Jump to content
Sign in to follow this  
jcomm

Plane-Maker / Airfoil-Maker and that good old AAF...

Recommended Posts

My first inccursion into the world of flight simulation "devlopment" was BAO's AAF ( "Aircraft & ADventure Factory" ).

For MSFS there were some nice tools available, AIR file editors mostly, but never nothing like what I had the chance to get my hands on for the first time when Austin created the Plane-Maker and companion Airfoil-Maker apps available.

Since MFS is going to bring really new features FDM-wise, but also scenery and weather wise, I wonder if it'll debut with some tools of this kind, or just the usual SDK mostly directed at the "professionals" ?

Would really like to know something like this will become available.

 

  • Like 1
  • Upvote 2

Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

Share this post


Link to post
Share on other sites

I have the feeling the flight model architecture and philosphy will remain as it was in ESP (FSX) using Tables with known or estimated data but most probably more sophisticated.

I could be wrong but as far as I remember they mentioned that it won't be based on the Blade Element concept. Yet way more sophisticated then ESP.

Also a legacy flight model mode will be available (aka: FSX aircraft). Hence it will have a similar architecture in my opinion.

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

Share this post


Link to post
Share on other sites
32 minutes ago, Claviateur said:

I have the feeling the flight model architecture and philosphy will remain as it was in ESP (FSX) using Tables with known or estimated data but most probably more sophisticated.

I could be wrong but as far as I remember they mentioned that it won't be based on the Blade Element concept. Yet way more sophisticated then ESP.

It's not technically blade element theory because they're making calculations over many aircraft parts, not just the wings (blades).

The legacy mode is lookup tables, the default mode is something better, but based on, blade element theory.

(All of that according to various Asobo videos).

  • Like 1

Share this post


Link to post
Share on other sites
12 minutes ago, nickhod said:

It's not technically blade element theory because they're making calculations over many aircraft parts, not just the wings (blades).

The legacy mode is lookup tables, the default mode is something better, but based on, blade element theory.

(All of that according to various Asobo videos).

Oh ok, sorry, I misunderstood then. Good news!

  • Like 1

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

Share this post


Link to post
Share on other sites
43 minutes ago, Claviateur said:

Oh ok, sorry, I misunderstood then. Good news!

Yeah, they said it wasn't neither the blade element theory nor the look-up tables. It is something new. But like Nickhod said, the legacy mode will bring the Look-up tables to the sim when using this mode (I hope the 3rd parties don't use this shortcut to port their "new" aircrafts made to the sim, I know I'm not buying any planes using legacy mode).

Share this post


Link to post
Share on other sites

as developer and aircraft designer I really like Austin Meyer Plane Maker, I expect an SDK similar where I can visually work on my planesand not just code.

Share this post


Link to post
Share on other sites

Many years ago x-plane even had a very powerful flap maker. Never understood why Austin dumbed aircraft design down by removing it.

  • Like 2

Share this post


Link to post
Share on other sites
6 hours ago, nickhod said:

The legacy mode is lookup tables, the default mode is something better, but based on, blade element theory.

Where did they say that it was based on blade element theory?

Edited by vortex681

 i7-6700k | Asus Maximus VIII Hero | 16GB RAM | MSI GTX 1080 Gaming X Plus | Samsung Evo 500GB & 1TB | WD Blue 2 x 1TB | EVGA Supernova G2 850W | AOC 2560x1440 monitor | Win 10 Pro 64-bit

Share this post


Link to post
Share on other sites

Ah, the inevitable human condition, screw with new stuff to make it better. Oh my. 😂


Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

Share this post


Link to post
Share on other sites
5 hours ago, 188AHC said:

Ah, the inevitable human condition, screw with new stuff to make it better. Oh my. 😂

You mean MS / ASOBO in chosing to create a new type of flight dynamics model, pretty much X-Plane like, or those who use Plane Maker / Airfoil Maker to edit their aircraft ?

Either way, they both look like good choices. The old table-based model is still very valid for as much as the big LevelD sims, but truth is every flight simulator these days uses a BeT approach more than any other thing. It's a trend... like Python for programming :-)


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

Share this post


Link to post
Share on other sites
16 hours ago, vortex681 said:

Where did they say that it was based on blade element theory?

I can't recall the exact video. It was in developer Q&A when they did the Seattle YouTubers preview.

One of the Asobo team explained that it was "like blade element theory" but "not quite" because it took into account "a lot more surfaces".

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, nickhod said:

I can't recall the exact video. It was in developer Q&A when they did the Seattle YouTubers preview.

One of the Asobo team explained that it was "like blade element theory" but "not quite" because it took into account "a lot more surfaces".

Yeah, they mentioned up to 1000 surfaces in their aerodynamics feature discovery episode as well.

And that it takes a lot of environmental conditions into account. Combined with the realistic weather engine this sounds very good.


Happy with MSFS 🙂
home simming evolved

Share this post


Link to post
Share on other sites
On 1/29/2020 at 4:17 PM, nickhod said:

One of the Asobo team explained that it was "like blade element theory"

But the best table-based flight models are "like blade element theory". That doesn't mean that they're based on blade element theory. I didn't hear anyone actually mentioning the phrase "blade element theory" in the interview, just that 1000 surfaces are being monitored compared to just one previously.


 i7-6700k | Asus Maximus VIII Hero | 16GB RAM | MSI GTX 1080 Gaming X Plus | Samsung Evo 500GB & 1TB | WD Blue 2 x 1TB | EVGA Supernova G2 850W | AOC 2560x1440 monitor | Win 10 Pro 64-bit

Share this post


Link to post
Share on other sites
On 1/30/2020 at 6:52 PM, vortex681 said:

But the best table-based flight models are "like blade element theory". That doesn't mean that they're based on blade element theory. I didn't hear anyone actually mentioning the phrase "blade element theory" in the interview, just that 1000 surfaces are being monitored compared to just one previously.

In one video, the phrase "blade element theory" was used in response to a question and a vague comparison was made.

I agree, that can mean a lot of things and "based on" is overstating. It may only be "like" it in that its dynamically calculated according to airflow.

The devs made it clear however that it's not lookup table based, calculations are being done in real-time and that's all I really care about.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...