Jump to content
Sign in to follow this  
Alpha Floor

Default clouds killing FPS? Active Sky XP

Recommended Posts

Gentlemen,

I usually get somewhere around 45-60+ FPS on my machine. 60+ during cruise: i9 9900k OC 5.1 GHz, RTX 2080 Super, DDR4 32GB 3200MHz.

However, whenever there is a thick cloud layer around as provided by Active Sky XP the frame rate seems to suffer disproportionately. Here is an image when I was cruising at around 30-35 FPS surrounded by cloud.

I understand clouds are difficult to render but these are the default XP-11.41 clouds, I did not touch them or applied any weird shader or anything. Also note it's my CPU that's bottlenecking here, not the GPU. any idea as to why?

I am not using the Active Sky cloud textures. Do these perform any better or worse than the default ones?

yrgPbgg.png

NDeHX5b.png

 

Thanks for your help in advance,

Jaime


Jaime Beneyto

My real life aviation and flight simulation videos [English and Spanish]

System: i9 9900k OC 5.0 GHz | RTX 2080 Super | 32GB DDR4 3200MHz | Asus Z390-F

 

Share this post


Link to post
Share on other sites

Check your anti aliasing  settings.  I find that anything over 2x SSAA will kill frame rates with heavy clouds.  I have a similar setup as you do (9900K OC to 5.1 and a 1080ti).

Jim

Share this post


Link to post
Share on other sites
11 minutes ago, jelder said:

Check your anti aliasing  settings.  I find that anything over 2x SSAA will kill frame rates with heavy clouds.  I have a similar setup as you do (9900K OC to 5.1 and a 1080ti).

Jim

Hi Jim, thanks for comment.

I have AA set to 4x SSAA + FFAA. But if you see the numbers on the top left of the image, it’s the CPU that’s bottlenecking, not the GPU. Why would lowering AA here help?


Jaime Beneyto

My real life aviation and flight simulation videos [English and Spanish]

System: i9 9900k OC 5.0 GHz | RTX 2080 Super | 32GB DDR4 3200MHz | Asus Z390-F

 

Share this post


Link to post
Share on other sites

Doing more testing around clouds and not really understanding the inconsistent behaviour. This time I placed the aircraft at FL350 with a Cumulus Overcast set between FL200 and FL310, aircraft surrounded by clouds. The impact on FPS wasn't as bad as yesterday, having a smooth 45-55 FPS.

I played with the AA slider and didn't notice any decrease/increase in FPS with any setting other than the right-most 8xSSAA+FXAA.


Jaime Beneyto

My real life aviation and flight simulation videos [English and Spanish]

System: i9 9900k OC 5.0 GHz | RTX 2080 Super | 32GB DDR4 3200MHz | Asus Z390-F

 

Share this post


Link to post
Share on other sites
16 hours ago, Alpha Floor said:

Hi Jim, thanks for comment.

I have AA set to 4x SSAA + FFAA. But if you see the numbers on the top left of the image, it’s the CPU that’s bottlenecking, not the GPU. Why would lowering AA here help?

Hi Jaime,

I'm puzzled by your comment regarding that the CPU is bottlenecking, could you please help me understand that logic referring your screenshots?

I see in your second image that cpu time is 0.0314 and your gpu time is 0.0184, so, the lower number is the one bottlenecking?

Thanks,


Alexander Colka

Share this post


Link to post
Share on other sites
4 minutes ago, alexcolka said:

I see in your second image that cpu time is 0.0314 and your gpu time is 0.0184, so, the lower number is the one bottlenecking?

On the contrary, it's the higher number that shows the bottleneck!

That number represents the time to draw one frame, the longer it takes, the worse. It's an inverse relation to FPS.


Jaime Beneyto

My real life aviation and flight simulation videos [English and Spanish]

System: i9 9900k OC 5.0 GHz | RTX 2080 Super | 32GB DDR4 3200MHz | Asus Z390-F

 

Share this post


Link to post
Share on other sites

You can cut the cloud texture resolution by half. This usually helps a bit.

Edited by Bjoern

7950X3D + 6900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

Share this post


Link to post
Share on other sites
1 hour ago, Alpha Floor said:

On the contrary, it's the higher number that shows the bottleneck!

That number represents the time to draw one frame, the longer it takes, the worse. It's an inverse relation to FPS.

Got it, thanks


Alexander Colka

Share this post


Link to post
Share on other sites
1 hour ago, Bjoern said:

You can cut the cloud texture resolution by half. This usually helps a bit.

I will have a look, thank you.

On the other hand, would you expect to have to resort to this with an i9 9900k CPU and a RTX 2080 Super GPU? Shouldn't a system like this be able to handle the default XP-11 without tweaking its files?


Jaime Beneyto

My real life aviation and flight simulation videos [English and Spanish]

System: i9 9900k OC 5.0 GHz | RTX 2080 Super | 32GB DDR4 3200MHz | Asus Z390-F

 

Share this post


Link to post
Share on other sites

Hello Jaime,

Active Sky does have the option to use lower cloud resolution, you may want to try that.

You did not specify if openGL or Vulkan.

 


Windows 11 | Asus Z690-P D4 | i7 12700KF 5.2GHz | 32GB G.Skill (XMP II) | EVGA 3060Ti FTW Ultra | TrackIr v5 | Honeycomb Alfa + Bravo

 

Share this post


Link to post
Share on other sites
1 hour ago, CarlosF said:

Hello Jaime,

Active Sky does have the option to use lower cloud resolution, you may want to try that.

You did not specify if openGL or Vulkan.

 

Hello,

I am using 11.41, so OpenGL.

Do you mean the low resolution Active Sky cloud replacement is “lower” resolution than the default clouds?


Jaime Beneyto

My real life aviation and flight simulation videos [English and Spanish]

System: i9 9900k OC 5.0 GHz | RTX 2080 Super | 32GB DDR4 3200MHz | Asus Z390-F

 

Share this post


Link to post
Share on other sites
12 minutes ago, Alpha Floor said:

Hello,

I am using 11.41, so OpenGL.

Do you mean the low resolution Active Sky cloud replacement is “lower” resolution than the default clouds?

This is from Active Sky's web site

  • ASXP also features an optional high-performance photo-realistic cloud texture replacement with a simple texture installation wizard

That is the option I'm referring too.

 I also fly with ActiveSky and don't have any performance issues at all and my pc specs at lower than yours.

also from ASXP

Q: Are cloud texture replacements included?
A: Yes, an optional cloud texture replacement, evolved from the newest ASCA content and designed specifically for X-Plane 11.26/11.30+ is included.  Two different variants are available, high performance, which is softer and lower resolution, and high detail, which is higher resolution, with harder edges.  ASXP also works great with any other textures and other visual enhancements.

Edited by CarlosF

Windows 11 | Asus Z690-P D4 | i7 12700KF 5.2GHz | 32GB G.Skill (XMP II) | EVGA 3060Ti FTW Ultra | TrackIr v5 | Honeycomb Alfa + Bravo

 

Share this post


Link to post
Share on other sites
On 6/4/2020 at 8:28 PM, Alpha Floor said:

On the other hand, would you expect to have to resort to this with an i9 9900k CPU and a RTX 2080 Super GPU? Shouldn't a system like this be able to handle the default XP-11 without tweaking its files?

Because OpenGL is kind of slow.


7950X3D + 6900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...