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ActiveSky for v5--are the wind shifts gone?

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I've combed through several ActiveSky-related threads looking for the answer to this question, and didn't see any direct answer.

Does ActiveSky for P3Dv5 (beta) solve the P3Dv5 issues with shifting upper-level winds? 

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

8 minutes ago, w6kd said:

I've combed through several ActiveSky-related threads looking for the answer to this question, and didn't see any direct answer.

Does ActiveSky for P3Dv5 (beta) solve the P3Dv5 issues with shifting upper-level winds? 

No wind shift with Active Sky in the 10+ hours flown so far in p3d v5.

Ramon De Valencia

AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU

MSFS 2020 and 2024

  • Moderator

Hi Bob,

This is not an issue with AS5 beta 🙂 Honestly, I haven't even checked in the last two days, but my experience even with the LM beta EA, ActiveSky beta has been mind-blowing. Disclaimer, I've been a beta tester for Damian since forever, but with the latest beta I've experienced something (real cloud feeling, turbulence) that I only know from my real flying!!

Cheers,

Pete

I9-13900K, RTX 4090, DR5-6000MHZCORSAIR ICUE H150I ELITE, ASUS PRIME Z790-P, THERMALTAKE TOUGHPOWER GF3 1350W, WIN 11

35 minutes ago, ttbq1 said:

No wind shift with Active Sky in the 10+ hours flown so far in p3d v5.

Same here... no shifting

Alex 

No shifting observed - flew as high as FL410 for about an hour 🙂 

 
Quote

850237

WAT1460.png

Sudden wind shifts haven’t been a problem with any Active Sky version going back to ASN for FSX. They access ambient wind settings in the sim environment directly, (at a lower level than simconnect provides). This evidently bypasses the part of the sim’s weather engine where the current bug resides. I don’t know how it is done, but with Active Sky I have always been confident that the wind direction and velocity at upper levels will exactly match the current forecast winds.

LM still needs to fix the bug causing the constant wind shifts for those weather engines that use standard SDK/PDK functions, as it only arose with the advent of Version 5, and is something that should not be happening.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

5 hours ago, Peter Z KCLE_EDDN said:

Hi Bob,

This is not an issue with AS5 beta 🙂 Honestly, I haven't even checked in the last two days, but my experience even with the LM beta EA, ActiveSky beta has been mind-blowing. Disclaimer, I've been a beta tester for Damian since forever, but with the latest beta I've experienced something (real cloud feeling, turbulence) that I only know from my real flying!!

Cheers,

Pete

Did you apply any particular setting to achieve this realistic effect, or are you speaking of the general  real flying experience that ASP3D fulfills?

Thanks,

Jesse 

Jesse Cochran
"... eyes ever turned skyward"

P3D v5.3 Professional, Windows 10 Professional, Jetline GTX, Gigabyte Aorus X299 Gaming 7 mobo, i7 7740X @ 4.9 GHz, Corsair H115i Liquid Cooling, 32Gb SDRAM @ 3200MHz, Nvidia GeForce GTX1080Ti @ 11 GB

ORBX Global + NALC, ASP3D, ASCA, ENVTEX, TrackIR, Virtual-Fly Yoko Yoke, TQ6+, Ruddo+ Rudder Pedals

1 hour ago, vgbaron said:

ASP3D doesn't use Simconnect with V5 - it does with 4.5 however

 

'Vic

The handwriting has been on wall for awhile with regard to the SimConnect API in P3d5. Eventually it will only be there for legacy access.

7 hours ago, vgbaron said:

ASP3D doesn't use Simconnect with V5 - it does with 4.5 however

 

'Vic

Sorry Vic, but you are wrong. ASP3D uses actually SimConnect.

See the debug panel and logs.

Roland

MSFS my local airport release: LFOR Chartres-Metropole

MSFS Plugins RAAS (registered FSUIPC7 required)

MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites

  • Moderator
4 hours ago, roland_lfor said:

Sorry Vic, but you are wrong. ASP3D uses actually SimConnect.

See the debug panel and logs.

Roland - we're both right. I double checked - AS doesn't use simconnect for networking but it DOES use it for other communications with P3D.  I misspoke when I said they didn't use it at all.

Apologies for the confusion - 

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

Archived

This topic is now archived and is closed to further replies.

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