter.gif

 

 

 

Share this post


Link to post

 

3 hours ago, Bobsk8 said:

Thanks,   will try that. Where is Bahamas and kb_static_aircraft_FSX scenery folders to the scenery list,.  I don't see that , but I have P3D. 

Excellent question - Long story short, just ignore the second paragraph.  I didn't mean to paste it.  I should have taken more time to proofread before posting. - I'll make sure to edit that post.

The longer answer is that the kb_static_aircraft_FSX scenery folder is now automatically added to your scenery when you install the Emerald Scenery Design libraries described in the readme doc.   Emerald Scenery Design has updated the static aircraft models originally created by Kevin Burns for FSX, for P3D.  

Let me know if the fix above works for UTX.  I don't have that UTX product and I would like to know how compatible it is with the Bahamas region scenery I am releasing.

Greg 

 

Share this post


Link to post
2 hours ago, gregory.goodwin1 said:

 

Excellent question - Long story short, just ignore the second paragraph.  I didn't mean to paste it.  I should have taken more time to proofread before posting. - I'll make sure to edit that post.

The longer answer is that the kb_static_aircraft_FSX scenery folder is now automatically added to your scenery when you install the Emerald Scenery Design libraries described in the readme doc.   Emerald Scenery Design has updated the static aircraft models originally created by Kevin Burns for FSX, for P3D.  

Let me know if the fix above works for UTX.  I don't have that UTX product and I would like to know how compatible it is with the Bahamas region scenery I am releasing.

Greg 

 

OK,  thanks again. 


PF3 Beta Tester

Bob Cardone        P3D 3,4       FlyVirtual.net   Aivlasoft EFB2  /pf3-supporter.gif

 

 

 

Share this post


Link to post

Here is what I discovered with UTX. I followed your instructions and disabled all the airport BGLs you listed.  (MYBG, MYBS, MYCA, MYCI, MYEF, MYEH, MYEM, MYIG, MYLS, MYMM and MYSM)

I then went to MYAP and still had a problem with that airport, so I disabled that MYAP as I had done to the others in your list  and that fixed the problem, so I think you have to add that to the list of BGLs to disable. 

Now the remaining problem I had was an elevation problem at MYCI. This had the elevation correction BGL, which I tried disabling, and no help, problem still there. Finally after trying everything, I just disabled the MYCI bgl in the add on scenery package, and went back to the UTX BGL for that airport alone. 

Now I didn't check all the airports, but of the ones I checked, the only unusable one was MYCI because of the elevation problem ( taxi way and runway on different level and no pavement on runway) 


PF3 Beta Tester

Bob Cardone        P3D 3,4       FlyVirtual.net   Aivlasoft EFB2  /pf3-supporter.gif

 

 

 

Share this post


Link to post
5 hours ago, Bobsk8 said:

Here is what I discovered with UTX. I followed your instructions and disabled all the airport BGLs you listed.  (MYBG, MYBS, MYCA, MYCI, MYEF, MYEH, MYEM, MYIG, MYLS, MYMM and MYSM)

I then went to MYAP and still had a problem with that airport, so I disabled that MYAP as I had done to the others in your list  and that fixed the problem, so I think you have to add that to the list of BGLs to disable. 

Now the remaining problem I had was an elevation problem at MYCI. This had the elevation correction BGL, which I tried disabling, and no help, problem still there. Finally after trying everything, I just disabled the MYCI bgl in the add on scenery package, and went back to the UTX BGL for that airport alone. 

Now I didn't check all the airports, but of the ones I checked, the only unusable one was MYCI because of the elevation problem ( taxi way and runway on different level and no pavement on runway) 

Thanks,  this is very helpful information.  The airports that you are having trouble with are Art's airports that I did not modify since they were on islands that I had not yet updated.  I will confess I didn't take the time I should have to double check all of them to make sure they were working.  I have someone else who is doing some testing for me who also noticed some issues with those airports, so I will see what I can do to correct the problems.  I'll try to release an update in the next week or so.   

If you notice any other issues, please don't hesitate to let me know!

Best,

Greg  

 

  • Like 1

Share this post


Link to post
17 hours ago, gregory.goodwin1 said:

 

Excellent question - Long story short, just ignore the second paragraph.  I didn't mean to paste it.  I should have taken more time to proofread before posting. - I'll make sure to edit that post.

The longer answer is that the kb_static_aircraft_FSX scenery folder is now automatically added to your scenery when you install the Emerald Scenery Design libraries described in the readme doc.   Emerald Scenery Design has updated the static aircraft models originally created by Kevin Burns for FSX, for P3D.  

Let me know if the fix above works for UTX.  I don't have that UTX product and I would like to know how compatible it is with the Bahamas region scenery I am releasing.

Greg 

 

Hi Greg,

I sent you a PM to the e-mail address on your readme file, but never received a response. It was regarding making your package compatible with Photosim Labs Bimini. I did not see any glaring issues with your last release by simply disabling the relevant bgls. I have not tested your latest version, but if you think it's not going to be compatible please let me know.

Thanks.

Jose


FSBetaTesters2.png

Check out my latest mix:
https://www.mixcloud.com/prodjjose/

Share this post


Link to post
11 hours ago, gregory.goodwin1 said:

Thanks,  this is very helpful information.  The airports that you are having trouble with are Art's airports that I did not modify since they were on islands that I had not yet updated.  I will confess I didn't take the time I should have to double check all of them to make sure they were working.  I have someone else who is doing some testing for me who also noticed some issues with those airports, so I will see what I can do to correct the problems.  I'll try to release an update in the next week or so.   

If you notice any other issues, please don't hesitate to let me know!

Best,

Greg  

 

MYER, taxiing westbound to runway 09 threshold, last 1200 feet, pavement disappears on runway ( turns to grass) . When I turn to head east, pavement reappears . 

 

BTW, flying from airport to airport in the Bahamas in my A2A AT6 is a total blast. Reminds me of when I used to fly in real life in the South Florida area. 

Edited by Bobsk8

PF3 Beta Tester

Bob Cardone        P3D 3,4       FlyVirtual.net   Aivlasoft EFB2  /pf3-supporter.gif

 

 

 

Share this post


Link to post
On ‎11‎/‎9‎/‎2019 at 9:30 AM, Bobsk8 said:

MYER, taxiing westbound to runway 09 threshold, last 1200 feet, pavement disappears on runway ( turns to grass) . When I turn to head east, pavement reappears . 

 

BTW, flying from airport to airport in the Bahamas in my A2A AT6 is a total blast. Reminds me of when I used to fly in real life in the South Florida area. 

Hey Bob,

Glad to hear you are enjoying the scenery.  I'm a central Florida dweller and I always enjoy escaping to those beautiful islands that lie just East of here in P3D.   The default scenery that is generated procedurally from vector, land class, and polygons has held up pretty well over the years and creates a pretty immersive experience in my opinion (though I can't wait to see what MSFS20 does with that area).

Re the disappearing/reappearing runways/taxiways/aprons,  that is something that happens with smaller airports in some locations.  I suspect is has to do with the way the curved earth is rendered and the Sim can't decide if the airport is above or below ground.  Fortunately there are a couple of ways to fix it.  Some people have luck by increasing the altitude of the airport just a bit using an airport editor like ADE.  My preferred way is to place a small apron polygon about 3k - 6k meters away from the main airport.  

MYER is one of Art's airports that I have not yet edited.  I decided to release all of his airports with this scenery, not just the ones I have edited,  thinking that they would work fine with the default scenery.  Art made these for FSX but they appear to have some issues in P3D.  In my rush to release this pack, I didn't do my due diligence and check them all out.      Canuck21a is helping me to find and fix them.  I am hoping to release an update that addresses these issues in the next couple of weeks as I have time.

Best

Greg 

 

 

 

.  

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...