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OT: What DX10 (& quad core) is capable off

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Guest Bottle

OK, this is not a flight sim & the camera work is not the best, but look at the quality of the water, lighting, instancing of trees, handling of physics (the tornado), etc. and we start to get an idea of the power of DX10;http://www.youtube.com/watch?v=DetnKgOxrSI

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I'm sold. Even a watered down, generic version in FS would be stunning. Just imagine what payware will be like for a small region.Ian.

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Guest Thad

Incredible!!! Wow!!! Great find!Not sure how much of a role the quad-core played in the rendering but from that footage it looks like the FSX DX10 screenshots are a real possibilty with the DX10 update. I can't wait to get my hands on that update and I just picked up FSX yesterday. Oh well DX9 will have to suffice until that day comes. :-)-Thad

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Guest emkramer

SHUT. UP. I literally crapped my pants.Earl

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Guest tango_d

:-spacecraft Nuff said - incredible stuffRgsEd

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Love the footage!!!But it's not DX10... (Or the Geforce 7900GTX is suddenly a DX10 card)"Nothing is certain about the specifications but you will need Windows Vista and a fairly high spec PC. Remedy have showcased Alan Wake running smoothly on an Intel Core 2 Quad system overclocked at 3.73Ghz with GeForce 7900GTX." From: http://www.brightfalls.com/alan-wake-faq/It appears to be full on DX9 reinforced by a game designed from the ground up to take advantage of multi-core systems, demonstrated on an OVERCLOCKED Intel Core Quad processor system. Running at 3.73ghz, that amounts to 14.8 ghz of processing power to give you those images. Given the more linear nature of MSFS's processing structure, I have doubts that we'll see this type of environment, even in a DX10 world. Note also that the demo is using one of FOUR 3.73 ghz processors for physics only. Also note, this graphics engine is only capable of short-distance views - not suitable for our flight simulation needs. "Currently 2 kilometres. Markus Maki informed MercuryNews that you can see 1.3 miles as of the September demonstration." From: http://www.brightfalls.com/alan-wake-faq/Did someone ask for Debbie Downer?! (waaaaah. waoooooooooooo...)Here's the REST of the story... (Same video as above, except with the lead-in by the Intel and game developer)http://www.youtube.com/watch?v=CLEBOn9K5Nk-Greg

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Guest Babubhai

"Intel Core Quad processor system. Running at 3.73ghz, that amounts to 14.8 ghz of processing power to give you those images."Actually it doesn't. Alot of people think this but its actually not a total of 14.8ghz. It's still only a total 3.73ghz power.The advantage of dual core is not the raw processing power but you can handle many processes at the same time, and more effecient allocation of processes.

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Indeed, that's DX9 in all it's glory. And you're right, we'll never see anything like that in FSX. Sure looks good though...Doug

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>"Intel Core Quad processor system. Running at 3.73ghz, that>amounts to 14.8 ghz of processing power to give you those>images.">>Actually it doesn't. Alot of people think this but its>actually not a total of 14.8ghz. It's still only a total>3.73ghz power.>>The advantage of dual core is not the raw processing power but>you can handle many processes at the same time, and more>effecient allocation of processes.>>Yes it is the total theoretical processing power assuming that applications are truly mutlithreaded.You could run four distinct processes, each on one core at 3.73GHz - combined, that is 14.8Ghz of processing power being undertaken.

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Guest Babubhai

Multiple CPUs are not additive. 4 3.73Ghz cores don't equal one 14.8ghz CPU.I don't know where some of you are getting this info from.I'll give you lot an example, a silly example but you will get my point.1 car travels at 100mph,Having 2 cars wont make any difference to the speed of the car, but 2 cars will allow you to carry twice as many passengers. Get the analogy?Remember multiple CPUs are not additive. The total power cannot be added up.If you dont believe me go and do some research and come back....

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Guest drdaru1

you wish microsoft cared that much about what we think to make our (now) game look like that.

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Brilliant. Excuse me while I give myself CPR.ps loved the ending.

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I think the most important thing is that's what Alan Wake and Crysis and Unreal Engine 3 look like on DX9.Imagine a few years from now when they really start pushing what DX10 can do. I can show you a few DX9 games that look like crap today, but that we thought were the best thing ever back then.As always, we've seen nothing yet.

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Wait a minute. I thought the gripe of the moment was that they made the game look better without updating the realism for the hardcore? Did I miss a newsletter or something? Now we are mad because they ignored us and didn't make it look good enough?MAKE UP YOUR MIND I CAN'T KEEP UP!

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What's the difference?He's just saying that in theory, it does the same amount of processing as one 14.8GhZ processor. You're pretty much saying the same thing.The semantics don't really matter.

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>Multiple CPUs are not additive. 4 3.73Ghz cores don't equal>one 14.8ghz CPU.>I don't know where some of you are getting this info from.>I'll give you lot an example, a silly example but you will get>my point.>1 car travels at 100mph,>Having 2 cars wont make any difference to the speed of the>car, but 2 cars will allow you to carry twice as many>passengers. Get the analogy?>Remember multiple CPUs are not additive. The total power>cannot be added up.>If you dont believe me go and do some research and come>back....Not additive but 4 3.73Ghz cores != 1 3.73Ghz core either.If you are able to run a single process entirely within one core and repeat that for each of the other three then, by common sense, you are processing four times that of one core. If you tried to run the four processes on one core it would obviously run slower than one per core.With regards you example...One car travels carrying a load as fast as it can.Quadruple the load and the car will travel slower because it has to do more work.Split that load over four cars and they can run as fast as the first, i.e. achieving four times the work in the same time.I've already done all my research thanks...

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Guest allcott

OK, so it's not DX10, and we know that Multi-core is not supported in any optimised way by FSX.So these are pretty, useless to us in a flight sim forum, really? It's about as relevant as showing screenshots of Doom 3 to describe a Space Shuttle mission.Allcott

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Guest JohnEGPF

Forget I,m right your wrong.What did you think of what you saw?, the Subtle things that make real look real are in there ... WOW:)John

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Jeebus guys. I'm fully aware that it's not a raw unfettered 13 ghz of power at the games disposal... but if you aggregate the total amount of "power" between the... oh nevermind. Sometimes I feel like the technically minded in here can be worse than the tech nitpickers over on airliners.net. Point. The video is not DX10. It's a serious example of multiprocessing being done on a 4 CPUs with a nice DX9 card. (lather, rinse, repeat)Open season on me saying its 4 CPUs and not a quad-core processor. Sorry - I'm cranky after a day of work.-Greg

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Guest FxF3

>OK, so it's not DX10, and we know that Multi-core is not>supported in any optimised way by FSX.>>So these are pretty, useless to us in a flight sim forum,>really? It's about as relevant as showing screenshots of Doom>3 to describe a Space Shuttle mission.>>>>>>AllcottYep makes no sense. All it tells me is that my xbox 360 seems to be almost as powerful as a highend quad core computer system running the latest Video card since it seems Alan Wake will play and look the same on both systems.

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Guest nem

>OK, this is not a flight sim & the camera work is not the>best, but look at the quality of the water, lighting,>instancing of trees, handling of physics (the tornado), etc.>and we start to get an idea of the power of DX10;It was mentioned before but it's worth mentioning again: this is DX9. But more importantly, this is quadcore. They use one core for the physics alone? If that's the result then I hope ACES are looking and learning.Yea I know "this is a shooter, it cannot be compared to a flightsim, this is completely different" yadda yadda yadda. Save it. Until recently I myself had the opinion that multicore won't do much for games. But Remedy obviously will prove otherwise (provided they are not lying to us about their use of multiple cores). So with this level of realism and simulation in a shooter engine allow me to ask: is it really still that much of a difference compared to a flightsim? Is it still so unrealistic to consider such an engine as a foundation for a flightsim engine?Regards,http://www.bremmekamp.com/img/misc/avsim.jpg

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Guest

Looks very similar to the graphics in the Crysis demo which was running DX9 and shader model 3. As we know FSX is currently only using SM1/2. Its time for a big upgrade.

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