July 29, 20205 yr In P3D using VR you need an external monitor connected. Do you think that connecting a 4K monitor means the GPU has to work harder rendering to it as well as the headset? If you switch the monitor to 1K resolution is the GPU actually only processing 1K worth of pixels which leaves more headroom for the VR headset or is it still processing 4K worth of pixels internally? Thanks
July 29, 20205 yr Good question I would say turning down to 1k would reduce GPU overhead Wayne such Asus Hero Z690, Gigabyte Aorus Master 5080, I914900K, Kraken 360 AIO CPU Cooled, 96 GIGS Corsair DDR5, 32 Inch 4K by 3
July 30, 20205 yr 20 hours ago, glider1 said: In P3D using VR you need an external monitor connected. But if you use a VR headset all visuals are displayed in it. What need or use is there for a monitor that we don't look at ?
July 30, 20205 yr It's only 8 million more pixels being refreshed 30, 60 or more times per second. It's going to have some effect on performance. 🤔 i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
July 30, 20205 yr I don't think it is a big deal because the resolution of the simulator is reduced to matcher the VR googles. PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
July 30, 20205 yr Author 12 hours ago, jfri said: But if you use a VR headset all visuals are displayed in it. What need or use is there for a monitor that we don't look at ? Exactly. The need for the monitor shows that the way VR is implemented is still primitive. I think P3D uses one because it maps the position of the mouse in VR to where it is on the external monitor. I wonder if MSFS will also need to render to an external monitor when they introduce VR? Hope not. Edited July 30, 20205 yr by glider1
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