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P3D v5 is DX12

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20 minutes ago, simbol said:

Right boys, I need to get back to work.. I will come back later if you guys have any questions.. 

I leave a nice pic of V5 behind:

prepar3d_v5-lockheed-martin-16.jpg

Regards,

S.

Wow ! 

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Nice video Rob, thank you.

That makes things a little clearer, should have used this as the trailer 🙂

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55 minutes ago, simbol said:

Right boys, I need to get back to work.. I will come back later if you guys have any questions.. 

I leave a nice pic of V5 behind:

prepar3d_v5-lockheed-martin-16.jpg

Regards,

S.

Nice. Not the cotton ball clouds i have seen in the MSFS vids so far.


System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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Looks very nice! Thanks, @Rob_Ainscough for the video. 

Finally the lighting and clouds look right. 🙂

Can't wait to see, what ActiveSky can make of this new weather system...

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Best regards,
--Anders Bermann--
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44 minutes ago, Rob_Ainscough said:

Here is an early Beta testing video ... many things have improved/fixed since I did this video:

If they'd use some of your footage for their own trailer, perhaps they'd have received a much better response.. Some really great sky scenes in there

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2 hours ago, AnkH said:

Most important thing to me would be a finally total overdone autogen loading mechanism. It is a pity to have autogen draw distance set to medium just to avoid loading in patches. But honestly, I guess this was not touched at all.

This will be one of the key criteria if I will buy it or not. It's been raised numerous times, including on their forums, and if they ignored it that would be really poor.

Kind regards, Michael

Edited by pmb

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The Autogen popping / loading question has been asked numerous times in this thread

but nobody 'in the know' seems to be taking it on!

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'Adjusted autogenerated building height'

This was the only reference I saw in relation to autogen.  Does that mean autogen scaling has now been fixed?  And what about the trees?

 

 

 

Edited by ErichB

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7 minutes ago, Caveney737 said:

The Autogen popping / loading question has been asked numerous times in this thread

but nobody 'in the know' seems to be taking it on!

I've asked that also some MSFS supporter as you can clearly see also popping in MSFS2020 videos. Also non response 😉

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2 minutes ago, ErichB said:

Does that mean autogen scaling has now been fixed?  An what about the trees?

Who knows? There are a lot of vague descriptions in the list - will have to wait and see I suppose.

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1 minute ago, JoeFackel said:

I've asked that also some MSFS supporter as you can clearly see also popping in MSFS2020 videos. Also non response 😉

Maybe it is something left over from the basic FSX code that both sims still use (P3Dv5 and MSFS)

that will never truly be fixed without a complete re-write?

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Hi !

Somebody knows if the texture are compressed like the 4.5 or not like ASF2 ? 

Edited by supersym

 

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1 hour ago, Rob_Ainscough said:

 

Cheers, Rob.

EDIT: this was done on my Dev PC not my NASA PC ... dev PC is 7900X at 4.5Ghz with older Titan X (pascal)

Spectacular lighting!

Any info about FPS? Better, the same with v4.5 ht2?


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