Jump to content
Sign in to follow this  
mtr75

Anybody have any bug spray? My first flight: C152

Recommended Posts

Good to see some honest reviews from people with real world experience 

It's truly an insult to aviation to call FS2020 "next gen". Simulators should go beyond eye candy, otherwise it's just another game. 

 

Edited by maniamcool
  • Like 1
  • Upvote 2

Share this post


Link to post
Share on other sites
1 hour ago, Sabretooth78 said:

Also, is it just me, or is there a complete lack of navigational hazards, particularly radio towers?  

I do not have the sim, however I predicted this. Masts, powerlines and wind farms are hard to see from satellites, so the AI has nothing to work with. I've seen some windfarms, but they are probably hand-placed (because they were animated).

At least in this regard, ORBX et al will not be out of work.

  • Like 1
  • Upvote 1

 P3D45, 8700K, RTX3080Ti, 32 GB, HDD 3 + 6 TB, SSD 0.5 TB Warthog HOTAS, Honeycomb Bravo, MFG pedals, Reverb G2

Share this post


Link to post
Share on other sites
1 minute ago, MDFlier said:

I had to turn the joystick sensitivities WAY down to make MSFS fly "normal". I put the sliders almost all the way to the left. Felt wrong doing it but I flew the alpha that way for several months.

Yep. Me to. Biggest flaw in the flight modeling IMO. Adjusting sensitivity is normal, but to this extreme is something that needs fixing. What was their reference I wonder? And before people say it, it’s just as twitchy with a controller. 

Share this post


Link to post
Share on other sites

Uhm.. don't want to hammer anybody specific, but seeing how opinions about flight model / dynamics from experts / real word pilots differs I can somehow understand why Asobo han't addressed all those that could have been sent to them in alpha / beta...


Marco Manieri

Perugia - Italy

 

169055.png

Share this post


Link to post
Share on other sites
1 hour ago, mtr75 said:

I actually considered that possibility. No joke. But I will say also that the level of detail in the terrain is astounding. I can see the dolphin pen on the coast of Anguilla. I can pick out individual buildings that I know. The color of the water, particularly of the salt ponds on the island, is uncannily correct. But then the runway seems like it’s on a mesa. And the island is plum flat.

Uff, well. I am not saying MSFS isnt an amazing piece of work in some aspects. But what always riddles me is what people were doing during beta testing. TNCM is one of the most popular airports among avgeeks. One of the first things half of us will do is load up TNCM to see how it looks now. So someone really thought "this is fine"?

Edited by Soulflight
  • Like 1

Share this post


Link to post
Share on other sites

 

1 hour ago, robert young said:

Luckily you can reduce the pfactor slider, though I've yet to test whether it works.

Only if you choose the "legacy" over the modern flight model, which I assume reverts it to the FSX flight model without the multiple aero points.

24 minutes ago, bonchie said:

Also, boats are not underwater. What that is is the masking of the ortho and the piers and boats show up. The AI can not yet place objects there.

Yeah, but the visual effect is that of sunken boats. There's a cruise ship that appears to be under water over near Pelican Peak on St. Maarten. Whatever the cause, the impression in the sim is that it sank.

 

Share this post


Link to post
Share on other sites
3 minutes ago, maniamcool said:

It's truly an insult to aviation to call FS2020 "next gen".

Good lord, the hyperbole and hysteria on this site...

  • Like 5
  • Upvote 1

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

Share this post


Link to post
Share on other sites
2 minutes ago, dilore said:

I do not have the sim, however I predicted this. Masts, powerlines and wind farms are hard to see from satellites, so the AI has nothing to work with. I've seen some windfarms, but they are probably hand-placed (because they were animated).

At least in this regard, ORBX et al will not be out of work.

Wind farms are everywhere, and given the lack of hand placement of radio towers, I think it’s being done by AI. Maybe the width of the blades makes it easier.

They said they are hand placing radio towers as part of the world update via referencing VFR charts.

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites
Just now, bonchie said:

Yep. Me to. Biggest flaw in the flight modeling IMO. Adjusting sensitivity is normal, but to this extreme is something that needs fixing. What was their reference I wonder? And before people say it, it’s just as twitchy with a controller. 

My guess is that somewhere out there is a controller that has a large range of motion and low sensitivity, and that MS/Asobo made a wide adjustment range in the sensitivities to accommodate that.

There is nothing at all wrong with having to set them much lower than what "feels" right when looking at the sliders. If I set them all to zero and flying is okay like that, then so be it.

  • Like 1

 i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, EVGA GeForce RTX 2080 Ti BLACK EDITION 11GB running 3440x1440 

Share this post


Link to post
Share on other sites
6 minutes ago, eslader said:

Yeah, but the visual effect is that of sunken boats. There's a cruise ship that appears to be under water over near Pelican Peak on St. Maarten. Whatever the cause, the impression in the sim is that it sank.

 

Again, technology has limits. You either get extended masks in the water for shoreline detail and see the “sunken boats” or you get no shoreline detail. 

The OP made it sound like ASOBO just being lazy. That’s not the case.

If people want all the other limitations of land class based sims, two good ones already exist.

Edited by bonchie
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, mtr75 said:

Yeah, I tried to argue that having pilots instead of gamers in the alpha and beta was a good idea. I was poo-poo’d for that suggestion. 

It wouldn't have mattered.  Numerous pilots like myself (and lots with far more rw flight experience) hammered away at Asobo with bug reports.

Microsoft decided to release this early...not Asobo.

Even with all the warts, this sim is incredible...better than any default/vanilla sim to date.

  • Like 6

| FAA ZMP |
| PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 32GB 5600 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

Share this post


Link to post
Share on other sites
2 minutes ago, MDFlier said:

My guess is that somewhere out there is a controller that has a large range of motion and low sensitivity, and that MS/Asobo made a wide adjustment range in the sensitivities to accommodate that.

There is nothing at all wrong with having to set them much lower than what "feels" right when looking at the sliders. If I set them all to zero and flying is okay like that, then so be it.

As long as there's no controller left out on the far low end, I think I agree with you. It just feels weird to put it on -80. Of course, I'm pretty sure I had to do something similar in XP11. FSX was the only sim I've had to make much lesser changes.

Share this post


Link to post
Share on other sites
7 minutes ago, Soulflight said:

But what always riddles me is what people were doing during beta testing. 

Going over my same old tired list of broken stuff and noting "not fixed." What do you think we were doing?

  • Like 1

Share this post


Link to post
Share on other sites
2 minutes ago, KenG said:

Going over my same old tired list of broken stuff and noting "not fixed." What do you think we were doing?

Having weird priorities.

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, bonchie said:

Again, so what?

So you were (correctly) insisting on p-factor vs torque accuracy, and should therefore be accurate yourself. The boats are underwater. Some of us get why that's happening, but that doesn't mean it's not happening.

 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...