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dilore

Backward compatibility

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So, has backward compability been tested during the alpha?

A simple yes or no will suffice.


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Backwards with what? 

Nothing from P3D/FSX etc. will work on the new simulator unless the developers modify it to work out of the box.

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3 minutes ago, dilore said:

So, has backward compability been tested during the alpha?

A simple yes or no will suffice.

Could be to a limited extent. But I hope it all fails. We have done enough of bringing the old into the newer with a bunch of bandaids, hooks, mashups, mega hacks etc.  That just causes more problems and bottlenecks.  Lets hope everything stays native

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CYVR LSZH 

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You don't want that 🙂 It's a brand new product which deserves brand new, optimized add-ons.

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3 minutes ago, highflyer2020 said:

Backwards with what? 

Nothing from P3D/FSX etc. will work on the new simulator unless the developers modify it to work out of the box.

There is a legacy flight model in the menu, and I seem to remember that some form of backward compability (using exactly this FM) was promised.

Edited by dilore
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6 minutes ago, dilore said:

So, has backward compability been tested during the alpha?

A simple yes or no will suffice.

Really do you want in a complete new sim with new aerodynamic and graphic possibilities use a complete old add-ons with very limited aerodynamics and graphic? 😉

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4 minutes ago, dilore said:

There is a legacy flight model in the menu, and I seem to remember that some form of backward compability (using exactly this FM) was promised.

It means if developers port over their aircraft they don't have to develop the flight model from scratch as they can just use the legacy FM.

 

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2 minutes ago, ludekbrno said:

Really do you want in a complete new sim with new aerodynamic and graphic possibilities use a complete old add-ons with very limited aerodynamics and graphic? 😉

Yes. As long as my favorite aircraft (including helicopters!) are not available.

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In the AVSIM interview with the developers, then stated that backwards compatibility will not be available for most aircraft or addons because of technical differences arising from the more modern platform.

I say this is a good thing and we should we move on to the future which has more advanced capabilities allowing for better addons. Demanding compatibility with dinosaur-era code will be a waste of time and counter intuitive for all parties. 

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If you mean 'can I load planes from FSX into the new MSFS' the answer is yes, but it's not guaranteed they work well, specially not if they are large chunks of code from third parties. Words along these lines were spoken by the development team in the AVSim interview which can be found here.

Edit: Apparently FAZZ3 was typing faster than I did. 🙂

Edited by RudyB24

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6 minutes ago, FAZZ3 said:

In the AVSIM interview with the developers, then stated that backwards compatibility will not be available for most aircraft or addons because of technical differences arising from the more modern platform.

I did not expect much, especially not for my study-level aircraft which use own code libraries.
But good to know that some form of backward compability seems to exist, at least in theory.

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I'd like backward compatibility for airport sceneries.

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1 hour ago, highflyer2020 said:

Backwards with what? 

Nothing from P3D/FSX etc. will work on the new simulator unless the developers modify it to work out of the box.

Complex planes won't work, but simple ones might with some tweaking.

Other add-ons such as FSEconomy are already working.

Not sure about sceneries, thouugh.


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1 hour ago, dilore said:

So, has backward compability been tested during the alpha?

A simple yes or no will suffice.

Backward compatibility for FS2020 would be like backward compatibility for motor cars vs. horse-drawn buggies. This is a new era, nothing less.

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