August 24, 20205 yr I think this is very interesting. I know I read some posts a while back about Nvidia experimenting with AI-assisted frame interpolation. Dont think its much more than tech in development now, but something like this could seriously help with VR for example. Use some leverage microsoft... In feature films there's also a lot of work done to produce reasonable "2nd eye" renders based on a single eye true render and z-depth info (which can be produced at the same time and with the same date as the full render. Something like that, coupled with GPU frame interpolation could go a long way to making hi-quality VR possible on mid-range systems for flight sims. As for the input lag, I think this would needed to be tested "in practice" to see how much of an issue it really is. I suspect that in flight sims where smoother controlled input is generally the norm that input lag would be less of an issue than in a first person shooter (for example). Some of this could be partially mitigated with predictive technologies that are already in place for networked multiplayer games.
Archived
This topic is now archived and is closed to further replies.