Jump to content
Sign in to follow this  
tommy10101

How far can a2a surpass Asobo?

Recommended Posts

Taking the Cessna 172 for example, I am struggling to see how a2a can improve on it in some aspects. The head movement effects from the bobbles in the air as the aircraft sways around are, to me, almost perfect at the moment - this used to be a big selling point for a2a in p3d - I feel asobo have matched and exceeded what a2a managed.

Also the aircraft model fidelity, can a2a actually improve on this? Asobo have done an incredible job, the default 172 is higher fidelity than the a2a p3d to me. Sure a2a can make the doors and windows open, give us the maintenance hanger, with modifications etc, but things like creaking sounds, knocks while taxing, all the little immersion adding things are already here and are brilliant. These are the things accusim used to bring to p3d 


then on top of this, I have the worry that a2a will use more legacy code than the default aircraft. The Aerostar 600 they have announced will also be released for p3dv5.. 

I’m just hoping a2a have enough access to the sdk to FULLY utilise all the new features mfs2020 has brought us. Otherwise I will feel they are always a step behind the default aircraft. 
 

 

  • Like 3

Share this post


Link to post
Share on other sites

I haven't flown the A2A stuff in a while, but I remember landing in one of their small planes and thinking "well that was definitely as real as it gets". I don't think the Cessna's are all that close to be honest, they fly ok right after take off, but there are several types of maneuvers you can do in almost any plane in this game that are not realistic. I can float at 5mph without stalling sometimes, I can bank + rudder and spin almost any plane around way too fast and still control the plane, and some other stuff... I am sure a lot of it is just bugs, but its still there.

The landing feels a bit soft and jerky at the same time, jerky in the sense that some planes tend to jerk right or left right after landing, and soft in the sense that it lands too softly for the corresponding vertical descent rate, I mean you can really drop some of those planes without it crashing you, where in real life you'd explode into flames.

Edited by SceneryFX

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

Share this post


Link to post
Share on other sites

I do agree. Maybe I am forgetting how good a2a was. 
 

I just hope a2a will be able to improve upon the short comings in the flight model you mentioned and are not tied down by a global issue not fixable with the sdk. Also have to take full advantage of the new air mass simulation and all the next gen stuff we heard about in the discovery series. 

I look forward to giving them my money either way 
 

 

Share this post


Link to post
Share on other sites

I really hope any 3rd party aircraft dev can up their game when it comes to the modeling and textures. The default aircraft are the most beautiful and most realistic aircrafts I've ever seen in a sim. They look better than real life. Every time I hop into a cockpit of lets say the DA40, C172, TBM, etc. my jaw just drops at how stunning the details are.

I love A2A and I really hope they can meet or exceed Asobo in this department.

  • Like 3

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

Share this post


Link to post
Share on other sites

I get your meaning, it the asobo 172 seems work very well. But I just took it to 1500 feet and started to cut the mixture. Went all the way to 5% mixture and no rpm drop. Wonder if the a2a under the hood simulation may be superior to asobos approach....maybe not.

Share this post


Link to post
Share on other sites

You can’t foul your spark plugs in the Asobo version

  • Like 4

Share this post


Link to post
Share on other sites
7 minutes ago, julietsierra46 said:

I get your meaning, it the asobo 172 seems work very well. But I just took it to 1500 feet and started to cut the mixture. Went all the way to 5% mixture and no rpm drop.

Next time, go to external view while adjusting the mixture and watch the digital RPM display under the tach.

I've found that I get peak RPM at around 70% mixture on the ground, down to about 55% at altitude.  I adjust mixture for peak RPM during runup, then again at cruise.

Mixture isn't exactly well modeled. 🙂 

Hook

  • Like 1

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

Share this post


Link to post
Share on other sites

Interesting, thanks for the heads up!

 Mixture isn´t well modelled true, maybe were in for an update sometime in the future in that regard. 

Not that default aircraft worry me much anyways, the future is in aircraft add ons and I´m sure better mixture physics are on the list.

Cheers.

JS

edit; clarification

Edited by julietsierra46

Share this post


Link to post
Share on other sites

Where A2A really shines is in more complete systems modeling. You are never going to flood the default plane, nor run down the battery...nor foul the spark plugs as already mentioned.

Taking the C172 as an example, the default version’s flight characteristics are pretty good. I have no doubt A2A could work out the remaining inaccuracies, however. 
 

 


Chris

Share this post


Link to post
Share on other sites
2 hours ago, tommy10101 said:

 

Also the aircraft model fidelity, can a2a actually improve on this? Asobo have done an incredible job, the default 172 is higher fidelity than the a2a p3d to me. Sure a2a can make the doors and windows open, give us the maintenance hanger, with modifications etc, but things like creaking sounds, knocks while taxing, all the little immersion adding things are already here and are brilliant. These are the things accusim used to bring to p3d 

 

For sure they will greatly improve the flight model and systems fidelity. So many things the current C172 is missing / has messed up.

- No simulated fouled spark plugs from what I can tell

- Ampmeter reverses discharge and charge for some reason - and it's likely not tied to anything systemic like A2A's would be - more a "if the alternator is off, show discharge!" and that's it

- No maintenance / maintaining state between flights - you act like this is a small thing A2A brings to the table, but it's a HUGE factor in realism

- No battery drainage from overuse without being charged

- Fuel flow inaccurate and doesn't match real life - also makes the start procedure somewhat off - also, engine always starts no matter what - no sort of variability on the condition etc.

On top of that, A2A's model will likely be superior and have more realistic performance and handling.

Edited by FlyingInACessna
  • Like 4

Share this post


Link to post
Share on other sites
23 minutes ago, FlyingInACessna said:

For sure they will greatly improve the flight model and systems fidelity. So many things the current C172 is missing / has messed up.

- No simulated fouled spark plugs from what I can tell

- Ampmeter reverses discharge and charge for some reason - and it's likely not tied to anything systemic like A2A's would be - more a "if the alternator is off, show discharge!" and that's it

- No maintenance / maintaining state between flights - you act like this is a small thing A2A brings to the table, but it's a HUGE factor in realism

- No battery drainage from overuse without being charged

- Fuel flow inaccurate and doesn't match real life - also makes the start procedure somewhat off - also, engine always starts no matter what - no sort of variability on the condition etc.

On top of that, A2A's model will likely be superior and have more realistic performance and handling.

Heaps of scope for a2a

  • Like 1
  • Upvote 1

Wayne such

Asus Hero Z690, Galax 3080 TI, I712700K, Kraken x72 CPU Cooled, 64 GIGS Corsair DDR5, 32 Inch 4K 

Share this post


Link to post
Share on other sites
59 minutes ago, FlyingInACessna said:

- Ampmeter reverses discharge and charge for some reason - and it's likely not tied to anything systemic like A2A's would be - more a "if the alternator is off, show discharge!" and that's it

 

I reported this in Zendesk yesterday. Could find anyone else mentioning it here or on the official forums. Glad it is not just me. 

  • Like 1

Chris

Share this post


Link to post
Share on other sites
1 hour ago, snglecoil said:

I reported this in Zendesk yesterday. Could find anyone else mentioning it here or on the official forums. Glad it is not just me. 

I did too. I’m surprised too... most people here aren’t doing run ups / even looking at their instruments? 😕

Share this post


Link to post
Share on other sites
3 hours ago, snglecoil said:

Where A2A really shines is in more complete systems modeling. You are never going to flood the default plane, nor run down the battery...nor foul the spark plugs as already mentioned.

Taking the C172 as an example, the default version’s flight characteristics are pretty good. I have no doubt A2A could work out the remaining inaccuracies, however. 
 

 

I have actually run down the battery in the default 172 G1000, just left the engime cranking and the voltage will drop until everything goes black and the starter stops.

  • Like 3
  • Upvote 1

Share this post


Link to post
Share on other sites
9 minutes ago, VIPERGTSR01 said:

I have actually run down the battery in the default 172 G1000, just left the engime cranking and the voltage will drop until everything goes black and the starter stops.

Well ok then. I happily stand corrected!


Chris

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...