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mcdonoughdr

Taxi2Gate Orlando in P3D V5?

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This scenery was always a fuss in V4, has anyone gotten it working in V5 without default MCO breaking through? 

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I got it working, apart from the afcad still letting default buildings through, maybe someone can edit the afcad to include an airport-wide object exclusion?

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Yeah I tried it and it needs afcad work. I’m guessing updated ADE and the v5 sdk have to be released first.

It looks like it might perform a lot better in v5 though but need to load in orbx Orlando first to see if that’s true.

Edited by JasonPC

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Just now, JasonPC said:

Yeah I tried it and it needs afcad work. I’m guessing updated ADE and the v5 sdk have to be released first.

It looks like it might perform a lot better in v5 though but need to load in orbx Orlando first to see if that’s true.

Both have been released, have fun! 😉 Though the updated ADE is a development version (1.79, I think)


Benjamin van Soldt

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2 minutes ago, Benjamin J said:

Both have been released, have fun! 😉 Though the updated ADE is a development version (1.79, I think)

This airport will need an afcad edited by a community member, the dev team hasn't touched this airport in years

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25 minutes ago, mcdonoughdr said:

This airport will need an afcad edited by a community member, the dev team hasn't touched this airport in years

Yes, hence why I say 'have fun' 😉 


Benjamin van Soldt

Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case

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Aside from the afcad fix, with Orlando City enabled you don't lose the bridges. But, Orlando City is NOT compatible yet with v5.


A pilot is always learning and I LOVE to learn.

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If any of you can edit the afcad to fix it, I'll gladly offer something for your time lol

Edited by mcdonoughdr
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2 hours ago, mcdonoughdr said:

If any of you can edit the afcad to fix it, I'll gladly offer something for your time lol

Try this one

Edited by DJJose

A pilot is always learning and I LOVE to learn.

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Installed that in D:\Prepar3D V5\Addon Scenery\KMCO\KMCO\Scenery replacing the other one and I still get the same default buildings coming through.

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3 hours ago, mcdonoughdr said:

I got it working, apart from the afcad still letting default buildings through, maybe someone can edit the afcad to include an airport-wide object exclusion?

I'll will release an updated AFD when I have the scenery installed.

Test this one first: https://jcai.dk/2019/01/taxi2gate-kmco-orlando-international-airport/

But I think I need to spend some time with it...

Pls don't share my ADE's, provide only the link

over 100 enhanced Payware ADE's from my side: https://jcai.dk/category/afcad/

 

Regards

Urmel

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5 minutes ago, Urmel81 said:

I'll will release an updated AFD when I have the scenery installed.

Test this one first: https://jcai.dk/2019/01/taxi2gate-kmco-orlando-international-airport/

But I think I need to spend some time with it...

Pls don't share my ADE's, provide only the link

over 100 enhanced Payware ADE's from my side: https://jcai.dk/category/afcad/

 

Regards

Urmel

Appreciate it!!!!

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1 hour ago, mcdonoughdr said:

Appreciate you trying though 

That's interesting that it doesn't work. It works in P3D v4. I don't have P3D v5 so I can't test. Sorry it did not work.


A pilot is always learning and I LOVE to learn.

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