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Colonel X

Turn off the forced sharpening filter for a cleaner image.

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Thanks for the tip. Actually I do not like any of the image degradation techniques called post processing at all in any software and so I turned it off completly. Turning off post processing should be really an option in the simulator.

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1 minute ago, Gomoto said:

Thanks for the tip. Actually I do not like any of the image degradation techniques called post processing at all in any software and so I turned it off completly. Turning off post processing should be really an option in the simulator.

I think sooner or later we will get them in the settings, hopefully. Did you notice any effect of turning the other options off? It says Film Grain, but I don't think there is any film grain in the sim anyway.


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Belligerent X-Plane 12 enthusiast on Apple M1 Max 64GB

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Film grain is quite subtle if done right. I do not like it anyhow. I prefer most post processing off for the cleaner look. Sometimes the lighting effects suffer from turning off post processing, but I did not notice this yet in MSFS.

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On 8/30/2020 at 7:12 AM, IdleTalk said:

Nice discovery!

Would there be any way to do it on community folders, not on core files?

These are config files, not runtime files.

I think they get written to when you make settings changes.

So I don't think you can use Community folder Overrides.


Specs: Win10, 4790K, nVidia 1080ti, Saitek Yoke+Quadrant+Radio/Switch and AP panels, VRInsight 737 overhead, Virtual Avionics 737 MCP. 3 x 1440*900 main display + 1024*600 VDU display. NLR V3 Motion seat. Oculus DK2 CV1 HTC Vive VR headsets.

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Hmm, that file seems to get re-written when I load the sim, and those options are re-enabled again.

Edited by smoothchat
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Specs: Win10, 4790K, nVidia 1080ti, Saitek Yoke+Quadrant+Radio/Switch and AP panels, VRInsight 737 overhead, Virtual Avionics 737 MCP. 3 x 1440*900 main display + 1024*600 VDU display. NLR V3 Motion seat. Oculus DK2 CV1 HTC Vive VR headsets.

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Thanks to everyone here.

Notwithstanding that my Sim is loaded to a seperate SSD as per Whitav8  I found the UserCfg in 

C:\Users\XXXX\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache

Now to find out if this sharpen change makes a difference !

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no, not in my case, post processing off stays even if I change other settings

(changed file in C:\Users\XXXX\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache)

Edited by Gomoto

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You can try to make it read only, after modifying.

I too hate movie effects in games, it's supposed to replicate reality, my eye is not a camera! 
I noticed there's some kind of eye adaptation to light changes going on. How can I disable all these garbage effects? ALL OF THEM.


R5 3600 - GTX 1070OC - 32GB 3200 - NVME - 3440x1440 160Hz - VR(Quest 2)
GarbagePoster

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Making it read-only may crash SIM if you try to change in SIM setting.

Why don't they simply have a Sharpness slider in the settings.

... Would be a compromise.

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no need for read only, your changes do NOT get overridden

Edited by Gomoto

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Shame, I wanted to try it but I don't really like installing nVidia Experience, I always turn it down in the driver installation.

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1 minute ago, Dirk98 said:

Shame, I wanted to try it but I don't really like installing nVidia Experience, I always turn it down in the driver installation.

but it has the shadowplay option which allows you to record gameplay up to 4k @60fps without losing any fps, i use it not only for MSFS videos.

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1 minute ago, Nedo68 said:

but it has the shadowplay option which allows you to record gameplay up to 4k @60fps without losing any fps, i use it not only for MSFS videos.

Yes, maybe it is time to try it, but I still very much doubt about "up to 4k @60fps without losing any fps" part. 

Thanks.

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2 hours ago, Gomoto said:

no need for read only, your changes do NOT get overridden

Have you tested this? In a LOD thread they suggested doing it to avoid the sim putting all back as it was.

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R5 3600 - GTX 1070OC - 32GB 3200 - NVME - 3440x1440 160Hz - VR(Quest 2)
GarbagePoster

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Yes tested twice, the edited changes stay also when you change something in the ingame options. The other guy talked about it "seems" like the edit gets overridden.

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