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ErichB

Which feature enhancement do you most want from P3D V5

What feature enhancement do you most want for P3D v5  

185 members have voted

  1. 1. What feature enhancement do you most want for P3D v5

    • New Terrain model
      16
    • New Graphics rendering engine
      77
    • New atmospheric/weather engine
      15
    • It doesn't matter anymore - I'm only waiting for MSFS
      77


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For those that are looking to stay with P3D or even multiple platforms, what's your favourite choice for V5 enhancement.

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All the above, plus sloped runways, improved autogen, performance improvements.... 😛

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4 minutes ago, kevinfirth said:

All the above, plus sloped runways, improved autogen, performance improvements.... 😛

Option 4 then 😛 

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1 minute ago, Nyxx said:

Option 4 then 😛 

I'm sorry I am unable to comment, but note I did not select option 4...

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I'd like to see LM finally fix the most basic bugs like the completely wrong constant speed prop sound simulation, the very unrealistic mixture simulation and the inadequate turboprop and jet engine simulation. Couldn't care less about improved terrain, graphics etc. if they don't fix the decades old bugs first. 

Edited by FDEdev
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4 minutes ago, FDEdev said:

I'd like to see LM finally fix the most basic bugs like the completely wrong constant speed prop sound simulation, the very unrealistic mixture simulation and the inadequate turboprop and jet engine simulation. Couldn't care less about improved terrain, graphics etc. if they don't fix the decades old bugs first. 

I trust as a developer you have requested this to Lockheed Martin via their Beta or Public forums :wink:

S.

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for me I'm not necessarily looking for that many new features.  First and foremost I would like compatibility with everything I have now.  Then performance improvements.  

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Performance, performance, performance!

I'd trade all the new features for a higher frame rate, more stutter free experience. 

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For those that want performance improvements you should possibly then vote for new graphics rendering engine - which I assume you have done.  Those that want sloped runways, autogen etc, should possibly vote new terrain model as a general extrapolation.   We cant split hairs too fine.

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39 minutes ago, ErichB said:

For those that want performance improvements you should possibly then vote for new graphics rendering engine - which I assume you have done.  Those that want sloped runways, autogen etc, should possibly vote new terrain model as a general extrapolation.   We cant split hairs too fine.

yes but no.  A new graphics rendering engine would likely create compatibility problems.  


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With PTA + PR scenery + custom AG the environment looks quiet good. If the weather/clouds/lighting will be improved then the overall will look very realistic.

Surely improved performance is very welcome too ...


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6 minutes ago, micstatic said:

es but no.  A new graphics rendering engine would likely create compatibility problems.

That's why we're still stuck with this snail's pace sim with very slow advances regarding anything significant.  Too much sensitivity about compatibility. 

Whatever breaks can also be fixed later, as far as I'm concerned.  We have to sacrifice something at some point.

Edited by ErichB
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I don't disagree with you.  But for me it's hard to imagine that P3D will be my sim in the medium term.  That doesn't mean I intend to jump right into MSFS.  Likely will be a year even after it's initial release.  So that's why I am just looking for incremental change from them.  Again I don't know that to be the case.  But if I had to take a bet now...


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1 hour ago, FDEdev said:

I'd like to see LM finally fix the most basic bugs like the completely wrong constant speed prop sound simulation, the very unrealistic mixture simulation and the inadequate turboprop and jet engine simulation. Couldn't care less about improved terrain, graphics etc. if they don't fix the decades old bugs first. 

And the scenario start time bug that doesn't allow you to reliably set a UTC (Z) time in the scenario.  It's mind-boggling that after all the releases of P3D you still can't rely on the set UTC time not shifting off an hour, especially given the target audience of the sim (military users that operate using Z time as the standard).

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