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GSalden

My first texture and Shader tweaks result

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14 hours ago, GSalden said:

Here with Kiwi’s Sun set. Compare this to me earlier Dusk screenshot

Dusk%202.jpg

Nice but still the weak point with legacy shaders is that the ambient lux levels around dusk is way too low. Twilight is a lot better with true sky enabled, but then you have to put up with all the limitations of its implementation. 

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The sunlight reflection in your first screenshot looks strange, Gerard. The light ripples look dark, not light.

Edited by Christopher Low

Christopher Low

UK2000 Beta Tester

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1 hour ago, Christopher Low said:

The sunlight reflection in your first screenshot looks strange, Gerard. The light ripples look dark, not light.

It is work in progress Christopher. The first 2 screenhots had other sun textures and I am still mixing several suns into one good looking version.   

 

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1 hour ago, kand said:

Nice but still the weak point with legacy shaders is that the ambient lux levels around dusk is way too low. Twilight is a lot better with true sky enabled, but then you have to put up with all the limitations of its implementation. 

Thanks , I will see what I can do within the limits. 

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Some improvement : more diffuse sunlight + godrays ( still legacy mode not True Sky ) :

Dusk%203.jpg
 

 


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Hi Gerard,

Where do you fine the "Kiwi’s Sun set"? is it a theme from Envtex?

Thanks.

Patrice

Edited by patrice_bambou

Patrice Dubois

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To be perfectly honest, with the "legacy" sky/clouds rendering enabled it still just looks like plain old FSX/P3D. 😕 Granted you've improved it there, but it still demonstrates to me just how much of a leap modern rendering methods a la TrueSky really are.

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38 minutes ago, molleh said:

To be perfectly honest, with the "legacy" sky/clouds rendering enabled it still just looks like plain old FSX/P3D. 😕 Granted you've improved it there, but it still demonstrates to me just how much of a leap modern rendering methods a la TrueSky really are.

You are totally correct.

But True Sky has to be improved a lot : clouds that look unsharp, max 2 cloud layers, mini sun, flickering on textures etc etc.

So therefore I am trying to mimic a little the True Sky look.

What I want is more scattered sunlight at dusk. On my last screenshot it looks nice but normally you would not see the round sun. You would see a wall of light where the sun is

That effect I had in V4.5..,

So this kind of sun want in the above screenshot...

Dusk_All%20Months%20v13.jpg

 

Edited by GSalden

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7 hours ago, GSalden said:

You are totally correct.

But True Sky has to be improved a lot : clouds that look unsharp, max 2 cloud layers, mini sun, flickering on textures etc etc.

So therefore I am trying to mimic a little the True Sky look.

What I want is more scattered sunlight at dusk. On my last screenshot it looks nice but normally you would not see the round sun. You would see a wall of light where the sun is

That effect I had in V4.5..,

So this kind of sun want in the above screenshot...

Dusk_All%20Months%20v13.jpg

 

I managed to get something to my liking and finally managed to "open" Envshade..Days are wonderful...But nights....to dark...you had settings somewhere for dark....? For moon bigger? I remember you had posted something somewhere....


Virtual Air Canada - Alex Luzajic

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Dawn:

Dawn%202.jpg

Edited by GSalden

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5 hours ago, cyyzrwy24 said:

I managed to get something to my liking and finally managed to "open" Envshade..Days are wonderful...But nights....to dark...you had settings somewhere for dark....? For moon bigger? I remember you had posted something somewhere....

prepar3d.cfg: C:\Users\xxxxx\AppData\Roaming\Lockheed Martin\Prepar3D v4 

MOON_PHASE_LIGHTING=False

 

Perhaps it also works in V5.

Edited by GSalden
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13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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Hi Gerard! I'm not getting much of a response from the TOGA forums, so I thought I'd ask here 😉

I'm on P3Dv5 HF1 and Envshade 1.3.1.3. Initially, I was quite pleased - but on closer inspection, it turns out that it's totally killed my cloud shadows - and terrain lighting looks pretty dull. No amount of tweaking in Envshade brings them back to life.

Here's a fairly untweaked vew (in legacy non-EA mode):

envshade-off-1024.jpg?dl=1

.. and here's what Envshade gives me (yes, I've reloaded shaders etc.):

envshade-on-1024.jpg?dl=1

Do they work for you?

Adam.

 


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Hi Adam,

Yes, they work but you need the Cloud Shadows slider completely to the right.

Personally I preferred them a little darker than EnvShades darkest setting.

I am looking into the Shaders and some parts have changed.

Hopefully Tomato Shade will be updated.

EnvShade is 2 presets + several sliders for finetuning. A different approach than PTA /TS.


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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