Jump to content
Sign in to follow this  
Peter Webber

Runway Identification Method by RAAS

Recommended Posts

Good day, I was wondering how does FS2 Crew RAAS identify the approaching runway in the airport scenery, i.e.what data does it gather from the simulator? The reason I am asking it that I have just purchased an addon airport from a scenery developer and RAAS is announcing the the opposite runways. When on runway 24, RAAS announces runway 06, and vice-versa, It only at that developers airport. If I know it is an issue with the developer's scenery, I can notify them. Regards.


Peter Webber

Prepar3D v5 & MSFS / Windows 10 Home Edition / CPU i7-7700K / MSI Z270 XPower Gaming Titanium / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR4 32GB 3000MHz / MSI Geforce GTX 1080Ti Gaming X

Share this post


Link to post
Share on other sites

Hi Peter,

Please run MakeRunway again to update your scenery database.  That's how RAAS "reads" things.   MakeRunways scans your scenery files to make a database. 

You should run MakeRunways every time your scenery changes.

Best,

 

Share this post


Link to post
Share on other sites
2 hours ago, byork said:

Hi Peter,

Please run MakeRunway again to update your scenery database.  That's how RAAS "reads" things.   MakeRunways scans your scenery files to make a database. 

You should run MakeRunways every time your scenery changes.

Best,

 

Yes, I have done that with the latest version, and with Lorby aswell...the runways are swapped in this new scenery even after running MakeRunways. So I think there is an error in their scenery. It is not a default P3D v4 runway....(FALE). Any ideas? I think there could be an error with the developers scenery files.

Edited by Peter Webber

Peter Webber

Prepar3D v5 & MSFS / Windows 10 Home Edition / CPU i7-7700K / MSI Z270 XPower Gaming Titanium / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR4 32GB 3000MHz / MSI Geforce GTX 1080Ti Gaming X

Share this post


Link to post
Share on other sites
5 minutes ago, byork said:

You'd need to ask the developer.

They've probably done something non standard or there's an error in the way they programmed their scenery.

Best,

 

Thank you ! Will inform them. Just wanted to get my facts straight first. Regards.


Peter Webber

Prepar3D v5 & MSFS / Windows 10 Home Edition / CPU i7-7700K / MSI Z270 XPower Gaming Titanium / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR4 32GB 3000MHz / MSI Geforce GTX 1080Ti Gaming X

Share this post


Link to post
Share on other sites
2 hours ago, byork said:

You'd need to ask the developer.

They've probably done something non standard or there's an error in the way they programmed their scenery.

Best,

 

Feedback: Yes, an issue on their side. They have updated their AFX.bgl file. All good now.


Peter Webber

Prepar3D v5 & MSFS / Windows 10 Home Edition / CPU i7-7700K / MSI Z270 XPower Gaming Titanium / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR4 32GB 3000MHz / MSI Geforce GTX 1080Ti Gaming X

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...