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ncngrr

Black Scenery everywhere

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P3Dv4.5, ORBX Global Base, various OpenLC areas, various ORBX regions, many ORBX airports.

Regardless of where I start a flight, textures are black.  Mountains are black covered with "gray" trees.  I can discern black rivers and gray building.  Runways/taxiways look okay.  Doesn't matter if I start a flight on an ORBX airport or in a non-ORBX location (excluding ORBX Global, of course).

I uninstalled/re-installed Global Base Pack using ORBX Central.  No joy.  I used the Sync with simulator function and updated ORBX libraries.  I posted this on the ORBX Forum too; awaiting a response.

How do I fix this?

Thanks.

Scott

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I'd probably start by uninstalling and reinstalling the OpenLC regions.  Did you change anything before this started?

 


Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

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Sounds like a layering issue. What other scenery do you have installed, apart from the base P3D stuff? Such as meshes, other landclasses etc?

This should give you some pointers as to where to look as a starting point.

Cheers.


MSI Pro Z690-A DDR4 | i5 13600KF | G.Skill Ripjaws V 32GB 3600MHz | ASUS TUF RTX 3080 (12GB) | Samsung 980 M.2 NVMe 500GB | Samsung 980 M.2 NVMe 1TB | Samsung 850EVO 500GB | 2TB Seagate HDD | Deepcool AK500 CPU Cooler | Thrustmaster T16000M HOTAS | CH Yoke | Win 11 22H2 build | MSFS2020 |

Tony K.
 

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Based on a reply on the ORBX Forum...

I deleted the folder …\AppData\Local\LockheedMartin\P3Dv4\Shaders.

Started P3Dv4.

Problem fixed.  Thanks!

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16 minutes ago, ncngrr said:

Based on a reply on the ORBX Forum...

I deleted the folder …\AppData\Local\LockheedMartin\P3Dv4\Shaders.

Started P3Dv4.

Problem fixed.  Thanks!

New video driver, perhaps?


Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS @ 6.0GHz, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@30Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU, 1.2Gbps internet
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XPlane): i9-10900K @ 5.1GHz, 32GB 3600/15, nVidia RTX4090FE, Alienware AW3821DW 38" 21:9 GSync, EVGA 1000P2
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, 2x TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
Corsair RM850x PSU, TM TCA Officer Pack, Saitek combat pedals, TM Warthog HOTAS, Coolermaster HAF XB case

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I recently added REX Environment Force.  I can’t say for sure that there’s a connection between those two, although EF controls shaders and deleting the shader folder (forcing P3D to create a new one) fixed my problem.

Edited by ncngrr

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Yep, those pesky cached shader files can make a mess of things.

My first point of call when troubleshooting is to,

1), Delete the cached shader files.

2), Delete the scenery indexes.

Both will automatically regenerate and help towards resolving such issues as per the below pic (was a shader issue).

2FC155A1EE9B8D713C23D4BDB34C67090B4F01F9

Cheers


Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

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It is almost certainly EF.

You must start EF before P3D and then close EF after closing P3D.

It creates it own shaders each time.

  • Upvote 1

Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.

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Thanks everyone, for the replies.  It seems that every time I fire up the sim, I learn something new!

 

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