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Dominique_K

An interesting challenge for FS20 light rendering engine

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Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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The more images & videos I see of MSFS; the more I think there may well be many moments like these when flying around.

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Flying since the early days of 386’s! 😀 Web developer, sailor, nerd. Contributor to the G36 Improvement Project

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I‘m curious about waterfalls as well. I‘ve no developing experience at all but I imagine it‘s not an easy task. Even in Red Dead Redemption 2, which has stunning visuals, waterfalls fail to really convince. 


i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

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2 hours ago, Shack95 said:

I‘m curious about waterfalls as well. I‘ve no developing experience at all but I imagine it‘s not an easy task. Even in Red Dead Redemption 2, which has stunning visuals, waterfalls fail to really convince. 

Yes, nothing against what the OP wrote but I think we need to worry about having waterfalls in the sim at all (It would be a first for a flight sim after all) before how the lighting may react with it.

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14 minutes ago, Mucker said:

Yes, nothing against what the OP wrote but I think we need to worry about having waterfalls in the sim at all (It would be a first for a flight sim after all) before how the lighting may react with it.

I am not sure I meant anything beyond what the title says 😉, a technical challenge.

Asobo showed us in a video that the new sim would offer rainbows i.e. the interaction of light and droplets. What we have here is another kind of interaction of light and droplets . 

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Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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