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Rogen

Rio De Janeiro - maxing out the autogen

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Posted (edited)

Maxing out the autogen while touring around Rio De Janeiro in the Avro 621, scenery is Orbx with a few addional spices.

Cheers

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Al Shipping, an amazing piece of freeware no one should be without, brings the water to life, the efforts of those who contributed make the package what it is.

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And finished for the day's flying.

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Edited by Rogen
Missed a shot
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Ryzen 2700X clocked to 4.2 Ghz, 32 GB ram, Samsung 1 x 1 TB NVMe 970 and 2 x 1 TB SSD 850 Pro raided, Nvida 1070 Ti clocked to 2 Ghz

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Artwork

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Very nice pictures! Is this any special scenery, or "just" Orbx (Global+Vector+Buildings+South America Mesh + South America LC) and the autogen slider full right?


Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

My rig: ASUS TUF FX504GD (Intel i5 8300H @ 2.8-4.0 GHz, 8 GB DDR4-2666 RAM, Nvidia GTX 1050, 256 GB M.2 SSD+256 GB 1 TB SATA III SSD as storage, Windows 10 Home)

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1 hour ago, Luis Hernandez said:

Very nice pictures! Is this any special scenery, or "just" Orbx (Global+Vector+Buildings+South America Mesh + South America LC) and the autogen slider full right?

Let's see now...

Yes there are all the Orbx products you've listed.

Plus there's AI Shipping, TerraFlora v2, Rex Texture Direct, Drzewiecki Design HDGrass, Terra Emergence Project v1.6, TomatoShade, ReShade, car/truck ground speed is custom, custom night sky and stars (I know not visible here but at night it's great!), custom water, FreeMesh and probably a few more, I think I should get a spreadsheet together just in case I have to rebuild from scratch.

Yes the autogen sliders are maxed, but there is more, the "spice" of being able to control via the prepar3d.cfg with settings such as the below.

Spoiler

[GRAPHICS]
//MAX_TEXTURE_REQUEST_DISTANCE=1000.000000  // default value, 1000000.000000 is max
//MAX_TEXTURE_REQUEST_DISTANCE=180000.000000
//MAX_TEXTURE_REQUEST_DISTANCE=320000.000000
//MAX_TEXTURE_REQUEST_DISTANCE=640000.000000

MAX_TEXTURE_REQUEST_DISTANCE=1000000.000000

//OPAQUE_SHADOW_TEXTURE_SIZE=2048
OPAQUE_SHADOW_TEXTURE_SIZE=4096

//TRANSLUCENT_SHADOW_TEXTURE_SIZE=512
TRANSLUCENT_SHADOW_TEXTURE_SIZE=1024

//OPAQUE_SHADOW_DRAW_DISTANCE=2000
OPAQUE_SHADOW_DRAW_DISTANCE=4000

//TRANSLUCENT_SHADOW_DRAW_DISTANCE=2000
TRANSLUCENT_SHADOW_DRAW_DISTANCE=4000

[SCENERY]
//AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000  //Tree LOD independent of the UI settings - Default 2500.000000 Max 8000.000000
AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=8000.000000

//AUTOGEN_TREE_MAX_DRAW_DISTANCE=95000.000000  //Max distance allowed 12000.000000 - Default 95000.000000
AUTOGEN_TREE_MAX_DRAW_DISTANCE=12000.000000

//AUTOGEN_BATCH/TREE_LOD=2 //Default is 2, setting to 1 will greatly increase the amount of autogen buildings, almost double in some instances and tends to result in too many buildings cramped together, valid values are 1 to 9 with 1 the highest.
AUTOGEN_BATCH_LOD=1

[TERRAIN]
// Set the autogen to max that can be displayed
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=6000
TERRAIN_MAX_AUTOGEN_VEGETATION_PER_CELL=6000

// Relates to vegetation and how it is placed along side rivers and roads. The default and minimum is 16 and can be set up to 2048 in double values i.e. 16, 32, 64, 128, 256, 512, 1024, 2048.
// The higher the number the more accurately a curved polygon will be rasterised. 16 equals placement accuracy of ~80 metres, 2048 equals placement accuracy of approx 0.5 metres. Higher values come with more performance costs.
// Result will be treelines that accurately follow the curves in roads and bends in rivers as opposed to the old straight lines and angles of before.
// Surprisingly setting the value to 2048 appeared to have little performance impact.

IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=2048

People say things like you shouldn't need to tweek a sim config, but I say hey! that's where the power of control is available and I  prefer to use the power LM have provided.

Cheers

 


Ryzen 2700X clocked to 4.2 Ghz, 32 GB ram, Samsung 1 x 1 TB NVMe 970 and 2 x 1 TB SSD 850 Pro raided, Nvida 1070 Ti clocked to 2 Ghz

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Artwork

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Posted (edited)

Just an addendum on this.

While flying around Rio I noticed a block of highrise buildings in the water just off the beach.

Turns out it the buildings were default objects that end up in the water after Orbx Vector corrects the coast line.

And there is a simple fix available over at Orbx, see the below thread.

https://orbxsystems.com/forum/topic/197440-odd-floating-high-rise-buildings/

Before Fix:

B688F467910BBE654261509190A4EB8688AE06AF

After Fix:

48A0DE4BE58726823DC068DC6E936B585C31FE05

Edited by Rogen

Ryzen 2700X clocked to 4.2 Ghz, 32 GB ram, Samsung 1 x 1 TB NVMe 970 and 2 x 1 TB SSD 850 Pro raided, Nvida 1070 Ti clocked to 2 Ghz

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Artwork

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