Jump to content
Sign in to follow this  
Paulvanuf

How to integrate the GTN in the 3D cockpit?

Recommended Posts

Hi,

I own the heli X-rotors AW139 and use the GTN750 a lot. But I would like to build it with full functionality in the 3D cockpit. There is non used space in the cockpit where it should fit.

Where can I find instructions how to do this?

Thx in advance...


Regards,
Paul - near EHRD

Share this post


Link to post
Share on other sites

 

I simply don't see, why you don't reply?

Did I mention something wrong?

Stupid question?????@RXP


Regards,
Paul - near EHRD

Share this post


Link to post
Share on other sites

Is it Paul?  
As another sim user (but not Xplane) I might point out that help with your question here would be more a function of help from other Xplane users who have taken a stab at it with that model and succeeded to some extent or another.  The lack of response indicates to me that none have.  I recommend you contact X-rotors for support with this endeavor.  Their panel is likely hard-coded into the model so they might need to design and incorporate a specific bezel to accommodate the GTN.

Edited by fppilot

Frank Patton
MasterCase Pro H500M; MSI Z490 WiFi MOB; i7 10700k 3.8 Ghz; Gigabyte RTX 3080 12gb OC; H100i Pro liquid cooler; 32GB DDR4 3600;  Gold RMX850X PSU;
ASUS 
VG289 4K 27" Monitor; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

Share this post


Link to post
Share on other sites

Thx both.

Having said this, it is nonetheless possible but it is just not 'user-accessible' (i.e. a 'placement tool' of some sort). For example there is a well known user-made full 3D integration:

I own a heli which has this integration. That is why a dared to ask...


Regards,
Paul - near EHRD

Share this post


Link to post
Share on other sites

This would depend which heli is it, whether designed with a RXP option from the get go, or a mod. For the later then it depends whether there was already an 'area' to paint onto (int he panel.png 'texture space') (could be the case of the famous Bell heli for X-Plane) or the mod went beyond and added custom made .obj with custom panel.png mapping.

I wish X-Plane devs would just implement the capability for plugins to add any rendering surface at runtime, and believe me, we're a bunch of developers asking for this, but I guess it is not in the highest priority list for the SDK for now...


Jean-Luc | reality-xp.com
This message from Reality XP is protected by a disclaimer: reality-xp.com/aboutrealityxp/email.html

Let your voice be heard and help us make a difference for you: Vote !
Open up communications with Reality-XP (Microsoft Flight Simulator Forums)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...