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What the heck was going on in Alpha/Beta?

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I’m trying really hard to stay optimistic about 2020, but I keep finding mind numbingly poor features/decisions/physics that make me wonder what was going on during Alpha/Beta? Was there any constructive feedback or was everyone to busy drooling at the scenery to see the glaring issues?

Just to list a couple.

Flight dynamics! Say what you will about control sensitivities (which should not have to be significantly reduced to make the sim fly able) but I took a 208 up for a quick flight. Set it up for downwind, 1100lbs torque, 1750 rpm, 10 degrees flap. Holding 1000ft, I stalled at 55Kts! What the hell? I should maintain roughly 120Kts! I know, I’ve 3000+ hours in the real thing. It’s beyond unrealistic. How was this not mentioned during testing? Hell, Carenado can do better, and that’s saying something.

Other features/decisions make no sense what so ever. Changing control assignments is a nightmare, as it allows multiple assignments per keystroke, yet doesn’t offer the ability to clear all previous assignments. It’ll tell you what is additionally assigned, but you have to go and find them individually to clear it. Again, did the developers ever try FSX at all. What were the testers doing? This stuff is basic usability, and it’s implementation is atrocious.

Lastly, if I land at on airport, than want to continue to another with gps navigation, do I have to exit the flight and start a new flight entirely? Surely there’s a means of making a quick flight plan change within the flight? If not, I’m shocked.

I really hope things improve, as the potential of this sim is enormous, but at the moment it’s frustrating beyond belief.

  • Replies 264
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2 minutes ago, norman_99 said:

Hell, Carenado can do better, and that’s saying something.

This is the best thing I've read all day!  🤣🤣

Keith Henry

Grande Prairie, Alberta, Canada

CYQU

4 minutes ago, norman_99 said:

make me wonder what was going on during Alpha/Beta?

There were 16,000 of us at the end reporting bugs and glitches.  Some were even getting fixed.  Our purpose wasn't to report bugs, but to stress test the servers. 

As for the bugs, we did our best.  Asobo had an internal team of testers that verified our bugs and passed them on to developers.  Many of us were worried about reactions just like yours. 🙂 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

5 minutes ago, norman_99 said:

Was there any constructive feedback or was everyone to busy drooling at the scenery to see the glaring issues?

What an absolute insult to the people who gave up their time to participate in the alpha/beta.

There we many truly professional people on the alpha/beta (many of them from Avsim) who did an amazing job of reporting issues in the alpha/beta. Just because they were reported does not guarantee that they were incorporated into the release.

I was in the alpha from the start and no stone was left unturned in regards to reporting issues.

Michael M

System: AMD 9950X3D II Asus X670E Hero MB II 64GB 6000 CL30 DDR5 II RTX4090 II 2TB NVMe Samsung 980 Pro II  EKWB  CR360 AIO II Dell Alienware - AW3821DW 3840 X 1600 G-Sync Ultimate

On behalf of all alpha testers (beta didn't happen) I'd like to say, sorry not sorry! Thank MSFT for running out of money to pay Asobo and demanding a release to get some cash flow. We've been ringing all the bells that this thing wasn't even close. 

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

  • Author

I understand, but the issues I raised are not bugs/glitches. They are completely illogical design decisions, and completely inaccurate simulation physics. Not a bug like a switch working backwards, of some scenery item flickering. This is the core of the software, and it’s simply not up to scratch.

1 minute ago, norman_99 said:

I understand, but the issues I raised are not bugs/glitches. They are completely illogical design decisions, and completely inaccurate simulation physics.

Do you honestly think the Beta group could possible have been able to do ANYTHING to fix these?  You can bet they were reported.  That's all we could do.  Next time, you try it.  Try not to get too frustrated.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

  • Author
2 minutes ago, michaelray said:

What an absolute insult to the people who gave up their time to participate in the alpha/beta.

There we many truly professional people on the alpha/beta (many of them from Avsim) who did an amazing job of reporting issues in the alpha/beta. Just because they were reported does not guarantee that they were incorporated into the release.

I was in the alpha from the start and no stone was left unturned in regards to reporting issues.

I apologise, you’re right, it’s not the testers fault. I let my frustrations get the better of me. I guess I had higher expectations as I’d heard nothing but praise from the testers over the last 12 months. 

Just now, norman_99 said:

I’d heard nothing but praise from the testers over the last 12 months.

Possibly because that's really all we could do without breaking an NDA.

Did you notice all the times I said, "It's not perfect.  It's not finished.  It's still just a flight sim"?  

We also saw some phenomenal things.  You might too if you look hard enough. 🙂 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

Lets be frank; the game is still a beta. There was nothing that changed from the "beta" build to the "current" build.

Just now, Mr. Hatty said:

Lets be frank; the game is still a beta. There was nothing that changed from the "beta" build to the "current" build.

I doubt many would dispute that but in reality it's version 1.0 of an ongoing project.  Still got a long way to go.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

3 minutes ago, norman_99 said:

I apologise, you’re right, it’s not the testers fault. I let my frustrations get the better of me. I guess I had higher expectations as I’d heard nothing but praise from the testers over the last 12 months. 

Apology accepted. I can understand you frustration. As Hook said you should have been on the alpha.

You mentioned that the core of the software is not up to scratch. I really don't think at this stage we can call that. I live in hope.

Also I have had some really amazing flights in this sim with an immersion factor I have not seen before.

Michael M

System: AMD 9950X3D II Asus X670E Hero MB II 64GB 6000 CL30 DDR5 II RTX4090 II 2TB NVMe Samsung 980 Pro II  EKWB  CR360 AIO II Dell Alienware - AW3821DW 3840 X 1600 G-Sync Ultimate

You wanted all to be in beta, there you go

https://fsprocedures.com Your home for all flight simulator related checklist.

11 minutes ago, Mr. Hatty said:

Lets be frank; the game is still a beta. There was nothing that changed from the "beta" build to the "current" build.

I have hope six months from now allot of this will be worked out because the customer base complaining is far worse that the Alpha/Beta team complaining.  This has turned out to be too big to fail.  Nothing is perfect on it's initial release, the 787 and 737MAX are great example.  If companies can get major things wrong on an airliner, it's almost expected with any software.  

Edited by Dillon

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

Personally I have been playing continuously for 6 hours and have nothing but praise for the sim.  I never expected great flight dynamics from the default aircraft, and neither did I load the sim with expectations of perfection on day one.

A minor usability issue with key assignments is hardly a sim killer!  I just did a flight with real weather - sun shafts, showers, visibility changes, no sudden complete atmosphere change around the aircraft - the pluses go on and on.

I look forward to the first 'study level' aircraft to be released just like yourself and many others.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

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