August 1, 20205 yr I understand that the cache was not working in the alpha as it was presented by Lionel and that the offline mode was not enabled. It seems that the "content creators" had a special preview version different than the alpha. Still nothing or did I miss a video. ? I am talking previews, not leaks. Edited August 1, 20205 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
August 1, 20205 yr They are unclear by design, even in a media preview there are things they can't talk about. Ryzen 5 5600X - Noctua U12A, 32Gb Vengence, Sapphire Pulse 5700xt, WD Black SN750 NVMe SSD
August 1, 20205 yr Author Thanks. It is a crucial point for many out in the internet-challenged boonies, From a leaker, I have understood that the alpha cache was using a 1/ FIFO saving algorithm 2/ during a flight. Both making the cache useless. I am interested in downloading a route/region during sleep time to use the next day and to use the offline terrain as a last resort fallback. Thus gathering a library of often used sceneries until the fiber comes. It might be time that MS gets out the wood on that one. It is not like it was an user request as it was presented as a feature in EP 1 World. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
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