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blueshark747

Imported virtual windows can be anything in VR

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A jotting down info on a knee board is impossible in VR?

Hold my beer..

 

Edited by blueshark747

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Looks interesting although the example is using a keyboard.

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I tried this with the demo of Flyinside for P3D and couldn't get any windows in. Manipulating switches with this software was a chore as well. Good concept but it needs to be fleshed out more.

 


Lee Alexander

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4 hours ago, leefree said:

I tried this with the demo of Flyinside for P3D and couldn't get any windows in. Manipulating switches with this software was a chore as well. Good concept but it needs to be fleshed out more.

 

Yes switches are glitchy and sticky. Its still easier for me to just point my head cursor on things.

Importing windows functions are solid for me though.

I can only speak on FSX and I feel the injector is more refined and mainly focused on FSX Oculus Runtime functionality before the two other titles or HMDs. the Oculus runtime version even looks better, as I didn’t even touch the internal resolution slider. Its on default 1X and blows my WMR visuals with it out of the water. I’m really starting to think there is indeed incompatibility issues with WMR/SteamVR working with the Flyinside App. As if one of those components completely blocked or ignored my Nvidia Inspector settings for FSX.

The WMR version ran horribly for me and doesn’t have the zoom/magnifying glass feature and needs anti aliasing in FSX settings checked or you get lines in the sky. 

Edited by blueshark747

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

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Maybe somebody needs to make something similar to this......

 


Orbx Beta Tester
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