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FSX:SE new beta: solution for SimConnect trouble (devs)

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Hello @ll,

A note to fellow developers using (managed) SimConnect for addons that are running externally - and having their products crash with the new beta on startup.

I discovered that there seems to be an additional dependency now to the "SimConnect.dll" (the one in the main simulator directory), on top of the usual managed "Microsoft.FlightSimulator.SimConnect.dll". I can only start my apps if this additional DLL is present right next to my executable too.

This problem does not manifest when you use the exe.xml to start your apps (because FSX:SE has already loaded the SimConnect.DLL I suppose).

No idea if the same is true for unmanaged code, I don't use C++ except for gauges.

Hope this helps.

Best regards

Edited by Lorby_SI

Oliver Binder


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