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Paulvanuf

How to integrate the GTN in the 3D cockpit?

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Hi,

I own the heli X-rotors AW139 and use the GTN750 a lot. But I would like to build it with full functionality in the 3D cockpit. There is non used space in the cockpit where it should fit.

Where can I find instructions how to do this?

Thx in advance...


Regards,
Paul van Uffelen - EHRD

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I simply don't see, why you don't reply?

Did I mention something wrong?

Stupid question?????@RXP


Regards,
Paul van Uffelen - EHRD

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Is it Paul?  
As another sim user (but not Xplane) I might point out that help with your question here would be more a function of help from other Xplane users who have taken a stab at it with that model and succeeded to some extent or another.  The lack of response indicates to me that none have.  I recommend you contact X-rotors for support with this endeavor.  Their panel is likely hard-coded into the model so they might need to design and incorporate a specific bezel to accommodate the GTN.

Edited by fppilot

Frank Patton
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Hi,

searching the internet with "add GTN in the 3D cockpit" gives plenty of links:

It is involving because X-Plane is not helping at all. Here is what I've said about it in the tutorial which link is above:

In X-Plane, there are panels only, and stock gauges/parts only. Everything else is custom-drawn on the screen every time X-Plane redraws the screen. X-Plane has 2 different panels: the 2D and the 3D. Each offer a 'render surface' and it is up to the aircraft 3D model to tell a particular rectangle area from the render surface gets drawn to a particular polygon. Compared to FltSim, there is no user-accessible way to configure a 3D panel.

 

Having said this, it is nonetheless possible but it is just not 'user-accessible' (i.e. a 'placement tool' of some sort). For example there is a well known user-made full 3D integration:

https://forums.x-plane.org/index.php?/files/file/51982-airfoillabs-king-air-350-rxp-gtn-750-dual-hd/

 


Jean-Luc | reality-xp.com
This message from Reality XP is protected by a disclaimer: reality-xp.com/aboutrealityxp/email.html

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Thx both.

Having said this, it is nonetheless possible but it is just not 'user-accessible' (i.e. a 'placement tool' of some sort). For example there is a well known user-made full 3D integration:

I own a heli which has this integration. That is why a dared to ask...


Regards,
Paul van Uffelen - EHRD

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This would depend which heli is it, whether designed with a RXP option from the get go, or a mod. For the later then it depends whether there was already an 'area' to paint onto (int he panel.png 'texture space') (could be the case of the famous Bell heli for X-Plane) or the mod went beyond and added custom made .obj with custom panel.png mapping.

I wish X-Plane devs would just implement the capability for plugins to add any rendering surface at runtime, and believe me, we're a bunch of developers asking for this, but I guess it is not in the highest priority list for the SDK for now...


Jean-Luc | reality-xp.com
This message from Reality XP is protected by a disclaimer: reality-xp.com/aboutrealityxp/email.html

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