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Be careful with Autogen emissive lighting (P3Dv4.5 ht2)

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Posted (edited)

Better turn off "Autogen emissive lighting" in PTA 2.67 and for P3Dv4.5 ht2.

See this (this issue is present at down, dusk and night):

y5rcmOrm.jpg

On some trees no transparency background textures.

CVB0r0ym.jpg

I turned it off and this kind of trees back to normal in darker hours.

 

 

Edited by YoYo

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I think you may have a textures caching problem somewhere/somehow. I use that setting all the time and have no problems. Try my latest reset (link in my signature) and see whether you still get the problem.

Adam.


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Hi Adam, 

Its my own preset but I checked Your too for 2.67 >>> the result was the same.

You can check it.

OCL6 from dusk to down no transparency background. Fresh P3Dv4 install + ORBX Central 4.

P3Dv4.5 ht2, FTX HD Trees, North Cal, Vector, Global Base here (so standart 😉 ).

 


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2 hours ago, YoYo said:

Its my own preset but I checked Your too for 2.67 >>> the result was the same.

You can check it.

OCL6 from dusk to down no transparency background. Fresh P3Dv4 install + ORBX Central 4.

P3Dv4.5 ht2, FTX HD Trees, North Cal, Vector, Global Base here (so standart 😉 ).

Strangely enough, I also have HD Trees. What's OCL6? I can't find it in P3D nor Googling for an ICAO code.

Or ... try a screenshot with the SLEW co-ordinates showing and I'll see if I can replicate it.

Have you tried reinstalling HD trees?

Adam.


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Hi:

I also have this issue (+/-) and noticed it during daylight. I'm in the process of tweaking the autogen emissive lighting a bit down to see if it makes a difference. Hopefully yes.

I use the latest Adams preset, with some modifications, but not so many really. It's a very good preset.

Will be following this thread in the next days.

Cheers, Ed


Ed Patino

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0CL6, sorry, not "O". California.

From P3Dv4.5 HT1 LM changes something with lighting, so maybe this? PTA uses old part of P3Dv4 engine.

See this post. I'll check it but when I did new my profile yesterday I noticed the same (must check it also again to be sure 100%):

 

 


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8 minutes ago, YoYo said:

0CL6, sorry, not "O". California.

From P3Dv4.5 HT1 LM changes something with lighting, so maybe this? PTA uses old part of P3Dv4 engine.

See this post. I'll check it but when I did new my profile yesterday I noticed the same (must check it also again to be sure 100%):

 

 

Hahaha - I should have guessed it was a zero. I was thinking it was some out of the way Polish farm strip (but with palm trees???) LOL.

Now I see what you mean!! Yuk!!!!!

trees-bug-0-CL6-1280.jpg?dl=1

I'll see if I can raise an issue with ORBX - it may be an HD trees issue.

I'll also investigate that Object Lighting post you quote.

Adam.


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Posted (edited)
16 minutes ago, Adamski_NZ said:

I'll see if I can raise an issue with ORBX - it may be an HD trees issue.

I did it before Adam 🙂 :

https://orbxsystems.com/forum/topic/185621-trees-with-not-transparency-background/

it was my trip between FTX L70 and L05 ;).

Edited by YoYo

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1 hour ago, YoYo said:

I did it before Adam

Guess what?. They will say they cannot reproduce the issue. They're this way lately 😂

Cheers, Ed


Ed Patino

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Posted (edited)
31 minutes ago, edpatino said:

Guess what?. They will say they cannot reproduce the issue. They're this way lately 😂

Cheers, Ed

Yep, so it isnt ORBX issue but PTA old shaders according me. With default shaders is ok or if You turn off "Autogen emissive lighting".

Edited by YoYo

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4 minutes ago, YoYo said:

With default shaders is ok or if You turn off "Autogen emissive lighting

Ok, will try turning it OFF. Lowering its value does nothing here.

Please post if you get information from ORBX anyway.

Cheers, Ed


Ed Patino

P3Dv4.5 hf2 - Win 10 Home x64 // Rig: Corsair Graphite 780T Full Tower - ASUS MBoard Maximus XI Hero Z390 - CPU Intel i7-8086k 6-cores - 32GB RAM - MSI Nvidia GeForce GTX1080Ti 11GB - 3 x SSD x 1TB Crucial/Samsung + 1 x SSD 2TB Crucial + 1 HDD Seagate 2TB + 1 HDD External Seagate 2TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x - VR Oculus Rift // P3Dv4.5 hf2 & Aerofly FS 2 - Win 10 Home x64 - Gaming Laptop ASUS Strix - CPU Intel i7-8750H - 32GB RAM - Nvidia RTX 2070 - 2TB SSD - 2TB HDD // Thrustmaster FCS & MS XBOX Controllers

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I wondered whether it was specifically a PTA issue, so tried it with Tomatoshade. Same problem. So ... it's either a generic P3D problem or HD Trees.

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Here I have HD Trees installed first and afterwards TE Netherlands and TE GB. No tree issues.

I will have to check with my France VFR scenery.

Any place in Europe that has the issue so I can check it ?

 


Gerard

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Just checked at Nice, France : FranceVFR scenery + Justsim airport

No issues with trees ( or other objects )


Gerard

7940x ( 14 cores ) : 8 cores @ 4.8 - 6 cores @ 4.0 Ghz - Gigabyte X299 Gaming 7 - 32 Gb G.Skill Trident Z 3200Mhz Cl 14 - Gigabyte GTX 2080 TI Windforce OC @1920 Mhz - 1x SSD M2 1800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 43” Sony 4K tv's in NVSurround

8700K : all 6 cores @ 5.0 GHz - Asus ROG 370 - 16 Gb 4000 MHz @ 3600 Mhz - Gigabyte GTX 2080 Windforce OC @ 1900 Mhz - 1x SSD M2 1800/1800 2TB - 2x  Sata 600 SSD 500 Mb - 1x 55” Sony 4K tv

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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29 minutes ago, GSalden said:

Just checked at Nice, France : FranceVFR scenery + Justsim airport

No issues with trees ( or other objects )

I'm beginning to suspect that it's just the one texture (palm trees) in the ORBX LIBS that might be the problem. Nick in the ORBX forums has isolated it, I think. All we have to do now is to see if I can find out whose job it is to sort out! ORBX devs are a friendly and supportive bunch, so I'm hopeful we'll find a fix.

Adam.


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